Chimera II

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Chimera II in combat.
Chimera II
Origin: Natural
Archetype: Stalker
Threat Level: 50
Personal Data
Real Name: Unknown
Known Aliases: Chimera
Species: Human
Age: Unknown
Height: 6'1"
Weight: 180 lbs
Eye Color: Brown
Hair Color: Dark Brown
Biographical Data
Nationality: Unknown
Occupation: Assassin
Place of Birth: Paragon City, Rhode Island (Praetorian Dimension)
Base of Operations: N/A
Marital Status: Single
Known Relatives: Unknown
Known Powers
Ninja Blade/Ninjitsu/Leaping/Flight/Fitness/Mu Mastery
Known Abilities
Hand to Hand Combat
Custom Katana, Goggles, Blinding Powder

Chimera II was Black Jaguar's first main villain. Originally a Praetorian of the character Manti-Kid, this concept was eventually scrapped. Influenced by characters such as Batman and the Operative from Joss Whedon's Serenity, Chimera II was known for being quiet and brooding. Those who got past this outer shell would find a deep morality influenced by various philosophies including objectivism and anarcho-individualism.

Chimera II is currently inactive. Character-wise, he abruptly disappeared from the Rogue Isles without any explanation. Player-wise, Black Jaguar got sick of spending fifteen dollars a month to jump around St. Martial.



Real Name: Unknown

Known Aliases: Chimera, Chimera II

Identity: Unavailable

Occupation: Assassin

Citizenship: Unknown

Place of Birth: Praetorian Earth

Base of Operations: St. Martial, Rogue Isles

Known Relatives: None

Affiliations: None

Former Affiliations: V.I.L.E., Young Marauders, Dark Dominion

Physical Attributes

Height: 6'1"

Weight: 180 lbs

Eyes: Brown

Hair: Dark Brown


Chimera is generally quiet in social situations, occasionally breaking his silence to interject a scathing remark or observation. He is very determined to reach his personal goals (which are widely unknown), and spends the vast majority of his time in combat training. Though he considers himself a realist, Chimera has a sense of idealism and believes in the total liberation of humanity. Ironically, he has killed hundreds of people while trying to achieve this liberation.


Chimera has no supernatural powers, but has spent most of his life training in close combat.

Ninja Blade


Chimera II is a master swordsman and almost always wields his trademark katana. Chimera's style is unique and involves manipulating the movements of his opponents to trip them up and create openings for killing strikes.


Throughout his years of training, Chimera II has become adept in the art of ninjitsu. He is able to dodge most attacks, protect himself against psychic intrusion, and heal his own wounds. He also carries blinding powder to distract his opponents and render them helpless.

Character History

Coming Soon.

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