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Player: @First Player
Personal Data

Full Name: Andre Parker
Alias: Matter
Base: Mobile
Place of Birth: Kings Row, PC
Occupation: Student
Age: 23

Physical Characteristics

Gender: Male
Eye Color: Brown
Hair Color: Black
Height: 6'2"
Weight: 170 lbs (500 lbs at his densest)

Powers & Abilities

Powers: Density manipulation
Abilities: Phasing, superhuman strength, flight

Think Like a Proton and Stay Positive!

Andre Parker's parents moved from the hood in Kings Row to the sunny suburbs of Steel Canyon when he was just eleven when too many instances of gang violence reached their block. He didn't take to his new surroundings well as he was made fun of often for being "the poor kid" in class.

A lot of noses were bloodied on the playground those first few months.

While his father preached non-violence, his mom was proud of him for standing up for himself. But they both agreed it'd be best for him to not get in anymore fights. Hoping for him to make friends, his parents pressured him to join the school's science club. It didn't really help. It actually made him feel like more of an outcast, as science wasn't exactly his strong suit. His parents', either. So when he brought home some pretty advanced homework, his parents were stumped. They pointed him towards their next-door-neighbor. They claimed he was friendly enough, albeit a bit... eccentric.

Edmund Clarke was a mad scientist.

Not a "take over the world with a giant laser mad scientist" or a "reanimate the dead" mad scientist. No, he was the "I'm going to create a transparent toaster for no reason" kind of mad scientist. As zany as the day is long, Edmund was a spindly old man with wild gray hair and eyes that were always alert. But he was brilliant. And help Andre he did. The two actually became friends.

Edmund would go on to be something of a mentor to Andrew the next few years. Not just regarding science, but life itself. He managed to quell the hostility in Andre as his academic pursuits flourished. He'd stop by Edmund's cluttered and cramped makeshift lab in his garage after school and help him with whatever wacky science experiment he'd thought up that particular week. There was the bike helmet that read your mind and controlled your bike for you. Air-conditioning shoes. Edible books. So when Edmund came to Andre with an idea that could actually change the world, he was shocked.

Edmund claimed he was on the verge of perfecting a machine that manipulated the density of an object.

"Imagine it, Andre! This will revolutionize the construction industry! Steel beams made light as feathers! Hospitals and schools built in weeks rather than years!"

And it worked. After a few less-than-successful trials, Edmund and Andre actually managed to make his junker Chevy Bel-Air float like a balloon. The prototype machine was no longer a prototype. And then they went and tried to move it.

As they wheeled the matter manipulator from Edmund's lab to his backyard a drunk driver swerved and hopped the curb, narrowly missing the Andre, Edmund and the machine. But as Andre dived out of the path of the oncoming car, he accidentally switched the machine on and fell backwards onto it. There was an explosion of light as the machine fried and died out and Andre was thrown through across Edmund's front lawn and through his house. Literally. Andre had phased through house.

Miraculously, Edmund found Andre unharmed. But when he attempted to help him to his feet, his hand passed through Andre's. He had become trapped in an intangible form! After a week or two of trial and error, Edmund managed to undo the damage to Andre, but afterwards... well, Andre discovered he wasn't exactly the same Andre. He discovered he could alter his body's density at will. He could make himself lighter than air or as heavy as a tank. Andre found he was also able to pass through solid objects.

Edmund insisted Andre let him continue his tests to find away to return him to normal. Andre refused. Why get rid of superpowers? With great power and all that noise, right?

Powers & Abilities

Andre possesses the power to exert conscious control over the sub-atomic electromagnetic particles that carry the force of attraction between the molecules of his body. This enables him to control his density, granting him such powers as superhuman strength, flight, and intangibility.

xOWoW4W.png 'Phasing & Intangibility'

  • "Watch me ghost it." — Andre

Andre's control over his body's density grants him the power to pass through solid matter and objects by passing his atoms through the spaces between the atoms of the object through which he is moving. In this way he and the object through which he is passing could temporarily merge without interacting, and each is unharmed. This process is called "phasing." When Andre is phasing, he is, for all intents and purposes, completely intangible. Hence, when attacked, he can shift into a "phasing" state so as to allow oncoming projectiles or energy blasts to pass through him harmlessly.

prgAFbb.png 'Density Manipulation'

  • "I'm the immovable object." — Andre

Mentally willing himself to his maximum density, he can make his body ten times harder than diamonds. In this form, he is nigh immovable and nearly indestructible.

SqEzixg.png 'Super Strength'

  • "Two thousand pounds? Light work, bruh." — Andre

When he's at peak density, Andre possesses superhuman strength enabling him to lift (press) over ten tons.

ar21t3i.png 'Flight'

  • "So high, like a G6" — Andre

While Andre can make himself lighter than air, he lacks any means of self-propulsion, meaning he is only able to float or hover. But, by using his phasing/intangibility ability, Andre can freely walk on both air and water.


No Spider-Sense: He can be defeated, subdued or killed if you manage to catch him by surprise before he has a chance to either become intangible or super-dense.

Mystical Vulnerability: While phasing, Andre is still vulnerable to mystical attacks.


Rough around the edges with a chip on his shoulder the size of Brooklyn, Andre is quick to anger and even quicker to fight. Often underestimated by his looks, Andre actually possesses a wealth of knowledge from years of mentoring by the super-scientist Edmund Clarke. Quick to stick up for the little guy, it's more likely to find Andre fighting street-level crime than giant monsters.

  • Talk to the Fist - Very much lacking subtlety, Andre's preferred method of problem-solving. Stealth and subterfuge are wastes of time.
  • Jerk with a Heart of Gold - A guy you'd expect to be a big jerkass actually has some redeeming qualities behind his tough demeanor.
  • Brutal Honesty - Never one to mince words, Andre will always tell the truth, no matter whose feelings he hurts. He's the guy who'll say what everyone else wants to say but is too polite to.

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