Chazz Marathor

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Charles "Chazz" Marathor
Player:
Origin: Magic
Archetype: Blaster
Security Level: Confidential
Personal Data
Real Name: Charles Marathor
Known Aliases: Chazz
Species: Human (mostly)
Age: 26
Height: 6'
Weight: 240
Eye Color: Brown
Hair Color: Brown
Biographical Data
Nationality: USA
Occupation: President/Founder, Marathor Machinations
Place of Birth: New Jersey
Base of Operations: Confidential
Marital Status: Single
Known Relatives: None (all deceased)
Known Powers
Ki-based attacks, enhanced through 'raw mana conversion'.
Known Abilities
Extensive scientific and mystical knowledge.
Equipment
Few scientific and mystical devices
No additional information available.


FAMILIAL HISTORY

Charles Marathor comes from a long line of near-superhuman fighters. His heritage spans back to somewhere between the 12th and 14th century; the disparity in time tables coming from longstanding disputes over how much family history is fact, and how much fable. What is known is that the Marathor clan was, for centuries, infamous in the European theaters of war, having perfected a wholly unique form of combat that in the far east would evolve in a parallel course, coming to be known as chi/qi/ki manipulation. For the most part, this allows a practicioner to enhance their bodies well beyond normal human conditioning; the most skilled fighters could manifest no less than raw energy attacks, flight, and bursts of speed so fast that the human eye saw only a blur, if that.

The clan remained small, and even including extended family and non-blood relatives initiated in never increased beyond six hundred strong. Half a thousand Marathors, however, could at times match an entire kingdom's army in strength. Over time, as the progress of war turned away from the human equation and began to rely more upon firearms, canons, missiles and vehicles, the former grandeur of the Marathor clan slowly faded, though the family's multi-generational mercenary fortune would hold true. The fortune was estimated at approximately seventeen-point-eight billion dollars at the time of the tragedy.

One member of the clan, a young man by the name of Damien Markus, had been invited in due to his unique abilities, naturally faster and more agile than any of his peers. While this made him quite happy in his home town on the West Coast, attending Marathor Clan gatherings filled him with an ever-increasing amount of bitterness and jealousy over the raw power that they wielded. Assurances of his own true strength fell on deaf ears, and he didn't have the patience to wait through a trial period before learning the secrets of their arts; he instead turned to dark magics and Satanic pacts, instilling within him the essence of a thousand demons and summoning an army tenfold that number.

The anual Marathor clan gatherings were held in a remote fortress-village near the edge of the Black Forest in Germany. At the time the group measured in at some 548 blood relatives, with another 102 in-laws and friends, along with an undisclosed number of professional caterers, groundskeepers, etc. When Markus and his horde arrived it caught the troupe off guard, slaughtering over one hundred innocents before a counter-attack could be mounted. In the midst of the chaos, Chazz was sent crashing through the doors of the ancient great hall and did not regain conciousness until the last of his kinsmen were being cut down. As he rose, he donned a pendant said to belong to Lord Marathor, the progenitor of the entire clan, himself. There was a brilliant flash, and a roar of mythical proportions. Within a minute, the battlefield was silent..


THE MAN

Charles Marathor was only 14 at the time that he, through virtue of being the only blood-related survivor, inherited the entire Marathor Clan's estate, instantly becoming one of the richest men in the world. Rather then squander it, he turned his attention to finish his schooling, and then the business world. Through a series of business deals as shrewd and cunning as any battlefield strategy, his fledgeling Marathor Machinations came to become one of the world's leading manufacturers in robotic, vehicular and military manufacturing. He's a self-professed scientific genius, which is shocking considering the fact that he's also an astonishingly powerful sorcerer, and he can be found as frequently in the lab as he can in the library.

The pendant that he wore housed the spirit of an ancient dragon, one who had fused his essence into Lord Marathor centuries before. This 'draconic essence' had somehow become diluted and spread throughout the Marathor line; with all of his bretheren dead, Chazz himself ended up the focal point for a 'reincarnation' of sorts. Already at a state of near-peak physical conditioning, this has pumped him up to an almost metaphysical level to the point he has many magical seals upon himself to make sure that he doesn't go too overboard, and take the 'fun' out of a fight. While he knows and uses many mystical abilities, unlike most magic users he doesn't use spells in battle: he prefers to channel raw arcane power through himself, enhancing his already formidable ki abilities.

Part of the reason for his meteoric rise to power and prestige is the fact that he now has Kinesthetic Memory, also known as a Mimic or Copycat ability. He has to 'activate' it, but it allows him to instantly learn any trained technique he observes. This of course has its limitations: he can't duplicate anything done by technology like energy weapons; he needs to have the physical, spiritual or magical strength to perform it; and he can't copy 'natural' abilities like mutant powers, alien abilities or scientific/genetic enhancement. If it's a fighting style, a spell, assembly of a product, or any other learned ability, after one 'scan' he can duplicate it at any time, as well as be able to counteract it should it be used on him again.

One of the first abilities he copied in this way was summoning, anything from small hand-held objects to mmassive drednaughts and star cruisers. Normally he prefers to fight a battle himself; however, he can draw forth any individual or group he has had contact with through a mystical teleportation should the need arise. This can be as simple as bringing a teammate to him from across a city or drawing forth an army amassed in another dimension. Despite the mental and physical toll this SHOULD take on him, however, he has yet to show any upper limit to the size or quantity of beings or objects he can summon at once.


CURRENT STATUS

Marathor Machination's headquarters is in New York City, and that is from where Chazz has been operating. However, the recent surge in super-being activity in Paragon City has drawn his attention to the Rhode Island community. Soon after reaching the 'interesting' metropolis, he became intrigued by the incredibly diverse members of The Jadewire and sought membership. Despite a few brief scheduling conflicts, he was soon welcomed happily by the group. He has, however, shown disappointment with the tasks that his local contacts have given him thus far, stating quite bluntly that "If I wanted to mow down a bunch of street-punks I could have stayed in New York!" His normally solitary and somewhat secretive nature hasn't let him form much comradery with his new teammates, but his occasional forays into the base have been marked with mutterings of 'big plans ahead', whatever that might mean..

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