Lunar Shadows

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"Service, the path to honor..."
Lunar Shadows
Player: @Gravewhisper
Origin: Science
Archetype: Warshade
Security Level: 8
Personal Data
Real Name: Audrey Helms-Shadowmoon
Known Aliases: Cypher, Valin the Heretic, Bys
Species: Kheldian
Age: 21 (1000+)
Height: 4'1"
Weight: 105 lbs.
Eye Color: Green
Hair Color: Black
Biographical Data
Nationality: British
Occupation: Former Longbow Warden
Place of Birth: Aeon City, Rogue Isles
Base of Operations: Paragon City, RI
Marital Status: Single
Known Relatives: Regina Helms ('Twin'), Silver Storm (Father-deceased), Regina Kingston (Mother-deceased)
Known Powers
Entropic Energy Manipulation, Umbral Energy Manipulation, Technomancy
Known Abilities
She is known to be able to quickly 'learn' and master many technological devices. This ability allows the temporary creation of items she has come to understand.
Equipment
Similar to her twin's limitations, she usually carries a portable jump drive or other data device. Other interface items are available if needed via her ability to create what is needed.
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Abyssal Dawn represents the merger of a disgraced Longbow Warden and a quiet, former Nictus. Audrey Helms-Shadowmoon is an oddity that represents the vast history of the Kheldian aspect in an form that has become unaging due to her mutation. She currently holds the status of a Member of the Order of the British Empire (M.B.E.) and the honorary title of Dame. Her villainous twin, Sharin has come to cause quite a bit of grief for her future among the heroic ranks.

Abyssal Dawn is part of an ongoing RP and writing project of her player. She and her counterpart in Abyssal Dawn are part of a related storyline I hope to see develop over the course of time. Her page will be updated as the plot develops over time.


Contents

Affiliations

Groups

Supergroup: None


Individuals

Sharin


Sharin



Sablemoon


Alishair (Sablemoon) Her Kheldian-aspect history and profile.




Personality Profile

Power Matrix

Origin

In the early days of her hero career, Audrey Helms was once known as the mutant Cypher. She was rated as a mid-class mutant due to the abilities of her odd gifts. Her originally rating was that of a Scrapper with far stronger control over her Entropic abilities for offensive and protective use. With the loss of her powers to the Longbow Nullifier, she her profile has changed to that of a Warshade through the bonding with her Kheldian aspect.

Overview

Overall, much of her past abilities have been lost with a few remnants of her former power sets. Her skills with technomancy have suffered in the least due to nature of the mutation. Her most defining traits are those common among the Warshade population. She has shown the ability to manipulate Umbral energies, the term used to define the energy type employed by the reformed Nictus faction.

Umbral Energy Manipulation

Abyssal Dawn's emergence has added a new power arch-type into her arsenal to continue the fight against the criminal elements. Ironically, that power has come from another outcast—a reformed Nictus known as a Warshade. A new Kheldian in regards to utilizing the new powers the merger has brought for host and Kheldian, the pair have begun to work together to understand how the dark energy will work through their bonding.

Entropic Dispersion Field

She holds an innate ability to disperse the effects of natural entropy around her. This force is explained in its simplest form as the effects of decay and chaos that wears down natural physical forms—old age, ruin, decay, etc.

Her body generates a natural field that turns aside the natural forces at work. This effect has caused her to case aging and give the appearance of being in her late teens. The process has progressed to prevent her physical attributes and form from changing beyond the moment they were frozen when the mutation showed. The benefits of this ability seems to be limited strictly to natural wear and age, focused sources of attack from other meta-humans can still cause a break down in her physical form on a temporary basis.

Technomancy

One of the most recent mutations that have come to public attention, the term was coined for the almost “magic-like” quality of its more advanced effects. In a general sense, the mutation manifests in two general features depending on the mutant's potential strengths:

Technological Empathy

The most common version of the ability is an innate rapport with devices. In many cases, the ability often can be mistaken as a simple “raw” talent with computers and machines in low-level mutations. Stronger mutations show a deeper perception of devices that they encounter. As in her case, these mutations are able to spend time with newly encountered technology. Within a short time, the meta-human is able to gain a general user's working knowledge of how to operate the device in question. If given longer periods of time, the meta-human can glean a technical idea of the workings of the item. This ability can also allow the meta-human to also learn technological systems of other races if given time.

Technomancy

The more advanced level of the mutation is closely tied to the lower-level empathy. This ability allows the meta-human to an device that has been fully 'learned' via empathic study. By focusing on surrounding energy fields, the user is able to assemble the device from base elements. In this regard, the meta-human creates the device on demand allowing them to utilize it in situations where it may not have been easily transported or “smuggled” in for their purposes. These created devices hold the same limitations as their parent source—restrictions to compatibility and extent of their functions. This ability does not allow the meta-human to create something that has not been invented. Thus, by all rights, the mutant is only able to mimic items that already have a real world counterpart. The most noted limitation in this power set is that the devices that are produced have a limited “shelf life” and will disperse after the maximum time of their duration has been reached.

Known Limitations

The ability to produce electronic devices permits the creation of the item with a empowerment source to allow it to be utilized without an outside source. However, the mutant is unable to reproduce data on an item that has been read. Computers and other devices that require an operating platform must have either a jump drive data source or other portable material to allow them to function as needed by the user. If a device carrying data is lost, the data cannot be reproduced in the future by the meta-human.

Abilities

The partnership between Valin and Audrey has created a Kheldian with skills ranging between two eras of time—the modern and that of ancient history. Each half has brought a unique set of skills under one personality to utilize in full.

Cryptography

One of the aspects of her past work with Longbow was computer technologies and security. Her abilities with Technomancy has allowed her to become familiar with the inner workings of differing ways used to keep secrets. The former Warden has had considerable experience in her stint with the organization in breaking codes employed by different villain groups between Paragon City and Bloody Bay.

Historical Expertise

Valin's contribution to their bonding has included a vast personal experience of various eras of Kheldian and human history over the centuries. The Kheldian-half, one of the Elders of the Nictus, has earned various degrees over the years of its time among humanity in regards to ancient history, military history and science, and sociology. The later's interest in behavior sciences has long been a hobby in regards to the study of how lifeforms react to different events in their culture's past.

With the recent merger, a lengthy period of testing and discussion has gone into restoring the some of Marcus Shadowmoon's to the product of the new merger. At present, former Doctorate degrees have been transferred to the new Kheldian after passing testing originally taken by the original Professor Shadowmoon. The ones that have been transferred have remained in ancient history, cultural anthropology, and sociology.

Character History

Weaknesses

Quantum Array Weapons

Better known as Kheldian killers, these weapons have emerged from an unknown developer and spread rapidly across Paragon City as the new factions emerged into the public eye. She shares the common weakness of others of her arch-type to the damage the weapons can cause.

Weakened Endurance and Tolerance Levels

Her physical limitations is one of the more pronounce weaknesses that she suffers. These effects have been linked to her virtual immunity to natural entropy. This feature of her powers has created a double-edged sword. In essence, her body ceased aging at sixteen when her mutation began to fully manifest. Her physical strength and constitution at that time has become the permanent. Due to the inability to change, physical conditioning, training or cybernetic enhancements are unable to permanently alter her form. Her endurance has been rated on par with most human teens that have not yet begun physical endurance training. When compared to other meta-humans of equal power ratings, she has often shown an inability to keep up due to her reduced endurance in protracted battle situations.

This limitation has further affected her resilience to physical damage. Due to this aspect, she has cultivated a reliance on physical defenses of energy to turn aside or mitigate such impacts. Her body is recovers at the rate seen in humans when healing from injuries—unless augmented by an outside source or innate ability.

Her twin is known to share the same weakness due to their inherited mutation with entropic forces. However, in Abyssal Dawn's case, this ability has been mitigated to some extent due to the natural energy resistances gained from her merger with her Kheldian aspect.

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