Jarrod Crosswell

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"Just point me in a direction, and watch it go up in flames."
Jarrod Crosswell
Player: @TerminusEst13
Origin: Natural
Archetype: Corruptor
Threat Level: 31
Personal Data
Real Name: Jarrod Brenton Crosswell
Known Aliases: "Firefly", J.C., J, Blazemaker
Species: Human
Age: 25
Height: 5'9"
Weight: 201
Eye Color: Blue
Hair Color: Blonde
Biographical Data
Nationality: German/English
Occupation: Explosives/demolitions expert for hire
Place of Birth: Baltimore, Maryland
Base of Operations: Oceanview (Bloody Bay), Etoile Isles
Marital Status: Single
Known Relatives: Aaron (Father, alive), Sarah (Mother, alive), Violet (Sister, deceased)
Known Powers
None
Known Abilities
Expert manipulation of a lighter, incredible knowledge on explosives and pyronetics
Equipment
Numerous, see below.
No additional information available.


Jarrod Crosswell is a neutral living in the Rogue Isles. Without the heart to do evil, but without the willpower to do good, Jarrod makes his way randomly across the Rogue Isles, trying to keep a normal life unless his conscience or friends nudge him in a direction. His addiction, however, as well as the rampant metahumans simply make life more difficult than they should be--whether heroes or villains bother him, they will feel heat.

Also is not a darkity-dark, nor an angster, nor has a traumatic past, despite his depressed personality. He's actually a rather normal and average guy.



Contents

PHYSICAL ANALYSIS

Current identity: Jarrod Brenton Crosswell
Real name: Jarrod Brenton Crosswell
Other aliases: "Firefly", J.C., J, Blazemaker
Occupation: Explosives/demolitions expert for hire
Marital Status: Single
Known Relatives: Aaron Crosswell - Father (Alive), Sarah Crosswell - Mother (Alive), Violet Crosswell - Sister (Deceased)
Date of Birth: May 30th
Place of Birth: Baltimore, Maryland
Race: Human
Ethnicity: German/English
Age: 25
Sex: Male
Height: 5'9"
Weight: 201
Build: Average
Eye Color: Blue
Hair Color: Blonde
Complexion: Tanned
Favorite Music Genre: Metal, hard rock
Favorite Music Artists: Burnitude, Running Wild, Finntroll
Favorite Food: Anything spicy and hot
Favorite Drink: "Salsa Milk"
Distinguishing Features: Right side of face, torso, and right arm burned over horribly
Known psychological conditions: Pyromania, chronic melancholia, bipolar disorder


HISTORICAL ANALYSIS

Biography

Pyromania is an intense obsession with fire, explosives, and their related effects. It is also an obsession with starting fires in an intentional fashion. Pyromaniacs start fires to induce euphoria, and may or may not intentionally harm others because of it. Pyromaniacs are known to have feelings of sadness and loneliness, followed by irrational bursts of rage, which leads to the setting of fires as an outlet. Many pyromaniacs feel a relief of stress in watching things burn or smolder, and the condition is fueled by the need to watch objects burn--in a sense, pyromaniacs are addicts, and making objects burn is their alcohol.
The cause of pyromania is unknown. Several doctors have referred to it as "a diagnosis in search of a disorder". Several pyromaniacs have had their brains studied, and no differences or lesions were found that differentiated from average, normal human beings. The theory was then brought up that pyromania was not a disease of the brain, but a disease of the mind and morality--other pyromaniacs refuted this, saying that their love of fire was perfectly contained, and was contributed to healthier means (such as welding and entertaining others). In short, a pyromaniac could be any common, average human being--Jarrod exemplifies this.


Further backstory deleted due to being complete and utter @#$%. Also, retconned. Needs to be rewritten sometime.

Personality

Melancholy, dour, bitter, pessimistic, droopy, glum, somber, and cynical is the name of the game with Jarrod's personality. Constantly feeling down in one way or another, Jarrod has more than once been compared to Eeyore, and shares many traits with the old grey donkey. This constant dismal attitude can be linked with speech in how he simply doesn't mince words and always tells what's on his mind--he does not CARE as to what reactions will be, and in fact will sometimes say blunt things just to get a reaction. Though hasty to apologize if his words invoke ire, his words often contain sprinklings of truth, even if it's basically downcast after downcast after downcast--Jarrod has a clear way of looking at the world, and the world is not a pretty place.

Cheer up, emo kid.

Legal Status

Jarrod is currently wanted for arson and aggravated battery against Arachnos and Longbow. Being just an average guy trying to live an average life, Jarrod tries to keep his crimes to an utmost minimal, but he's also been seen aiding the Foxtrot Company, which presents a sticky situation--though their crusade against child exploitation is something to be admired, their association with terrorist activities does not reflect well on him. Jarrod rarely picks on specific heroes or villains unless he sees fit, but his bursts of rage are commonly directed against many of the generic enemygroups that plague the isles.
Jarrod was also involved with another arson in his youth, but had served his time and showed feelings of repentance for it.

Current Status

Jarrod is a normal, average civilian in Oceanview, which is now Rogue Island territory. An average guy by lifestyle, and not with much else he's good at in life, he sells his demolition and explosive expertise to anyone that needs help--though he usually just tries to help people out and mostly fights against what he believes needs it, he's been known to assist the Foxtrot Company in their crusade against childhood exploitation. He's been known to work with and against heroes and villains, but in the end, his decisions are his own and nobody else's.


TACTICAL ANALYSIS

Superhuman Powers

Jarrod has no superhuman powers at all, simply being a crafty but entirely average human. Using a wide variety of explosives and various flame-bringing devices in several inventive ways, Jarrod plays with fire and ends up burning everything in his way. With college-graduate-level-knowledge of engineering, Jarrod can MacGyver plenty of other lethal weapons out of some of the most common available things.

Fighting Skills

STYLE: Beat Boxing
Much like Capoeira, Beat Boxing evolved from a musical dance and an art-form into a viable martial art. Though Capoeira now is mostly an art form and a dance system, no longer widely practiced in martial arts, Beat Boxing was designed entirely as combat, and still is combat. The two can be compared easily to each other because of their basis in movement and acrobatic forms--both were designed to look like dancing in order to practice under watchful eyes. In Capoeira's case, slaves practiced under eyes of slave traders so that they could defend themselves if needed. Beat Boxing origins are more seedy, when underground clubs who were being investigated for pit fighting needed to disguise their fights. The art evolved from dance-fighting in tune to the music ("boxing to the beat") into an ideology of combat, one that Jarrod follows with all his heart.
As one Warrior once remarked, the exchange of combat is easy to watch, the exchange of move and countermove--there is one who is offensive, and one who is defensive. If one is on the offense, the other is defending. Combat has a tempo, a rhythm, the exchange of move and countermove. Beat Boxing practitioners seek to control this tempo, or at least take it to heart--by studying the tempo and the formations of combat, a practitioner can easily understand the statistics and mindsets of a combatant, and understand when the tempo will shift from defensive to offensive. Disrupting a tempo is impossible, as rhythm always flows in combat, and one person's offense is more than likely incapable of being shoved back onto the defensive. Beat Boxers are constantly on the offensive as a result, unless somebody tries to counterattack--their attacks are constant, and if somebody counterattacks, there are two ruptures: Attack through this attempt to be put on the defensive, or shift your own offense to defense until the opponent's single offensive move concludes.

Beat Boxing is powerful, fast, and lethal, and Jarrod, though not a master, is still nobody to trifle with.

Method of Transportation

Jarrod is extremely experienced in the art of "Running The Hell Away From Trouble".
'Nuff said.

Equipment

Backpack

A typical backpack slung around his back, this (along with all the pockets in his jacket) is what contains most, if not all, of his lethal equipment.

Lighter

Jarrod always carries at least seven different types of lighters on his person. He's incredibly fond of the Zippo design, but also carries Ronson lighters as well.

Molotov Cocktails

Named after Vyacheslav Molotov, these improvised incendiary weapons have seen surprising amount of use in military warfare. In its simplest, civilian form, a Molotov cocktail is a glass bottle with gasoline fuel and a fuse consisting of a fuel-soaked rag. Jarrod has added thickening agents such as tar, sugar, and shredded styrofoam soft drink cups to help the burning liquid adhere to the target, create clouds of thick choking smoke, and sit for a time to produce an effect very similar to military napalm.

NFDDs (Noise and Flash Diversionary Devices)

Also referred to as the more simple "Flashbangs", NFDDs create a blinding flash of light and a deafening blast of sound in a short radius--with the light rating at about 6-8 million Candela and the sound rating at about 170-180 dB SPL, Jarrod's NFDDs are capable enough to cripple a combatant's fighting capabilities for at least a minute.

Pipe Bombs

Another improvised explosive weapon, one of the most lethal available--such tightly packed explosives increase the explosive radius, and the dense, heavy construction of pipes make for deadly shrapnel upon detonation. Though they must be detonated at a remote location, the sheer power behind them make the triviality worth it.

Book Bombs

Concealing a bomb can be extremely difficult in a day and age where perpetrators of violence run wild. Bags and briefcases are often searched by authorities whenever one enters a place where an individual might intend to set off a bomb. One approach to disguising a bomb is to build what is called a book bomb; an explosive device that is entirely contained inside of a book. Though the explosive power may vary depending upon the size of the book, and thus how much is contained with it, making an average, off-the-shelf book capable of holding a bomb is a process not easily done. All book bombs are of timer or radio-controlled variety.

Bulb Bombs

Used for more stealthy assassinations, Bulb Bombs are miniature bombs contained in lightbulbs that are capable of leveling an entire room once the lights are turned on. Simple to make, with very few ingredients, and incredibly lethal, more than one person has met their end without even knowing how.

Balloon Bomb

Another one of Jarrod's more innocuous explosives, the Balloon bomb is filled with highly-flammable hydrogen instead of helium, and tied with a fuse instead of ribbon. When the fuse is lit and reaches the balloon, the resulting explosion is anything but playful.

Dry Ice Bomb

A simple, safe, non-lethal, non-dangerous bomb, this is made simply for the sheer hell of it. That, and they're fun as well as inexpensive to manufacture.

"Viper"

A homemade cannon made from six tin-cans and LOTS of ducttape, taking modified tennis-balls as ammo. The cannon has gunpowder at the bottom of it, and tennis balls are filled with gunpowder, broken glass, thumbtacks, gravel, and coated with napalm and hairspray. The balls are lit on fire and tossed into the cannon, which lights the gunpowder that sends the tennis-ball soaring--upon contact, the tennis ball lights the object on fire and then blows up. Jarrod has made various in which the tennis balls are loaded with acid and mixtures of snake venom, breaking open on impact and dousing the opponent with them.

MON-100

A Russian military-grade anti-personell mine, the MON-100 is designed to injure or kill by fragmentation, and will detonate with extreme prejudice upon any opposition coming close to it. The mine contains 2 kg of explosive to propel 400 steel rod fragments to a lethal range of 100 m, at maximum range the spread of the fragmentation is 9.5 m. The mine alone weighs 5 kg but with the shackle and mounting spike the weight is 7.53 kg. On detonation the mine will normally propel lethal fragmentation to a range between 75 and 125 meters.

Flamethrower

A homemade flamethrower, essentially a modified super-soaker filled with licodium powder as well as a mixture of water, a little bit of alcohol, and (concentrated) windshield washer concentrate. A lighter has been modified to stick to the front of the supersoaker, in front of the sprayer, so that the liquid spews right into it and sprays out in a flame. The super-soaker has been modified heavily (Jarrod took the time to ask Nerf experts) in order to produce the maximum amount of pressure in blasts, and the tank is wired straight into his backpack, where it is fed a steady supply of fluids.

GP-100

A double-action .38 Special revolver, six-shot and with a minimum range of 150 feet. Boasting a strong triple-locking cylinder and all-steel construction, the GP-100 may not be the strongest handgun on the market, but it's rugged, reliable, and dependable.

Caltrops

Several varieties of homemade caltrops, from pennies to nails to screws can be tossed down onto the ground to severely hinder people--they aren't professional grade, but they can still cut and pierce just as well.

"King Diamond"

A small, spherical machine that Jarrod made a long time ago when he was first getting into engineering--with minimal programming, and little durability, its only function is to emit out a kinetic shield of energy to protect him and all it deems as allies.
Contrary to the title of "King", Jarrod refers to it as a she.

"Hunter"

One of Jarrod's non-lethal explosives, this small mine looks little more than a black disc with a green bulb on it. When disturbed, the gunpowder causes a minor explosion to spew all of the liquids inside of it upwards, filling the air full of all sorts of different scents--imported French perfumes, urine, alchohol, vinegar, onions, and several heavy-duty cleaners that all mix together in a HORRIBLE scent that makes even some of the strongest warriors queasy.

Cloaking Device

A small triangular device that he carries on his person, activating it causes him to vanish from view entirely so that he can strike unseen.

Other Noteworthy Skills and Abilities

Jarrod's "powers" are entirely natural in nature--metahuman power-draining abilities, as such, have little to no effect on him. Much to his chagrin, this does not keep the Malta Sappers from draining him dry.
Due to hauling all of his explosive luggage around, Jarrod's strength is slightly above average.
Many, if not all, of Jarrod's bombs have waterproofed igniters--soaking them in water will do nothing to "safen" them.

Other Weaknesses

Jarrod is simply an average, normal human being, and thus contains all the weaknesses of one. Though he is known to have incredible stamina, he is still incredibly fragile and can be easily felled.
In short, amazing on the offense, not so hot on the defense. The arsenal he has is powerful and varied, but he's truly a glass cannon.

OOC ANALYSIS

Build Information

1: Fire Blast
1: Web Grenade
2: Fire Ball
4: Caltrops
6: Rain of Fire
8: Fire Breath
(More added when remembered)

Trivia

1: I had way, WAY too much fun looking up how to make different types of explosives and flame-inducing weaponry. EVERYTHING in Jarrod's arsenal (aside from the Force Field Generator, Trip Mine, and Cloaking Device) is recreatable and easily made by a common civilian. I do not condone going around and making random bombs to blow up random shit with, however. At least, not IRL.
2: Looking up "Jarrod Crosswell" in Google gets a surprisingly low number of hits.

Inspirations

There is a person acquainted with a group of friends who is known to be an idea thief--whenever somebody comes up with a nifty character, said person takes it and "tries to outdo it". Which, actually, results in making them worse and horribly godmodish. I'd say he has a whole...two, three actually original chars. Maybe not even that. So, in return, I stole one of HIS character ideas (which was a VERY generic pyromaniac, lived only to burn etc etc) and made it my own.
I'm rather fond of how he came out.

Theme Song

Meeting: Running Wild - Highland Glory, The Eternal Fight (Unable to link due to copyright reasons)
Combat: Dark Side of Phobos - Nousentre - Mystery Meat [1]

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