Officer Trent
From Unofficial Handbook of the Virtue Universe
A former PPD officer embroiled in the many battles that threaten his beloved home city, the Rogue Isles, and beyond...
Background
Trent was born and raised in Paragon City. He had a roughly normal childhood, if marked by one too many games of "Cops and Robbers" with the other neighborhood children. It was probably because his father, whom he greatly admired, was an officer in the PPD. It was not hard to see what he would be when he grew up.
Trent graduated from high school in the year 2000. Rather than attend Paragon City University (PCU), he elected to go to college out-of-state. This later turned out to be a fortuitous decision as the Rikti invaded two years later (just as he was finishing his sophomore year).
As Paragon City was blocked off to most civilian traffic, he was unable to get back in to find his family. Contacting them also proved problematic as the Rikti had cut off almost all lines of communication in an out of the city. All Trent could do was watch from afar and hope for the best. When the war ended in November, he quit his studies and raced home.
Fear gripped his heart as he approached the bombed-out shell that had once been his family's residence. After checking in with the local shelters—with no success—Trent then joined the thousands of former residents and current refugees waiting outside City Hall for any word about their loved ones. Fortunately, he didn't have to wait long as a friend of his father's recognized him and pulled him aside. Unfortunately, he only had bad news for Trent. He then received the word that his younger sister had died during a Rikti air raid in the early days of the war, that his mother likely perished during that same air raid (though her body was never recovered), and that his father was killed-in-action soon afterward in Atlas Park. Utterly devastated, Trent was then left alone to his grief.
Despite that, life went on. After a period of mourning, Trent went back to school. Since PCU was still recovering from the war, he transferred to a school in nearby Providence the very next semester. He graduated in the winter of 2004 with a degree in Criminal Justice.
The deaths of so many heroes and police officers during the war left a void that a plethora of super-powered villain groups were eager to exploit, and Paragon City suddenly found itself beset by crime levels unheard of before or even since. Robberies, vandalisms, kidnappings, and murders were committed in broad daylight; and the Paragon Police Department was forced to close off entire sections of the city into "Hazard Zones," struggling to function even on the most basic of levels. When Trent applied to the PPD, he was immediately snapped up. (And the fact that he was his father's son did earn him a few brownie points with the survivors of his father's precinct.)
Despite his inexperience, Trent proved himself to be a capable officer. Shoot-outs were commonplace, and Trent displayed such an aptitude for combat that his superiors immediately recommended him for the SWAT team. There he received advanced training with the latest weaponry and tactics. It also enabled him to tackle some of the more dangerous assignments, such as Hazard duty.
The Talos Island Incident
One of Trent's first assignments as a rookie member of the PPD SWAT involved a disastrous raid on what was supposed to be a mystical artifacts smuggling ring run by a group of Warriors. The PPD had been tracking these artifacts for months (as they were being used to perpetuate both small- and big-time crimes), but they could never figure out the distribution point. Finally the case broke when the PPD received a tip from someone supposedly on the inside and who wanted out of the Warriors.
Clues from the informant led the PPD to an "abandoned" warehouse located on Talos Island. After setting up a high-tech, 24-hour surveillance, the PPD was able to monitor foot-traffic to and from the warehouse. After several weeks of surveillance and a few more tips from the informant, the PPD finally had a good idea of what they might be up against. The green light was given and the PPD obtained the warrants necessary to enter the warehouse, seize the artifacts, and also extract the informant.
The PPD locked down the area and then ten members of the SWAT team, including Trent, were selected to storm the warehouse. As the smoke grenades crashed through the windows, the SWAT team moved in. Almost immediately, officers at the police barricade could hear gunfire coming from inside. Maneuvering through the thick smoke, Trent and his team expertly took down any resistance.
In one of the side office rooms, however, the SWAT team made a startling discovery. Inside, they found a body which seemed to match the description of the informant. Next to the body was a vial of hemlock, a deadly poison said to have been used to execute the ancient Greek philosopher Socrates.
Realizing that the informant had been found out, the leader of the team called for an immediate retreat. They didn't get very far, however, as Warriors sprang from their hiding places to ambush the retreating SWAT. Three men were killed in the vicious close-quarters fighting and the rest were quickly captured. Trent himself was shot in the leg.
It was here that Trent would get his first glimpse of the leader of these Warriors—a large, surly man named Claudius—with whom he would later have a few more confrontations. Holding the wounded SWAT team hostage, Claudius sent a message to the PPD outside that any attempt to enter the warehouse would result in their deaths. Inside, the SWAT team could see that Claudius was trying to buy time to get the goods and his people out of the warehouse through a secret passage to the sewers, but neither they nor the people outside knew if Claudius had any intention to make due on his threat. And indeed, the mere threat alone was enough to make the officers outside stand their ground.
As the Warriors scrambled to carry out the goods, whether through foolishness or bravado Claudius revealed that he had known that Argus—the informant—had been getting soft as of late and might try to rat them out. Claudius found the communique between Argus and the PPD and started bringing in Warriors through the sewers (so they wouldn't be noticed by the surveillance system) to quickly empty out the warehouse and utterly overwhelm the PPD should they step foot inside. Then as he moved to take care of Argus, he found that the traitorous Warrior had already ingested a vial of hemlock.
As Trent and his fellow SWAT awaited whatever fate had in store for them, PPD Ghosts were suiting up to launch a rescue operation. But as the Ghosts were in-route to the Talos warehouse, the PPD were taken by another surprise—Longbow!
While it is debatable that the PPD actually needed their help, it was for certain that they didn't ask for it and neither did they want it. And the officers already at the scene were adamant about not letting them pass, at the very least, not until the Ghosts showed up. But as it turned out, Longbow also had a vested interest in this smuggling ring, and to them time was of the essence.
Not only did Longbow reveal that the Warriors were already getting away with the evidence, they were also there to extract their own undercover agent, whom they feared had been compromised due to the actions of the PPD. Without waiting for any sort of authorization or approval from the officer-in-charge, the Longbow Spec-Ops rushed in.
By now the Warriors were almost done with their evacuation, but unbeknownst to either the Warriors or the SWAT, Longbow agents were swiftly and silently setting up their ambush. Whether Claudius intended to silence the witnesses before he left, only he knows. But as the Longbow launched their attack, the last of the Warriors put up only token resistance and quickly fled. They then sealed the secret passage behind them to prevent pursuit. The seven SWAT, many of them severely injured, were safely recovered.
The whole operation embarrassed the PPD greatly. While Trent and his unit suffered no blame for the debacle, his captain was forced to step down. It was hard for an organization still recovering from the Rikti war to lose a single officer, but to lose three highly-trained SWAT was a severe blow. And while the Longbow did not recover their own agent, either from among the dead or captured Warriors, they took solace in the fact that he likely escaped with the other Warriors, his cover intact.
Trent recovered from his wounds, but he was out of commission (read: chained to a desk) for at least a month. While he was grateful toward the Longbow Spec-Ops who had saved him and his unit, that gratitude was strongly tempered when he learned that Longbow might have had information that could've prevented the deaths of his comrades. Indeed, relations between Longbow and the PPD were severely strained that day.
In the meantime, Trent never forgot Claudius's face.
The Three Eye Detective Agency
Some time later, Trent was transferred to the Three Eye Detective Agency under the command of Detective Nathan Dolbian. Headquartered in the basement of an apartment complex in Kings Row and staffed by misfits, Trent wondered what he must have done to earn this assignment. Nevertheless, he was determined to make the best of it.
Trent has already been on several cases with his newfound comrades; and in that short time, he has grown to become quite fond of them, quirks and all.
- Case Files
- Here you will find information about the various case files that Trent has participated in.
- Trent's first case with the Three Eye Detective Agency. He and this strange group of misfits investigate the kidnapping and mutilation of a member of the Lost while fending off seemingly random robbery attempts. Are these incidents connected somehow? And who is causing them?
- The Three Eye Detective Agency gains a patron, and their first assignment for this individual is to recover some lockboxes that have been stolen from the Atlas Park Bank.
- Mr. Wenkler has another mission for the misfit detectives. This time, they go under the radar on behalf of Preston James who, for some reason, is avoiding police involvement in the disappearance of his son.
Viva La Revolution
Some time afterward, Trent received word that Claudius had escaped from prison and had fled to the Rogue Isles, so he took it upon himself to go after the old Warrior. As usually the case with such extreme actions, he got more than he bargained for. He tracked Claudius's daughter Persephone Apollo to the apartment of one mercenary, James Nelson, and intended to interrogate the two. They were interrupted by a contingent of Marcone, who demanded that James give himself up. It was here that Trent got his first glimpse into the plight of the people of Port Oakes under the Marcone... and James's revolution against them.
Trent left the apartment and the Rogue Isles peacefully that day, but he soon found that he could not stay away when word reached him that James had gone missing. With the help of six Romanian brothers, Trent reunited with James then quickly found himself targeted by the Marcone for aiding him in the first place. Not only that, James's group of freedom fighters, the Untouchables, were being picked off one by one, and it quickly became a race to find who was brutally murdering them.
Untouchable Phil Cardone had thrown in his lot with the Family. Trent and the brothers were forced to flee for their lives with a mortally wounded James in tow. Racing for James's tech gloves that could save his life, they were intercepted by Phil in Sharkhead, who had stolen the gloves and had claimed them for himself. A furious battle ensued, but in the end, Phil was beaten.
James, who had been revived by his tech gloves, spared Phil's life but nevertheless turned him over to the authorities for punishment. In the meantime, he and Trent parted ways as friends after thanking the cop for sticking with him through the whole ordeal, even though Trent himself had nothing to gain. James was permanently banned from Port Oakes. And whether the people curse his name for bringing trouble to their neighborhood or applaud him for standing up to the Marcone, the revolution lives on...
Rose the Rook
Trent didn't know that his chance run-in with a certain fledgling hero would further entangle him in the intrigue of the Isles. The hero's name was Rose, and she went by the moniker Rose the Rook. Normally, he would have eschewed her for her Longbow membership, but she was in a bit of a bind with a case of amnesia, so he agreed to help her dig up clues as to her identity.
It turned out her name was Rosemary Taylor and she was the sister of Rosalyn Taylor, AKA the Blood Red Rook, a high-ranking officer in the renegade Arachnos organization the Shadow Spiders. And for some reason, she was being sought by the former leader of the Shadow Spiders, Arbiter Death.
Since it was imperative to get to Rose before Arbiter Death did, Rook brought in Trent for questioning. Though he was rather miffed at being kidnapped, he managed to convince the Spiders that he meant her no harm and they even commissioned him to keep her safe while they dealt with Arbiter Death on their end...
The Recruitment Drive
(The following is playable in the Mission Architect! Look up @Sheyon to access this storyline!)
For once, things were quiet—well, as quiet as they could be in the King's Row precinct—until a Safeguard turned sour for Trent and his SWAT unit. Whoever the villains were, they were much more powerful than expected; and on top of that, there were clues that Arachnos was involved as well. Whatever was going on, it was big.
A city-wide investigation was launched to bring the villains to justice. And a number of Arachnos safehouses were discovered and cleaned out. But overall, it seemed that the villains were fleeing to one location, Talos Island.
The PPD mustered everything they could spare for the final operation, and Trent was on one of the SWAT teams present. As the PPD stormed the ship, Arachnos began pouring in seemingly from nowhere and with force that far, far belied initial estimations.
The whole thing was a trap. The target: every Psi-Cop and anyone else with even latent psionic abilities. Though the PPD managed to resist the trap, a few were taken in the confusion, Trent included.
The Shadow Spiders
The Shadow Spiders kept their eye on Rose, who had grown into a powerful heroine by her own right, but they had since lost contact with Trent. Intelligence raids revealed that Trent had not reported for duty for quite some time and was even listed as "missing." Unfortunately, they couldn't dig up much more than that, much less do anything about it.
Then one day, Rook received a telepathic distress call. It was Trent and he was on the run. The Spiders managed to rally at his location in St. Martial where they saw one lone Bane Spider trying to fend off a capture party. The Shadow Spiders ended it quickly and took Trent back to their orbital fortress, the Asgard, where he filled them in on what happened since his disappearance.
The Arachnos raid in Paragon City was part of a recruitment effort to bolster their psionic membership, and Trent was captured and indoctrinated into the Bane Spider corps, his mind linked to the hive. One day, he "woke up" and found that the voices were gone, so he fled. Naturally, being former Arachnos, Dr. Von Havencrabs suspected there was more to it than that. He offered Trent sanctuary as thanks for helping Rook's sister, but also kept him under strict surveillance in case of treachery, willing or otherwise.
It was during this time that Trent became more familiar with the Shadow Spiders and their way of life, and he had considerable difficulty adjusting or even relating to them. He wasn't used to their cavalier attitude toward the law, but nevertheless, he strove to make himself useful and not outstay his welcome. It was also during this time that he met rogue-Fateweaver Ilia Dulmaire.
The two grew closer somewhat, and Ilia, in an attempt to break him of the Bane Spider mind control, caused him to flee the Asgard, where he was then picked back up by Arachnos. The Shadow Spiders planned a rescue party to go after him but got more than they bargained for... While the attempt succeeded, it resulted in the death of one Arren Starkweather.
Ilia, enraged at the death of her "sister", visited Trent in his cell. Literally, with an axe in hand, she seemed ready to kill him. There was no where to run now, and Trent had little choice but to submit to a second attempt. The entire might of the Bane Spiders fought back this time, but Ilia, a powerful Fateweaver, nevertheless managed to shatter the mind control node. And Trent was freed.
Going Home
Trent was freed now, but he was still reluctant to go home. After undergoing an intense debriefing regarding his experience in the Rogue Isles, the PPD placed Trent in the Psi-Division. His training cut short, however, after a burst of psychic feedback relating to the Bane Spiders left him and a few other nearby trainees nearly incapacitated. They all made a full recovery, and while the brass was assured that there was absolutely no chance Trent could be mind-controlled again, he was deemed a liability.
Trent flushed out of training and instead of being returned to his SWAT unit, they handed him a different assignment: rebuild the Three Eye Detective Agency. The Three Eye had since fallen into much disrepair, and Trent was not thrilled at his perceived demotion. Nevertheless, Trent slipped back into the saddle and told himself he was doing this for the city he loved so much. The Three Eye still may not have the respect of the PPD, but at the end of the day, it is enough just knowing that he is helping to make the streets a safer place.
A Cop with Secrets
Trent's habit of covering up his activities lands him into trouble.
The Liberation Front
Trent later crossed paths with the charismatic Jean-Luc Bedeau, the leader of the Etoile Liberation Front. Drawn by similar ideals, mainly of a Rogue Isles free from the grip of Arachnos, the two hit it off almost immediately.
While friendly and supportive on the outside, Trent kept from public view his deeper involvement with the Liberation Front. His motives for supporting the Liberation Front are unknown, but his covert activities later drew the suspicions of not only one of his detectives, a former Nemesis cyborg named Rachel, but also the international terrorist Bad Dream, who himself bore a particular paranoia and grudge against Bedeau for his suspected ties to the enigmatic Agency, (not to be confused with the Three Eye Detective Agency).
The Manufactured Conspiracy
Trent's frequent trips to the Rogue Isles eventually landed him in a different sort of adventure, whether by luck or by some... ethereal choice. While in Cap au Diable Trent encountered the shade of a man who desired his help in bringing his murderer to justice. The murderer's name was Leonard Harrison, and he was a high-level employee of the Centari Corporation. Moreover, he was suspected to having ties to "the Manufacturer," the mysterious creator of the R-series robots.
Once again declining to inform his comrades of his activities, Trent conducted this investigation alone. His snooping around would have grave consequences for him later as he would find himself in the clutches of the Manufacturer's cronies with almost no hope for rescue. After a harsh interrogation, Trent was to be used as bait to draw his client out.
But fortunately for him, however, he was never alone. The ghost, realizing his own time was running out, brought in help from a seemingly unlikely source. Contacting Rook the Vaulted, who had had previous encounters with the Manufacturer's R-series, he managed to convince him to go to Cap au Diable where Trent would be. The rescue was a success, however, just as they were about to depart, Rook was snatched by a stealthed R-series, leaving Trent to report what had happened to the Shadow Spiders.
The Shadow Spiders, in turn, mustered their forces to go after their missing member. They traveled to the island stronghold of the Manufacturer where Harrison was waiting for them. As they demanded that he return Rook, Harrison unveiled the latest edition to R-series: R-101 Swashbuckler, a robotized Rook the Vaulted. Enraged, the Spiders attacked.
Harrison fled deeper into the compound with Trent and a few other Spiders in hot pursuit. They entered a strange ritual room adorned by floating platforms and a pulsing dark crystal. Trent was suddenly reminded of a dream he had had, and he and began the ritual he knew would undo Harrison. To his horror, however, he couldn't stop it, and his life force was drained out upon the altar. The ritual was completed, the dark crystal shattered, and Harrison was powerless.
Trent's spirit wandered briefly until he came across his ghostly client. The man regretted not knowing that the price for his revenge against Harrison required a sacrifice. Full of remorse, the man traded places with Trent, crossing to the other side while returning Trent to his own body.
Completely and utterly defeated, Harrison cooperated with the Spiders from then onward, giving to them the necessary items needed to restore Rook's memories and return him back to his normal forms. Vowing that the facility would never again be used to harm another living being, the Shadow Spiders destroyed it behind them.
The Funhouse
Trent scarcely had time to readjust when Bad Dream made his move against the PPD officer. Determined to send Jean-Luc Bedeau a message, as well as expose Trent's constant lying and cover-ups regarding his suspected involvement with both the Etoile Liberation Front and the Agency, Bad Dream sent no less than a half-dozen of his super-powered operatives to pick up, not only Trent, but also Rachel, who had since made it her habit to stalk him wherever he went.
Bad Dream was gathering a handful of individuals from all over Paragon City and the Rogue Isles for a special sort of "presentation." These were all people he felt were no longer fit to be called human beings by their duplicities and hypocrisies, that they were no different than he was—that at least he was honest enough to live up to his title of "monster."
Putting them through a series of trials, which he called "the Funhouse," he forced them to commit acts to "own up" to what they were trying to hide. Trent was forced to kill a helpless man or else lose his lying tongue. In the meantime, Rachel's trial was more two-fold. For the consummate stalking of her boss and trying to keep him safe, she was subjected to hallucinogenic gas and forced to watch images of Trent be mutilated over and over again. At the same time she was presented a choice. The EKW cyborgs were notorious for their hated of any process to convert humans to machines; she could return to her cyborg body or stay with the human one Bad Dream had provided and have a chance for a normal human life. She chose the former.
When it was all over, Bad Dream returned them all to their respective home bases. Rachel was safely teleported to the office of the Three Eye Detective Agency. But as a final insult to Trent, Bad Dream returned him to an E.L.F. hide-out somewhere in the Rogue Isles.
The Rogue Isles Operations
Regarding Trent's activities in the Rogue Isles.
The Underground Railroad
Trent didn't return home immediately, and it is currently unknown what he did during this time. But when he finally did come back, he was decidedly a changed man and not entirely for the better. Distant from his co-workers and too distracted to focus on his job, Trent realized he was becoming a liability and took an indefinite leave of absence from the detective agency. Though he was slated for a psych review by the PPD, Trent quietly left for the Rogue Isles before it be underway.
Reconnecting with the Etoile resistance, it wasn't long before word reached him that more and more Bane Spiders were breaking off the mental network. It was then that Trent knew what he had to do and then single-mindedly began to set up and secure safehouses for his fleeing "brothers."
Using an intricate system of codes and communications, Trent began to funnel the rogue Spiders from Grandville to places like Nerva Archipelago and even Mercy Isle for pickup by Longbow. Despite Trent's long-time misgivings about Longbow, they were the best hope he had in this situation. They had the funding and the equipment and perhaps even the means to help these ex-Bane Spiders escape and reintegrate into society. And though Trent would gladly do it for free, it was a mutually beneficial agreement: for every Bane Spider rescued, the safehouses received a bonus of funds, arms, and equipment to continue their work.
The Goldenarm Mercenaries
((WIP))
Personality
Trent is completely dedicated to his work, almost to the point of workaholism. It is not that he is obsessed with "climbing the ladder of success"—far from it. It is just that he has nothing else. His family is dead and he is married to his job.
However, not all see this as a disadvantage. He certainly doesn't. With no one else waiting for him at home—except maybe the cat—he has a tendency to jump into things with both feet. This has landed him in a sticky situation more than once, but he has always managed to extricate himself from it. Nevertheless, he is not afraid to take risks that others may shy from, particularly if they are life-threatening or combat-related. He knows he can handle it due to his (over-?) confidence in his own abilities, and he certainly works hard and trained hard for such things. To him, other people's lives took on a greater precedence than his own and though this is true of most police officers and super-heroes, Trent takes it a step further.
When it comes to investigative work, however, he plays it a little more cautiously. He is thorough, by-the-book; and when bringing a criminal to justice, he wanted there to be no mistakes, no loose ends. Seeing criminals walk free on technicalities rankles on him greatly.
Despite the many hardships he has faced in recent years, though, Trent maintains a very idealistic outlook and worldview, though he is admittedly far more taciturn and far more serious than he used to be. Taking off from his position in the PPD, Trent has travelled to the Rogue Isles on some self-appointed mission, though he has declined to share the specifics of that mission to all but a few people.
To everyone else, and indeed to many of his associates in the Shadow Spiders, he is very standoffish and secretive and has been known to lose his cool with those whom he perceived have "meddled" in his plans.
Skills and Abilities
Trent possesses no super-powers. Instead, he relies on his training to bring down the forces of evil.
- Marksman - Trent is an expert marksman. Whether carrying his personal sidearm or a standard issue assault rifle, Trent demonstrates a cool head and a steady hand and is able to hit his target from long distances.
- Stamina - As a freelance mercenary operating in the Rogue Isles, staying in shape is an absolute must. To do this, Trent runs everyday and performs other aerobic workouts at least four days a week.
- Telepathy - Trent inherited psionic abilities from his mother, though this power went largely unnoticed for most of his life. The Bane Spiders and his Psi-Cop training have awakened this gift somewhat, though Trent's telepathic potential is very mild at best. The range of his abilities are very short, and he requires line of sight. He can send and receive thoughts easily enough, however, he cannot willfully project images or implant suggestions. Even then any conscious attempt is more likely to give his enemy pause rather than turn them the other way. He can scan surface thoughts, and though he can also establish mind links, he requires physical contact and complete cooperation from the other party; any sort of resistance will likely break the link.
Equipment
- Assault Rifle - This high-powered rifle is very accurate and features a built-in scope. Typically used on SWAT or other major operations.
- Pistol - Trent's personal sidearm. He is never without it. If he is plainly-clothed, then it is probably hidden somewhere on his person, along with an extra clip or two of ammunition.
- Taser - A standard-issue PPD taser. Like his sidearm, he is never without it. Typically used to subdue a fleeing target, to stun an attacker who gets too close, or simply to end a fight quickly.
- Ballistic Vest - A technological boon, light enough to be worn under plain clothes. More bullet-resistant than bullet-proof; but better than nothing, right?
- Revolver - His father's old weapon, a Colt .357. If he's feeling particularly nostalgic, he may carry this around as an alternate or an additional back-up weapon.
- Cool Shades - Functional and stylish and also one of the few pieces of high technology Trent carries around. Custom built (and very expensive) these cool sunglasses have several different vision modes, including infrared and thermal.
- Bane Spider Armor - Trent fled from the Bane Spiders with only the armor on his back. Though rarely used nowadays (for obvious reasons), it is still a highly valuable piece of combat armor.
- Cloaking Device - Generally part of the Bane Spider armor, Trent has modified it so it can be worn on his belt at all times.
- Bane Spider Mace - Like most Bane Spider maces, this one is augmented with sharpened blades for extra damage. This is in addition to the standard features of energy blast and web grenade attachments. Since his liberation, Trent has acquired several maces, including a prototype built by his flame Ilia as well as a collapsible design ideal for concealed carry.
Affiliations
A list of people and organizations with whom Trent has ties.
Friendly
People
- Ilia Dulmaire - It was Ilia who snapped Trent's connection to the Bane Spider hive mind. Since then the two have shared a romance. She supports him in just about every sense of the word. Despite coming from two widely different backgrounds, Trent is crazy about her.
- Heaven Touched - The two are like night and day, with Trent frequently embarrassed by Kail's loud and shameless personality. Nevertheless, Trent has somehow managed to crawl out of his shell to find a friend in the sassy civvy. He is very protective of her and considers her as a younger sister.
- Jean-Luc Bedeau - An Etoilian freedom fighter. The two men were drawn together by similar ideals, and Trent has increasingly been seen in the man's company. He is convinced that if anyone could liberate the Isles from the tyranny of Arachnos, it is Bedeau.
- James Nelson - Another person with whom Trent had gotten off on the wrong foot. James initially despised Trent because he thought Trent was just another hero with his own agenda. But after Trent stuck by James in his ordeal with the Marcone, the two have come to share a mutual respect.
- EKW Unit 22 Rachel - A former Nemesis cyborg attached to the detective agency. Her obsession with Trent—and his suspicious activities—drove her to stalk him out of concern for his well-being. Rachel has since mellowed though she still sees herself as his bodyguard and protector of sorts.
Organizations
- Etoile Liberation Front - Trent publicly supports Jean-Luc Bedeau, and given Trent's background, it might not be hard to construe why. However, he hides from public view his deeper involvement within organization—helping the resistance in their fight against Arachnos.
- Shadow Spiders - Trent was interrogated by this ex-Arachnos organization because of his ties to Rose the Rook—the twin sister of the Blood Red Rook. Though he spurns their oft-illegal activities, he is grateful to them for taking him in after his "stint" with Arachnos.
- Three Eye Detective Agency - Seen by many as the whipping boy of the PPD, Trent questioned his assignment to this semi-independant band of misfit detectives. He now holds the reins of the organization, working to help clean up the streets of Kings Row.
Neutral
People
- Persephone Claudia - The daughter of Claudius the Warrior, Persephone and Trent share a rocky relationship. He doesn't trust her because she's Claudius's daughter, and she doesn't trust him because he's after her father. After the disappearance of James Nelson, however, the two have recently called a truce.
- Gentle Night - Daniela and her brothers (Cezar, Remus, Vasile, Gabi, Sergiu, and Virgiliu) were originally untrusting of Trent, especially when they found out that he was actually a police officer, but now they are all on the run from the Marcone for aiding James Nelson in his vendetta/revolution. Armed with Uzis and Molotov cocktails and other heavy weaponry, the Romanian brothers are often amused when Trent tries to settle things the quiet way.
Organizations
- Longbow - Trent dislikes Longbow for reasons other than the Talos Island Incident. He sees them as an upstart knock-off of law enforcement agencies that fills their front-lines with idealistic youths who have no idea of the dangers they are getting themselves into. But after enduring the stink of chasing an escaped convict to the Rogue Isles—without orders—Trent now operates under the jurisdiction of Freedom Corps. Though he is loathed to working with Longbow, he is granted a measure of autonomy to conduct investigations and it also gives him the authority to bring escaping criminals back to Paragon City—not that the resident villains recognize his authority in the first place...
- The Centari Corporation - Trent covertly investigated this company regarding the death of a man and also their ties to the mysterious Manufacturer. Though he does not approve of their ethics, in the end, he found no wrongdoing on their part.
Hostile
People
- Bad Dream - The international terrorist known as Bad Dream specifically targeted Trent for his connection to Jean-Luc Bedeau and their supposed ties to the Agency. Since the events of the Funhouse, Trent desires nothing more than to be the man to put Bad Dream away... for good.
- Av Zaldun - An unwise choice on Zaldun's part landed stolen evidence back in the hands of the PPD officer. Trent then began investigating the mercenary captain regarding the disappearance of not only a metahuman scientist and metahuman heroes, but also a mysterious figure from Zaldun's past. When the Shadow Spiders uncovered Zaldun's wrongdoing, Zaldun ordered a hit on Trent which very nearly succeeded. Because Trent wants Zaldun to live long enough to stand trial, he's trying to get to him before the rest of his comrades do, who would be more merciless in their punishments.
Organizations
- Arachnos - Trent is a rogue Arachnos Bane Spider. As such he has to keep his head down whenever he is in the Rogue Isles on business, official or otherwise.
- Black Tie - Trent does not hide the fact that he is a friend of Jean-Luc Bedeau. And Bad Dream does not hide the fact that he has it out for the same man. Naturally, this puts him at odds with the rest of Bad Dream's organization, even more so since the events of the Funhouse Incident.
Deceased
- Seere Dulmaire - A fellow liberated Bane Spider who was also one of Trent's best friends. They talk, they joked, they kicked ass. There was not much else to say, other than Trent would've done anything for him, that is, until a tragic accident claimed Seere's life.
Trivia
Little tidbits about Trent that don't go anywhere else.
IC (Roleplay Notes)
- If asked about his activities nowadays, he may freely admit that he has left the PPD and has taken up freelancing in the Rogue Isles. While far from the whole story, there is an element of truth to it. Trent works for his sister Alicia as an agent for her information brokering business. Because of his formal combat training and infiltration ability, he frequently receives her "VIP contracts".
- If you are familiar with the Babylon 5 Psi Scale, Trent's strength as a telepath would register as a P2, able to send and receive thoughts but very little else.
- Trent may be recognized by Bane Spider characters and by Arachnos, in general. Please get with me first, though, so we can work something out.
- A unidentified young man matching Trent's description was once wanted by the Marcone in Port Oakes in connection to the revolutionary James Nelson. The bounty was mysteriously dropped several months later, around the time the Arachnos started their "recruitment drive."
- Trent absolutely hates his first name, and the only people he has ever allowed to call him by his first name was his family and very close friends.
- Trent has a cat. It is a female blue tabby. He calls her Allie: 1) a play on alley cat and 2) after his sister Alicia.
- Trent has a stylized Arachnos tattoo on his left shoulder blade, the insignia of his old Bane Spider unit.
- Trent will probably never admit it, but after his first encounter with Fearghas, he is totally jealous of his hair (in a manly way, of course)!
- For his years spent as a bachelor, Trent is actually a pretty decent cook and has been known to make a mean sugar-free chocolate cake.
OOC
- Was a freed Bane Spider before it was cool to be a freed Bane Spider. >:O
- Trent was originally created as a joke character. Trent's original costume resembled that of a Half-life 2 Civil Protection officer (or MetroCop). As MetroCops were little more than legalized thugs, Trent was also supposed to be a villain character. But then I decided I wanted to explore the Hero-side of things. I had no intention of doing anything with him other than get to 50.
- Despite "Officer Trent" (the blaster) being the first incarnation of the character, it was "Operative Trent" (the Soldier of Arachnos) who made it to 50 first.
- Trent's first name is homage to Malcolm Reynolds, captain of the Serenity, from the sci-fi series Firefly. And his last name I took from Edison Trent, the player character of the game Freelancer. Alternatively, it is also the name of the protagonist of the BattleTech novel Exodus Road.
- You know those pesky SWAT Equalizers that slow your characters down with web grenades and glue and set up all those annoying acid traps? Yeah, that's Trent.
- If you wish to roleplay with this character, send a tell to @Sheyon.
Tropes
Warning! TV Tropes detected! Click at your own risk!
- Badass Normal - Being a police officer, now a freelancer, in a city of super-powered heroes and villains takes a certain amount of intestinal fortitude. Excelling in such an environment is no doubt extraordinarily difficult. Trent has no appreciable superpowers and relies mainly on his training, equipment, and sheer wit to tackle whatever challenges comes his way.
- I Miss Mom
- Mind Rape - Unless you willingly joined the Bane Spiders, I cannot imagine the indoctrination process—not to mention the actual assimilation into the hive mind—to be a particularly pleasant experience.
- Tall, Dark, and Handsome - While probably not drop-dead gorgeous, Trent is fairly young, fit, and attractive and other characters have hit on him more times than I care to remember.
- Violently Protective Girlfriend - Trent haz 'em. Applies to both Ilia Dulmaire and Rachel.
Views and Opinions about Trent
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- You're free now... right? I'm... glad I got to know you, but now it's too late...
- Trent is a good, noble man. I admire his passion for his work and his humility. I wish there were more people like him in Etoile: men with a great love for their fellow man and willing to sacrifice everything.
- Trent is a very interesting man. Very... interesting...
- You should've seen the look on his face when he shot a hole in mine and I still beat him like the red-headed stepchild he is.
- This guy right here. This guy! THIS GUY!
- TRUE AMERICAN.
- Regardless of our generation in the Web, and regardless of our blood ties we are a family. As individuals, we are little more than disgruntled separatists. Together, we are a small force of nature capable of changing the course of battles. With more like us, at our side, our opposition stands no chance, Brother.
- I adore Trent. He's like a big brother I occasionally suggest having sex with.

