Horseman Fortress

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Fortress v2.jpg
Horseman Fortress
Player: @Deertayorkay
Origin: Magic
Archetype: Mastermind
Threat Level: 23
Personal Data
Real Name: Izar Colin
Known Aliases: Horseman, Fortress, Horseman Fortress
Species: Human
Age: 28
Height: 5'8
Weight: Undisclosed
Eye Color: Brown
Hair Color: Burgundy
Biographical Data
Nationality: American, French
Occupation: Sorceress for the Horseman Operation
Place of Birth: Southwestern France
Base of Operations: Unspecified
Marital Status: Confidential
Known Relatives: Xavier Colin - Younger Brother
Known Powers
Force Magic Specialist
Known Abilities
Can cast magic
Equipment
Magical prisons for demons in the shape of tarot cards, whip with magic fire, spell book
No additional information available.


Once you say you're going to settle for second, that's what happens to you.
- John F. Kennedy


Contents

The Heiress to the Fortune

Izar was born into the great family, Colin. She was the only child for the first twelve years of her life. Her parents had already chosen her pathway, that of Force Magics. However, it all unraveled when her brother, Xavier, was born. "He is special!" her parents would claim, leaving her to attempt to focus alone on her force magic without any guidance from her parents. While she was focusing on herself, Xavier got attention from both parents, when they weren't busy themselves gathering mystical artifacts, as he began at the age of six studying the most dangerous of magical arts, Demon Summoning.

Izar, envious of the attention that her brother had been getting over the years, managed to get her hands on magical cards that would allow her to capture summoned demons and make the demons follow her every word. She conned her brother into summoning several demons and captured them for herself, but that wasn't enough. Her parents, if deceased, would give nothing of what she had rightfully earned, so she sent her fourteen-year-old brother after a demon summoning book that a group of amateur magic gangsters had obtained that needed a young sacrifice male to summon. Several hours later her parents came to her concerned that Xavier had not returned. She promised that she would help find her missing brother. After divinations proved worthless, Izar seemed to be the sole heiress to her family's fortune as her brother seemed to either be killed or transported to another dimension from her brother's great demon summoning abilities. Some people just get over their heads, shame that is. Izar laughed to herself. It was only a matter of time now to get rid of her parents and claim all their magical artifacts and spell books for herself.

Powers and Equipment

Force Magic

From a early age, Izar's parents had taught her the way of force magic. Her manipulation of force can take various forms, from protecting her allies and summoned demons from incoming attacks to capturing her foes from being able to do leave her bubble. She can also create sheer force to throw her opponents away from her, something she finds great joy in doing.

Cards of Imprisonment

Before Izar sent her brother on a demon summoning book suicide mission, she acquired special magical prisons that are in the form of ancient magical cards. These cards are roughly eight inches tall and four inches wide and made of Egyptian papyrus type of material in texture and age.

Cards without prisoners have a small detailed boarder with an empty center while a card with a prisoner has a mix of the actual prisoner mixed in with the nature of that creature as to help the owner understand its current nature. "Active" cards only partially releases the prisoner from card, leaving part of its essence behind to keep it tied to the owner of the card to ensure some form of obedience from it. When this status is imposed, the outline of the prisoner on the card glows a faint blue until the prisoner has returned to the card.

To be captured or released from the card, a special spell must be cast. The spell to capture is different from that of the release spell. Izar is aware of the release spell and knows some, but does not currently know the full release spell. When asked she either denies the existence of a release spell, but if caught on that she claims to know it all and refuses to give any part of the release spell out to anyone.

Flame Whip

On Izar's eighth birthday, her parents gave her one of the family heirlooms, a magical whip. She learned how to not only use her magic to its full potential, but also learned how to utilize her whip. The whip can start producing flames which if the whip is cracked correctly, can shoot some of its flame off the whip.

Spell Book

Details TBA

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