From Unofficial Handbook of the Virtue Universe
Breakdown was originally created by the anti-hero, Shadow Mokadara, back in his home galaxy, Syria. It is now stationed in Croatoa, the home of Paragon City's paranormal activity. Breakdown takes in contracts to deal with Cosmic/Eldritch horrors too dangerous for the military, longbow, or an average hero/group of heroes. The Freedom Phalanx and Freedom Corps also will secretly pay members of Breakdown to do work of the "Gray Morality". This could include blowing up an enemy base and kill everyone guilty inside, assassinate a villain who's become far too dangerous, espionage work in the isles, etc. While Breakdown fights for the greater good, generosity doesn't pay the bills.
Breakdown will take any hero, whether they want to be paid or are doing it for the greater good. You could say that RP-wise, Rogues are welcome. Heroes of any origin are welcome, as well, whether they're a golden-age shining teeth hero, a cat girl from the depths of Pocket D, an angel who's come to serve humanity, a demon from Hell, an exiled-military veteran, etc. Ex-villains are also allowed.
Breakdown is a sister Super group to Tesseract Castle.
What type of RP does Breakdown do?
Good question! Breakdown is free to characters of all levels! We also do tons of different RP styles.
- Primarily Mature RP, but this does not mean we are humorless! Be as quirky as you want with your character. This DOES mean things can get dark and these are heroes who have no problem with killing.
- Mission RP
- Organized Task Force RP. If a member requests a certain Task Force it can be planned ahead on. If enough people want to go, we can run it right away.
- Trial RP MAYBE. Sewer/Holiday would be easier than Incarnate trials, but it is a note-worthy experiment.
- AE RP. Everyone wants to run their own story, and Breakdown makes sure these wishes are fulfilled. We will run member plots as much as possible. If a member needs an idea for a plot based on their character, I can make a surprise-plot out of their request involving their character as the protagonist and we will run it.
- Casual/Freeform RP. Whether it be in the city, in the D, base, wherever. The Supergroup chat is also considered In-character.
- The SG is mostly MRP, despite its quirkiness. RP is nearly guaranteed to get dark and gritty.
With a lot of mission RP, New players or just alts can be apart of the fun roleplay AND develop their character. Both in character, and out ;). I will sometimes run farms, but do NOT join the supergroup for just this reason. I won't be angry, but I will highly recommend other SGs that are based around that sort of thing. Asking nicely for a farm, however, is okie-dokie.
If you want your character displayed on the Breakdown VV page, please ask. I will get to it when I can, which is hopefully right away. We are looking for coalitions too, so now would be the time to request some supergroups. I would prefer RP SGs, but if you are absolutely begging then an OOC one is fine too.
A few Rules
Damn rules. I try not to heavily enforce these, but they are listed to keep people from getting into awkward arguments.
- We're a serious Role Playing Guild. No that doesn't mean we don't have time for fun and joking, far from it. Just that at the end of the day the plot takes priority over joking around and that crazy over the top characters may find a better home elsewhere. The plots make up a good chunk of the fun and over the top weirdness and humor can quickly shatter the 4th Wall.
- We're a Light Mature Roleplaying Guild. In short that means we don't erp (publicly at any rate but that's an individual thing not a guild thing, to each their own after all). But we still don't shy away from mature topics. Remember how Rule 1 said we're a Serious RP Guild?
- That means serious topics come up and often that means parents don't want their children exposed to such things. Thus this rule is more a warning than anything. If you want Silver Age Shiny Teeth "HERE COME THE BAD GUYS!" stuff, look elsewhere.
- No OOC political/religious debates. I'm not religious myself, but I respect what people want to believe.
- I'll break you if you do weird pedophilia shit
- As I have a sailor mouth myself, I don't mind cursing in the chat. If you don't like potty mouths, the game has a chat filter you can enable.
- No godmoding. Yes your character can be powerful. But conflict is the essence of drama and drama is the essence of role-playing. If your character brushes aside every threat then suddenly the feeling of conflict evaporates.
If you constantly heroically sacrifice yourself to fix all our problems every story arc so everyone looks at you, the core focus that was going is suddenly gone and people realize "oh it's just Jane sacrificing herself again and looking sad". When in doubt. If two or more players seem intimidated by the foe, you should generally respect that you're against a worthy adversary. And if people are strongly focused on a current issue. Don't steer it away with "heroic sacrifices", join in and offer your input. No one is perfect and we're happy to give advice if you slip up once and again. But we don't approve of or condone godmoding.
- If your character is a perverted-pig, that's fine. But if it bothers another player OOCly, please tone it down.
- This goes for being overall obnoxious/over the top. Yes, I love a good Roleplayer who really gets into it, but remember the "levels" of RP will likely be variant.
- No crossovers. Sure you can be from another planet or dimension and it can give some very interesting background for your character. Some of the leading members of the guild have toons just like that in Breakdown. But established settings like Dr. Who and World of Darkness are not allowed for a few reasons. For starters it can make it hard for some roleplayers to take things seriously.
Crossovers are generally fun but our sister guild Tesseract Castle is focused very strongly on crossovers. Secondly the settings crossovers come from generally have very intrusive settings and plots that impose themselves on the CoH game. Again this can easily cause a lot of problems and for people that aren't into the crossover it can ruin the experience in Breakdown. But as already mentioned our sister guild and coalition member Tesseract Castle embraces crossovers just fine if that's what you like. But Breakdown and our plots avoid Crossovers like the plague.
- We all have bad days! If you lash out at the group and log out or something in a furious rage, we'll forgive you. Just apologize sometime.
Onto the fun stuff...
The Antagonists of Breakdown
"You have enemies? Good. That means you've stood up for something, sometime in your life."-Winston Churchill
As mercenaries and gray-morality heroes, Breakdown has made enemies on both sides of the line. Longbow often objects to any involvement with Breakdown while Portal Corp doesn't like them for "borrowing" some of their technology. Moka and Tava once ran odd jobs for Arachnos from time to time but ever since Moka killed an Arbiter, the deal's been closed.
The Unseen are Breakdown's prime rivals. They operate under an entity by the alias Faceless. They have underground ties to groups all over the isles. Breakdown has had multiple jobs in which they were to interfere in The Unseen's plans. They're notoriously swift and cunning. While they prove to be one of Breakdown's most dangerous (if not the most) rivals, Moka prefers a live captive from The Unseen. He wishes to extract as much information as possible before wiping them out. Confirmed members are Arbiter Shine, Derangement, Scylla, Thanatos, and Silhouette . They may or may not have connections to The Chaos Insurgency. They're also suspected of helping Darrin Wade up until a certain point.
The Chaos Insurgency is a splinter group of the SCP Foundation (http://www.scp-wiki.net/) created by a rogue cell that went A.W.O.L. with several highly useful SCPs in 1924. Since then, the Insurgency has become a major player on the world stage, using the SCPs that it obtains for its own personal benefit, and to consolidate its global power base. The Insurgency not only deals in SCPs, but also in weapons running and intelligence gathering.
It makes use of dictator regimes in Third World countries, often using their populations in the same manner as the Foundation does D Class Personnel. Because of this, it helps to maintain the extreme poverty and war that is suffered by these countries, so that it can continue its radical experimentation, easy conscription of forces, and lucrative business deals with rebel factions.
Most of the SCPs possessed by the Insurgency are unknown, but of those that are known, the most notable are the "Staff of Hermes", an item capable of warping the physical and chemical properties of any matter it touches, and the "Bell of Entropy", an object that can cause a variety of destructive effects depending on where it is struck. Both of these SCPs were originally obtained at no small cost by the Foundation, and were stolen by the original founders of the Insurgency. The Insurgency also has a known association with SCP-355 and SCP-884.
The main base of operations of the Insurgency is unknown, as are its leaders. This organization is directly antagonistic to the Foundation, coming to clash over SCP several times. Personnel are made to be aware of possible raids, terrorist attempts, and spies from the Insurgency, and to notify command about any strange behavior of fellow personnel.
MORE TO COME...