From Unofficial Handbook of the Virtue Universe
This Article is about a superheroine. If you're looking for the adult entertainment clown fetish, or the nationality actresses in that industry boy are you in the wrong place!
The Amazing Acrogirl is one of the thousands, if not hundred of thousands of heros that patrol the city of Paragon, RI daily. Born with powers that set her apart from other mortals she decided to fight crime, only after meeting a certain beetle.
Because she was lost, helpless and mentally unhealthy when she met the "Buggy", she has formed a connection to him as he's helped her become a normal citizen, a daughter to father one.
Likewise as with the other Justicars she considers them her surrogate family, full of sisters, brothers, aunts, uncles and weird offshoots.
The Amazing Acrogirl has ran with The Justicars supergroup since sixteen, only having minor affiliations to other supergroups due to adopted family members within.
She, on 8/28/07 left the Justicars to persue her own path, and teaches others with her particular subset of combat abilities and mutant powers how to be better heroes, as well as combat techniques and avoidance thought processes.
She then rejoined them only to leave again, wanting to make her own name. She now holds no affiliation to any group, not that any of them are breaking down her door to join them either.
Outspoken, Flirtatious, Sometimes Off the wall, Acro has been called a lot of things, including "Oh my god she's coming, run for your lives" by the freakshow. She teases the others as a sibling would tease another sibling, even as far as giving a few of them noogies in a sisterly way.
She's formed an attatchment to Liberty Rose and Champion Girl, considering them her sisters, and will fight to her death to protect them, not that she'd ever tell them that.
A recently recovered mentally insane runaway who was found by The Atomic Beetle while wondering around Atlas Park under the Atlas statue, she's only now recovering bits and pieces of her past memory, leading to the resurfacing of self image and worth issues that plagued her in her past.
Through the reassurance of her friends is helping her conquer it, she worries about her father , Beetle, and his zealousness in fighting crime, she also fears losing any of the others she cares for, it's a childish want to hold onto things but she can't help it.
She's a graudate of Paragon University, holding a bachleorette of science degree, a mechanical genius and capable of understanding complex formulae.
Due to her kherubim and human hybrid heritage, Acrogirl displays active precognition abilities. Though at her current power level she's only able to predict incoming attacks before they happen to her and dodge them, or sense people approaching her, with pratice and age this ability should increase exponentially.
A side effect is that her eyes glow when this power is in active use.
She is a fifth dan ranking in Korean Tae Kwon Do, Akido, Kenpo and an accopmplished gymnast. Fond of acrobatic and dance-like arts, she's taken up the study of Wu-Shu to compliment that love.
Recently she's grown a spade tipped tail and small bat-like wings, enabling flight and further increasing her balance, earning her the nicknames "Acro-Bat", and "Little Bat".
Official clocking of her flight speed has been recorded at Mach 2, her body generates an arua to protect her skin and clothing from damage from wind, though with the small wings nobody has been able to figure out just HOW those things support her body weight.
Acrogirl is fond of 'playing' with patrolling jet pilots, oftentimes sitting on their hulls while they're in mid flight, much to the consternation of the pilots, it's become a running joke with the local military that she's a sign of good luck if she appears knocking on your cockpit.
Acrogirl's secondary mutation of wings has mysteriously reversed itself, leaving only her tail, she is still able to slip earth's gravitational pull and achieve flight, studies are underway as to how she does this. The only possible theory is that her half Kherubim ancestry enables this.
Note: 05-20-09: Acrogirl has seemingly lost the ability of flight, but has retained some of the ability to leave the bounds of earth, if only temporarily, she can now be seen leaping huge distances across the zones of the city on her patrols.
Along with her dislike of green, she has grown defensive and wary of her adoptive father, after he threw her into the outer wall of Paragon City Hall while under the influence of a possessive demonic entity, she will readily admit it scared her, giving her flashbacks of previous abuse as a child to her parents who didn't want her.
But Wait There's More: More of Jean, Aw Crap!
A few months ago, Jean discovered a pale doppleganger of herself with her original neon blue hair and none of her powers, it turns out Jaqueline Chambers, as she's now called, was a clone created by Crey Corporation and had escaped with splintered memories from her genetic donor, namely Jean.
Jaqueline has since been welcomed into the Justi's and the Bjarme/Chambers/Harding family with open arms and a loving environment, such to foster her own identity and growth into her own self.
June 10th 2008 A Somber Day
Today a massive funeral was held for Jaqueline Chambers, it was found the clone's physical health was deteriorating at the cellular level. Jaquie was unable to cope with manifesting her twin's unique powers and was ripped apart by a stray blast from a Crey Corporation Malta Titan, the ensuing rage that overtook Jean assured vengance. The woman ripped apart every Crey Corporation employee in entire city block, and took on Countess Crey alone, placing the woman under arrest and then wasn't seen for weeks before planning the funeral. At said funeral she was somber, quiet, and obviously depressed. More news as it develops.
All her costumes have slits or holes in them for ease of removal or getting into, for her wings and tail.
Original: her original costume was little more than what she had managed to steal from the circle of shadows, a full length unitard with a skirt over it, in a jester pattern. She has since then remodeled her costumes as her career as a heroine has shaped itself, pictures to follow at a later date.
The cognizant battle armor "AndreaI" is a battle armor suit form covered with protective plates. The suit is all black with blue accented shoulder pads, gauntlet gloves, and belt. Protective helmet gear covers her eyes, enabling a H.U.D. inside to further enhance her targeting abilities. The lower half of her face is covered by protective armor, giving her a fear inspiring appearance.
Acrogirl's past history is a tapestry of tragedy and pure bad luck.
A product of invitro fertilization for a couple in Memphis, Tennessee, when she was born the donors refused to accept her, leaving her the sole responsibility of the surrogate mother, Maria Chambers.
Her mother wasn't the best mother ever, and her father was worse, drunken and abusive, she endured a lot during her early childhood, beatings, harassment and ridicule from her 'father', until she ran away at eleven years old and was't even sought after by her parents.
For two years she traveled the country, hitchiking, railroad hopping, living in the streets and trying to find somewhere to belong, it wasn't until she ran across the carnival of shadows at thirteen that she thought she found a place.
Upon joining she was recruited as an Acrobatic Fighter, having to prove herself to get a mask, she eventually did and when she put it on the mask shattered, it also drove her poor abused mind into itself, shattering her fragile mental state. From that moment on she was a plague to the Carnival, random, insane and violent, but loyal and continued to serve them for three more years.
Upon several encounters with hero's, the carnival was eventually broken and she was taken to the proper authorities, who judged her mentally insane and a juvenile ward of the state, putting her into a mental asylum for the rest of her life. But that didn't go well with her so she escaped, and wandered the streets in 'borrowed' clothing she took off a hiding Carnival Attendant, fighting crime in the guise of "The Amazing Acrogirl", she had yet to show any of her alien physical heritage, but her prediction abilties were there.
It was just after she had managed to trick the paragon hero board into giving her a hero license that she was struggling to combat villany in atlas park, dismayed at her lack of fighting skill, she was found moping by The Atomic Beetle, and taken under his wing to learn to fight, she supposes that when he learned of her past and treatment he further decided to sort of 'adopt' the poor teenage girl, reasons why are only known to him.
That began the best days of her life, fighting crime while being taught and meeting the other Justicars, eventually joining them along with her "Pops", she began to fight with them, forming bonds that would slowly heal her psyche.
It wasn't until Croatoa and meeting the cheshire spirit Trix that she began to heal, the spirit cat tried to help her and ended up bound to her, taking some of her madness upon himself and giving her spirit enough ground to start healing. She continued to fight crime with the cheshire cat at her side, causing mischeif wherever the two went.
Then the "Portal Slide" incident happened, leaving her stranded on an alternate world where she was dead, and finding the Justions, an alternate version of her Justicar 'family' there, the differences were startling, but until she could get home she would fight with them. While with them she attempted to portal jaunt home, spending five years of accelerated time seeking her home dimension and learning the darker side of combat, as well as herself, on the world she called "Grimworld", her first kill was there, afterwards she had to face her darker urges.
It was during these years she traveled to many alternate realities, a curious phenomina of her alien heritage, when she encountered another version of herself that was 'genetically' weaker, she absorbed them, mind body and soul, which fused together her fragile psyche, the side effect is she has four distinct versions of her in her head, voices only she can hear, that converse with her like one would roomates, though they are incapable of taking over her body or assering dominant conciousness. Curiously Trix can also mindspeak to her, her latent psionic abilities, plus their connection makes for fun conversations when she's speaking aloud and he's speaking mentally.
Eventually she managed to get home and reunite with her fellow Justicars after five years, to them it had been five long months, she couldn't wait to see her "Father" again, but that entailed more oddities, somehow Beetle took it well, if not worried about her apparent new dark nature, but with time around them she began to resemble her old self, if not more flirtatious and quicker to tease her "Family".
She's slowly growing mentally into the young woman that her body implies she is, and dealing with her anger repression issues, as well as past romantic interests, and trying to figure out where she wants to head in her heroic and professional careers. She's also been seen talking off and on with Teranar, who pretends not to stare at Acrogirl's suddenly developed body parts while conversing.
Acrogirl has spawned a line of "Acrogirl" action toys, dolls and plush items, her comedic and oddball ways endearing herself to the children of paragon as a wacky hero who fights for the good of all. She works hard to maintain that image in public, even going to children's events in her old acrobatics costume with makeup on, children are her weakness.
-Acrogirl has a huge fear of cockroaches and will run screaming if one even so much as looks at her funny.
-Acrogirl also has abandonment issues, and low self esteem which she hides behind teasing, a smiling visage and wisecracks.
-Acrogirl's favorite pasttimes are beating up freakshow, and pummeling crey, both of which have labeled her as their bane of existance, the freakshow run the other way if she shows up and the crey call for backup immediately. She also enjoys hanging out with Liberty Rose, and Champion Girl, as well as fighting beside WildHawk, and spending time with her two magical pets, Fuzzums a pet bat who feeds off fel energy, and Trixi her pet blue cheshire lion.
- Acrogirl adores The Atomic Beetle, to her he will always be her 'true' father, regardless of her genetic parentage. She also adores her two adopted brothers Ezrik Harding: The Boulder Wolf, and Lance Harding: The Charged Wolf.
- Acrogirl has had relationships with two noted hero's, Nile and The Dawn Avenger, both which ended in heartbreak for her, leading her to be very very wary with her heart and who she gives it to. Even going as far to express dislike for males in general in casual remark, it's a paper thin defense that most can easily see though most have yet to talk with her about it.
- Acrogirl also has an aversion to the color green, though if you were to ask her she'd get confused and attempt to prove you wrong by wearing green, only to find for some reason she's afraid to even touch the color.
- Acrogirl's first registered superhero age is sixteen, though after the portal incident she came back at 21, city hall has only now corrected the age, but her mind is STILL growing up to that age of 21, she went from 16 to 21 in one jump, leaving the "Grimworld" at 16 and appearing in a 21 year old body, absorbing that version of her.
- Acrogirl has absorbed sixteen alternate versions of herself, due to the "Law of conservation", her kherubim side making her the stronger of the two in wherever she appears. (Think of the movie "The One" with jet li, only not killing merely touching to absorb them in spiritual, dimensional and physical essence.).
- Acrogirl loves her pet cheshire lion trix and is often seen petting the huge beast with no regard to danger whatsoever, others tend to get scared of the giant blue glowing cheshire cat with swirling gold eyes. On the flip sid e of that they're still trying to figure out how she managed to get a pet fel energy devouring bat.
- Acrogirl accepted her half alien heritage during the portal slide incident, she only learned it shortly after getting stranded, and made friends with another half kherubim. She's slowly learning what there is to her powers and how to fully utilize it, and has learned her kind are extremely long lived.
- Acrogirl finds it easy to befriend Kheldians, they are like her in a way, so she can see their point of view on things.
- Acrogirl is weak to magic, especially binding spells, they make her head fuzzy, magic itself can easily wound her almost critically, causing her to flee to rest and recover quite often against magical enemies.
- Acrogirl absolutely hates Rikti Drones, and The Nemesis, their area of effect attacks slip by her precognition as it counts it as one attack, not one attack with multiple after-effects.
- Acrogirl displays open enjoyment of pummeling Crey Corporation employees, and unlike most heroes she considers malta to be playmates, though if you ask about the Knives of Artemis you'll only hear expletives as her response.