Lilith White

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"Before the night is through...I will corrupt you..."

Contents

Description

LilithWhiteCard001.jpg
Night Widow
Lilith White
Player: @Ani
Origin: Natural
Archetype: Arachnos Widow
Threat Level: '
Personal Data
Real Name: Unknown
Known Aliases: Lithe, Snow White
Species: Enhanced Human
Age: Unknown
Height: 6'2"
Weight: 152
Eye Color: Unknown
Hair Color: White
Biographical Data
Nationality: Unknown
Occupation: Arachnos Agent
Place of Birth: Unknown
Base of Operations: Grandville
Marital Status: Single
Known Relatives: None
Known Powers
Confidential
Known Abilities
Confidential
Equipment
Confidential
No additional information available.


Biographical

Place of Residence: Grandville, Rogue Islands, RI
Place of Birth: Unknown


Enemies: Anyone who stands against Arachnos
Allies: Lord Recluse and his Arachnos organization


Special Abilities:

Attire

Appearance: Lilith's physique is quite odd.
She is hourglass in shape, however her muscle structure is quite a bit more powerful than her modelesque physique might suggest. Many of her movements are almost ethereal and preternatural at times, though she typically does a good job at hiding such.
As a side effect of her arts, rituals and the power of the Stone, Lilith has long been evolving into something inhuman, causing her skin and hair to pale to an almost iridescent white. Though long ago she hid such with make up and glamours, since her arrival to the Rogue Isles, she no longer finds such necessary.
Though largely hidden, Lilith's eyes have been stitched shut to force her to heighten her magical abilities. While unable to see with her eyes, she is quite in tune with her surroundings to the point where her sightlessness is unnoticeable. Her lips were also stitched shut during the ritual, though she uses glamour tricks to make them appear to be normal and moving - in all actuality, she no longer speaks but creates a voice through magic for others to hear.
Also largely hidden are various scars, brands, piercing and tattoos from other rituals. All of them are arcane in nature, most sigils from the Bahari cult she is a member of - most of them done by her sister, Rachel.


Fashion of Choice:
Armor of Choice: Non-standard deep navy blue (nearly black) with white trim Widow uniform
Weapons of Choice: Alchemical magics and potions, Widow Claws

Personality

Alignment: Chaotic Neutral
Motivations: Discovery, Service, Understanding
Disposition: Curious
Outlook: Cynical


Religion/Philosophy: Pain is power.


Sexuality: Pansexual


Positive Personality Traits: Intelligent, thoughtful, observant
Negative Personality Traits: Distant, cold, cruel
Misc. Quirks: A firm believer in the tenants of the Bahari cult, though she rarely, if ever, speaks of it.

Interests

Likes: Magic, thunderstorms, well-planned strikes, Arachnos, infamy, knowledge
Dislikes: MAGI, bumbling villains, petty thugs, underpowered criminals, and most people
Favorite Foods: Rare Veal
Favorite Drinks: Sangria
Favorite Colors: Black, gold, silver


Hobbies: Archeology, history, magical and alchemical rituals

History

It is unknown whether or not Lilith White ever was in the Zig, and when questioned, she avoids any direct answer; it is, however, known she's been sighted at several Zig breakouts, helping others to the Arachnos drop ships or directing them to Fortunata Kalinda once they arrive at Fort Darwin.
Lilith has been on the isles for almost as long as anyone can remember, though many don't know her name, recalling only her appearance and voice from time to time.

The Rest of the Story (Behind the Scenes History)

Before science, there was alchemy – a systematic magical study that focused on transmutation of elements and spirit. But before alchemy, there was magic – science now exists without alchemy, but alchemy still cannot exist without magic.
MAGI’s precursors advanced alchemy to new heights during the 1800s, eventually removing it from the eyes of the curious public, who were slowly becoming more and more enraptured with science. Between the late 1800s and the modern era, MAGI developed alchemy to a point where it crossed from hermetic ritual magic to an active and changing paradigm that allowed the same principles to be used “on the fly”, typically with special foci.
Charles Dolium, a man estranged from his own family, was one of the “founding fathers” of the practical alchemy. Most of his relatives were firm believers in science, largely conservative in their beliefs, and turned their back on Charles when he was still young; both of Charles’ children, Renée and Alex, were taken by his parents “for their safety”. Eventually Charles gave up his attempts to regain custody of his children, throwing himself into his studies with a fever unknown by many alchemists of his time.
Charles made some extraordinary discoveries during his time, including unlocking many of the mysteries behind human transmutation. When the art was banned in 1946 after its abuse in the Second World War, Charles continued his studies, documenting them in several flesh bound tomes. It was rumored that after loosing his children, Charles was attempting to master human transmutation so that he could “regain” his children by re-creating them alchemically.
Only one of his actual children lived. Renée died in 1917 during a bank robbery, while Alex became a chemist. Eventually, Alex became a teacher at Yale University, marrying a woman by the name of Leanne Sanders in 1932. They had three children, two girls and one boy – Alex Jr. (1935), Raquel (1942) and Rachel (1943). The Doliums remained largely unaffected by the world wars, their fortune growing steadily while the world was locked in turmoil.
Raquel and her sister Rachel discovered magic at a young age, having stumbled upon an old grimoire deep within the bowls of the library of the university where their father worked. The seemingly leather bound book contained the secrets of black magic, and many dark alchemical references; the references led to the discovery of a second Celestial Intelligencer, a book of alchemy bound in a similar type of leather that was quite a bit more advanced alchemically than the original book by Francis Barrett.
The sisters stole the books, keeping them a secret from their highly conservative and religious family. The grimoires openly stated that it was frowned upon to the point of death to study the dark arts contained within it, and the girls decided to take up a more left-hand path of Wicca to hide their studies.
At age 16 and 15 respectively, their family found out they were practicing Wiccans and attempted to toss them into an orphanage. Before they could be taken, Raquel used the black magics upon her family while Rachel gathered their most valuable possessions - the two flesh bound tomes, their ritual garb and tools, and their diaries.
Shortly there after, Rachel disappeared for a number of years, while Raquel went on to become an archeologist at Notre Dame University. She was something of a hybrid, her focuses tied to the archeology department, the theology department and the metaphysical department; all three benefited from the excavations she put together, as she chased endlessly after magical artifacts, ancient ruins of magical societies, and the origins of demonology.
She was an up and coming archeologist and historian, specializing in ancient mythos pertaining to things like demons, mages, and other obscure beings and societies. Many of her achievements were considered paramount to the understanding and expansion of magical history, demonology and sociology.
After Rachel returned to her life, now a vampire and historian in her own right, Raquel began assisting her in the search for ancient vampiric artifacts. Many were never recorded, as Rachel would take them to her vampiric allies whom she called the children of Caine.
During their time together, Rachel introduced Raquel to a strange cult that worshiped a powerful female magus, claiming she was the first woman who defied God and was cast out of the Garden of Eden. Their tenants and beliefs struck a chord in Raquel, and she eventually joined them; many of her digs were used as masks for searching out the fabled icons and artifacts of the cult.
One of her greater discoveries was the fragments of a cycle that detailed the cult's mysterious magus past and her teachings. The sisters agreed that such could not be trusted anywhere but within the cult, and slaughtered the entire excavation party. Rachel took the fragments themselves after copying them into a sort of book for Raquel to keep before vanishing; Raquel took the copy, the two flesh bound tomes and the rest of the minor artifacts they'd found and vanished as well.
Much of Lilith White's past is shrouded in mystery after the point of Raquel Dolium's team being found slaughtered by what officials suspected as a lupine of some sort. She herself bares no visible signs of being Raquel Dolium, though she does still have the artifacts, tomes, and book her past self possessed.
Some time after her past self vanished, Rachel Dolium published the book of cycle fragments they'd found together; unknown to Lilith, Rachel was killed for doing so by her own coven members. Unfortunately, they are aware that Rachel had procured a way for the fragments to make their way back to Raquel, and are now searching for this ghost Dolium.
Lilith White did indeed receive the fragments the girls had taken, though what she did with them is a mystery even her associates don't understand or care to discover.
Unknown to Lilith, the Philosopher’s Stone in her spinal column is growing, slowly replacing her physical body with itself. Realizing that the Stone would eventually diminish, Lilith began to harvest souls of the dead in the Rogue Isles to keep the Stone in tact. The transmutation of souls, however, has been quite a bit more than those used by her conjuring of undead minions.
At first, the Stone remained focused on her spinal column, however after consuming a vast amount of souls in a ritual, the Stone spread over most of Lilith’s skeletal structure.
Aside from the past that may or may not come to haunt her, Lilith White is actually more than she appears to be now.

Friends & Associates

Other Friendships/Acquaintances of Note

Inspirations

Played by What Famous Person: Kate Beckensale
Theme Songs: Cry Little Sister - Gerard McMann


Paragon Plus

Origin

Though largely considered dark ritual magic, Lilith White practices human transmutation using a modern, practical form of alchemy. She also learned other types of Magic to compliment and hide her alchemical practices; due to the changes to her body, all of this is more Natural to her now.
The primary source of her power is a Philosopher’s Stone. The item is hunted down by every alchemist who knows of it, as it amplifies its wielder's alchemic power infinitely. It also is rumored to bypass the laws of equivalent exchange – a founding tenant of alchemy. The Philosopher's Stone is actually a byproduct of transmuting a certain number of human souls into a single stone. The legend of it bypassing equivalent trade is partially false as each time a human transmutation is done with it; a certain number of souls are taken away, eroding the stone however it does not seem to be affected by non-human transmutation. It also can transfer souls between bodies, though the soul also erodes.
The Stone is set into the fifth Lumbar vertebrae of Lilith’s spinal column, graphed into her spine by a flesh-manipulating vampire comrade of her sister Rachel. The stone itself contained a collection of some several hundred souls, and was roughly ¼ the size of the vertebrae.

Primary Powers

Since joining Arachnos during the rise of the organization, Lilith has developed her Widow Training vigorously, creating a hybridized form that uses both physical prowess and magical spells.

Secondary Powers

Because most Widows work in teams, she has developed a decent amount of Teamwork based abilities.

Power Pools

After some experimentation, she has learned a bit about Flight.
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