Kara Skye

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Kara Skye VV Main.jpg
Kara Skye
Kara Skye
Player: Logand
Origin: Mutant
Archetype: Controller
Security Level: 50
Personal Data
Real Name: Kara Singleton (Skye is a "stage" name)
Known Aliases: None
Species: Human Mutant
Age: 21
Height: 5'7"
Weight: 100 lbs
Eye Color: Blue
Hair Color: White
Biographical Data
Nationality: United States of America
Occupation: Voice Over artist, Professional Adventurer
Place of Birth: Savannah, GA
Base of Operations: Paragon City (Steel Canyon)
Marital Status: Single
Known Relatives: Mother and Father (and associated family)
Known Powers
Gravity Control/Kinetics
Known Abilities
First Aid training, Direction Sense, Basic Familiarity with current Computer Operating Systems, resistance to temperature extremes (such as those at high altitude)
Equipment
Paragon Police Department (PPD) Police Band radio, Pocket D VIP Card, Base Teleporter Recall, Stephanie Peeble's Wedding Band, Warwolf Whistle
has some difficulty with everyday clothes and seating arrangements. See below.


Contents

Affiliations


Personality

Kara is gentle and kind-hearted. She truly enjoys helping people. One on one, she's bright and cheerful, though she seems a touch shy and guarded around people she doesn't know. She hates crowds though, and gets uncomfortable in large groups (more than 10 people). And seems to need more "personal space". Her wings are one obvious reason for this. She has an 18 foot wingspan, after all. She'll move to where she doesn't feel crowded, and if she's outdoors and feeling pressed, she'll simply take off and gain altitude until she's more comfortable. In fact, since she flies so much, she's simply seldom been forced to deal with 'mundane' crowding.

If there is one thing that Kara loves more than anything else, it is flying. She often takes to the air when left to her own devices, and will happily spend most of the day flying around Paragon City.

She also likes curling up with a good book. She's a fan of authors like Mercedes Lackey and Anne McCaffrey, and Ursula LeGuin. She tried reading the Lord of Rings a couple of times in her youth, but couldn't get into it until after she had seen the movies.

Of course, going to the movies first run has always been a bit of a problem for her. She can't sit in normal theater seating due to her wings. Plus, unless she were to sit in the very back of the theater, she would tend to block other people's views. Recently with the advent of "dinner theaters" though, she's been able to go and enjoy herself more, since she can turn a chair around and lean on it instead of sitting the normal way. Plus the Legendary Base has it's own private theater, so she's been able to catch up on many films she's missed over the years. Just one more frustration with being different in a way that cannot be hidden.

In fact, she has no "secret identity" for that reason. Although she uses the "stage" name of "Skye" rather than her real family name in order to give her family some measure of privacy, it's not exactly a secret if anyone were to dig.


Powers

Kara has a form of psychokinetic ability that manifests in several ways.


Flight

Although gifted with an impressive set of wings, it is still physically impossible for Kara to fly. Simply put, her mass to size ratio is insufficient to allow her full, independent flight. Kara's ability to fly seems to be the result of a powerful, but limited form of psychokinesis. In her case, her wings serve as a focus for her psychokinetic powers, she negates all but about 1/3 of her mass with her gravity control, and each wing beat directs a kinetic "pulse," providing lift and thrust. Naturally, if her wings are entangled or restrained, Kara will fall out of the sky.

Gravity Control

As mentioned above, this is one of the main components of her flight ability.

She can also use her Gravity control powers in other, more direct ways. She can increase the gravity gradient on an opponent to massive levels. Making it difficult to impossible for an opponent to move or act. Kara can use this ability on a single target, or on an area. She can slow or even completely stop an individual or group for brief periods of time, while the tidal effects simultaneously crush and pull at them.

Kara can negate all of the Earth's gravity on a target for a split second. This causes the natural centripetal force of the Earth's spin to kick them upward violently until gravity reasserts itself, resulting in falling and impact trauma. If Kara has the time to concentrate on a single foe and is quick enough, she can magnify the local gravity on her target on the way back down for even more damage.

Her control over gravitic forces is so vast, she can increase the gravity gradient to the point of creating a singularity, while at the same time, negating it's effects on the local environment and keeping it stable. Her control is impressive. She is able to keep the effects of the singularity from affecting friends, but is able to allow it to cause havoc among foes.

Kara can create a short range wormhole in the fabric of space-time. The gravity shear will draw in anything near and she can deposit the contents some distance away. The tidal effects as well as the wormhole distortion of space-time can cause massive disorientation.

Kara in flight above Peregrine Island

Kinetics

She possesses the ability to alter the Kinetic potential in others as well as herself. She can leech the kinetic potential from enemies and transfer it to herself and her allies. This makes them slower and their attacks weaker and her, and her allies, stronger. This applies to all forms of energy, not just physical attacks.

Among her other psychokinetic abilities, Kara is also an anodyne, able to heal others. But she cannot activate this power on her own, she has to draw the energy potential from some other source via her kinetic talent. In practice, this means drawing energy from her foes to heal allies in the immediate vicinity as well as herself.

She can also impart a short lived field on someone that will partially negate gravity on them. At the same time, she can add raw kinetic potential to them, allowing them to move faster, jump higher, all while requiring a fraction of their normal energy to do so.

All in all, Kara becomes a massive force multiplier to any team of superheroes.

Additional Powers

In addition to her psychokinetic abilities, Kara's talent also has some minor esper talents. She is a low level telepath and empath. Able to read others surface thoughts and feelings if she concentrates. But she doesn't have the power or talent to delve deep into anyone's psyche. She does have potent telepathic defenses though. And she can focus her telepathy into an ego attack. This helps her bypass some of the defenses of tougher opponents, as well as coming as a bit of a surprise, since she doesn't use that ability very often.

Fitness

The more she uses her abilities, the better her concentration and control has gotten. She no longer expends unnecessary amounts of energy when using her powers, and is thus better able to pace herself than when she first began adventuring.

Abilities

Weaknesses and Limitations

Equipment

Character History

Trivia

A few comments on Kara's wings: as she is equipped with a 18' wingspread, Kara has found many things that "normal" people take for granted to be difficult or nearly impossible. A short list includes: sleep on her back, ride in almost any car, ride in most planes, fit in the average shower or toilet stall, wear most (un-modified) clothing, or even walk down a store isle and not brush against anything.

While in Paragon City, she's been a student at PCU taking courses in Nursing and Theater.

Although she can vastly accelerate healing with her powers, she still wants practical medical knowledge just in case.

She's also volunteered for various tests and documentation of her body and mutations with medical experts in the various superhero treatment fields. Mediport technology might have a chance of not working, and she wants certain doctors to know how to treat her - again - just in case.

As for the theater courses? She doesn't think there's any real chance of being cast or appearing in any theater, movie or TV production as anything but "herself". So she's concentrating on voice acting. She's already done voice work for some game and animation studios and is starting to become known for her range.

This article about a character is a stub -- a small, but growing, work in progress. If you're the creator of this character, why not consider expanding it?

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