Magus of Storm

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The Magus of Storm
Player: @Das Engle A.K.A. doctormad, OmegaFrost.
Origin: Magic
Archetype: Blaster
Security Level: 16
Personal Data
Real Name: '
Known Aliases: '
Species: Human
Age: '
Height: '
Weight: '
Eye Color: White
Hair Color: Black
Biographical Data
Nationality: '
Occupation: '
Place of Birth: '
Base of Operations: '
Marital Status: '
Known Relatives: '
Known Powers
Production and manipulation of electricity. Teleportation.
Known Abilities
A powerful personality which allows him to influence his foes.
Equipment
Sands of Mu. A variety of talismans, potions, and reagents. A large supply of books.
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The Magus of Storm comes from a long line of heroes who have gone by the same name. This legacy serves as a great benefit as it allows him to tap into the fame and remaining resources of the previous Magi. It also has drawbacks, forcing him to face enemies of the previous Magi, and surrounding him with a large variety of urban legends, rumors and lies.

Powers

Electric Blast

The Magus of Storm has the ability to conjure forth bolts of lightnging which he uses to incapacitate his foes. These powers are highly variable, and can produce electricity in diffrent levels of strength.

Electricity Manipulation

The Magus of Storm also weilds the ability to craeting electrical currents that may be applied in a variety of methods.

Teleportation

The Magus of Storm is able to transport his, or someone elses, body and equipment over long distances instantly. These teleports often appear as a flash of lightning, or taket eh form of appearing and disapearing in a puff of smoke like fog or clouds.

Minor Powers

The Magus of Storm also has staggering variety of weaker, or non-combat oriented magical powers. The most powerful of which being limited weather control, focused primarily on the formation of harmless thunderstorms. The Magus of Storm appears to be able to summon lightning from these storms, though this effect is no stronger or weaker then his normal electricity production and appears to be strictly cosmetic.

Other Documented minor powers include but are not limited to the following: Creation and use of extradimensional spaces, alteration of nutritional value/conjuration of various food sources, levitating small nearby objects, communication over extremely long distances, communication with various flying animals, control/summoning of minor interdimensional magical creatures, production of light sources, affinity for manipulating average electronic devices.

Abilities

Theatrics

Part of The Magus of Storm's training involved theatrical understanding used to effect the morale of his enemies. The Magus of Storm is skilled at using wordplay and his own natural sarcasm to partcipate in witty banter with his foes, through this banter he can provoke his foes, causing them to target him or make careless mistakes in their anger. The Magus of Storm may also use his theatrical training (and less than stellar reputation amongst criminals) in order to terrify his opponents, making them vulnerable to his attacks.

Investigation

The original Magus of Storm was a detective and his legacy has lived on in the later Magi. The Magus of Storm has developed excellent investigation skills which aids him in tracking down villains, and solving crimes.

Supernatural Research

The Magus of Storm has inherrited an enormous library from the previous Magi. This aids him, along with natural talent, in research with a strong focus on the supernatural.

Sneaking

The Magus of Storm is also trained in sneaking and being unseen as a part of his training to be the new Magus of Storm.

History

The First Magus of Storm

New Yorker Ariel Casanova first donned the mask of The Magus of Storm in 1922. Using his job as a private investigator to gain hints to the activity of Paragon city's underworld he was able to act as a vigilante, preventing crime and capturing criminals during the rampant orginzed crime peak of the 1920s and 1930s. The first Magus of Storm's abilites were far more sublte than those that came after him, he was able to manipulate weather to a finer degree, and had far weaker electrical attacks. As a result he developed a reputation that he could use to strike fear into the criminal element of Paragon city. The first Magus of Storm was also one of the few heroes at the time to openly oppose prohibition, and infact may have moved to Rhode Island for that very reason. As a result many believed at the time that he was infact aiding the import of illegal alcoholic beverages. These rumors, combined by his continual evasion of police forces meant that The Magus of Storm often was seen as both a hero and a criminal. Ariel Casanova, officially retired as The Magus of Storm and revealed his identity in 1946 after developing a serious injury in World War II.

The Second Magus of Storm

Sebastian O'Neal began being trained by Ariel Casanova in 1946 and made his first appearance under the mask later that year. O'Neal appeared with relativley low frequency until he completed his training in 1951. From that point on he appeared frequently in Paragon City, primarily around the Kings Row district where he lived, until 1956 when he was enlisted into the American Secret Service. O'Neal worked as a literal Super Spy during this time period as Agent Caliban. O'Neal served by spying on soviet groups, possible communists, and several other orginization deemed a threat such as the Fifth Column. O'Neal officially retired from the Secret Service in 1963 after the John F.Kennedy assassination and returned to being a Super Hero, feeling that threats within the nation had to take priority. In 1968 O'Neal officially retired from crime fighting after being diagnosed with lung cancer. O'Neal was luckily able to be cured surgically but he was left weakened.

The Third Magus of Storm

Stephano White was selected by O'Neal from what he believed at the time would be his deathbed. He began teaching Stephano from within the hospital with earnest to teach him all he needed to know. In 1969 Stephano hit the streets, days before O'Neals surgery. Stephano returned to O'Neal after his recovery to continue his training which ended in 1972. While many other heroes were conducting a war on drugs Stephano started his own personal war on the magical threats to Paragon City. While all of the previous Magi had certainly had made it their duty to combat magical threats Stephano made it his primary mission. Beating Circle of Thorns, Hellions, Warriors, and the Tsoo into submission while the rest of the city focused on the Superadine problem. When the Rikti War came Stephano joined the other heroes in beating back the alien menace, where his magical abilities became extremely useful. Stephano joined in the final battle against the Rikti at the end of the war. It is here that he lost his life. However due to his oath to continue the legacy of the Magi of Storms Stephano's spirit could not rest until he located and trained a new Magus.

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