Awesomaestro
From Unofficial Handbook of the Virtue Universe
Truly he is the king of awesome. | |
Awesomaestro | |
Player: @LastSon | |
Origin: | Magic |
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Archetype: | Scrapper |
Security Level: | 22 |
Personal Data | |
Real Name: | A-Twelve |
Known Aliases: | The Winged Widget |
Species: | Human/Cat/Dove Hybrid Cyborg |
Age: | 30/34 |
Height: | 4'0" |
Weight: | 180 lbs |
Eye Color: | Brown |
Hair Color: | None |
Biographical Data | |
Nationality: | American |
Occupation: | Superhero, Amateur Singer, Teacher |
Place of Birth: | Paragon City |
Base of Operations: | The Awesomaestro Institute for the Development of Superheroics |
Marital Status: | Single |
Known Relatives: | None |
Known Powers | |
Electric Armour, Super Jumping, Heat Vision | |
Known Abilities | |
Fitness | |
Equipment | |
Claws, Jetpacks | |
No additional information available. |
Contents |
Awesomaestro
Awesomaestro, also known as the Awesome Maestro, King of Awesome, and the Winged Widget is a superhero of Paragon City, best known for his unusual appearance and physique as well as for being the founder of the Awesomaestro Institute for the Development of Superheroics (AIDS) where he continues to act as an instructor, training young children in the use of deadly weapons and magic. Awesomaestro's real background is unknown, but his ever-present kilt suggests he is from a Scottish family. It has also been suggested that he may in fact know nothing of his original family and has simply taken to wearing a kilt as a means to establish some form of identity, or as a bizarre fashion statement.
Physical Description
Awesomaestro has an overlarge exposed brain from which protrudes cat ears. His upper right arm is robotic and his left hand has been replaced with a hook. He has a Hammer and Sickle tattooed on his chest. He also has long retractable metal claws which protrude from his hand and his hook.
History
Awesomaestro was born at the age of four as a result of a fiendish laboratory experiment by a deranged communist wizard/scientist named Dr. Moronosphere.
Moronosphere had been experimenting with splicing DNA, but Awesomaestro was his only success: A rare mix of cat DNA to give him functional cat ears and the ability to leap very high, and just enough DNA from a dove to give him large wings which were not powerful enough for him to fly. For some reason these wings turned out fuchsia. This may be because of the unpredictability of magic. He was officially dubbed A-Twelve, being the twelfth DNA experiment in the doctor's A-series. Dr. Moronosphere treated A-Twelve how he thought one would treat a child, teaching him science and magic while remaining aloof and distant, always immersed in his work. Punishments for infractions were often physically tame, yet psychologically severe such as locking him in filing cabinets and hanging him upside down for several hours. Being unusually intelligent for his age, A-Twelve attempted to escape at the age of three (or seven, counting the four year advantage he'd been born with) and got as far as the Diabolical Crushing room where he was caught in some machinery that destroyed his left hand and part of his right arm. Upon learning of this, Dr. Moronosphere decided to use his cybernetics lab to build the young A-Twelve a robotic upper arm and hook. Believing his creation to have learned the folly of his escape attempt, the scientist gave him no punishment and merely implanted a tracking device into his arms. Hoping it would win the boy over, he took the opportunity to also implant functional metal claws. This was perhaps a bad move on his part as he was clawed half to death several years later during the boy's eventual successful escape. At the age of fourteen (eighteen) Awesomaestro finally managed to escape and make a new life for himself fighting crime by day and serving the McDonalds drive-thru at night, earning money towards what he felt would be a rewarding singing career.
He worked there for many years, struggling on what little money he could scrape by, fighting bad guys whenever the opportunity arised. Still, he amazed co-workers and neighbours alike with his unflappable optimism. After all, he'd spent most of his life in a prison and was now free to pursue his dreams. He was named employee of the month fourteen times in two years, six of which were consecutive. Despite having a hook for a hand, he was an expert burger flipper. His lack of social skills seemed to have little impact on customer interaction. Also, he made for an excellent security guard.
It was three years later when he was discovered by some corporate sponsors who wanted him to be the face of their new product lines (mostly breakfast cereals and energy drinks). Although disturbed by his apparent communist tattoo, A-Twelve assured them that he was very much dedicated to the preservation of democracy. They accepted him as the latest greatest hero to pop out of Galaxy City: Awesomaestro. (A name he picked himself).
Later that year, he helped Longbow track and shut down Dr. Moronosphere's operation, although the mad scientist escaped well before the attack was carried out.
There, Awesomaestro helped to destroy all of the doctor's equipment, confiscate most of his magical materials, and even free another of Moronosphere's demented creations, a previously undiscovered subject codenamed B-One.
B-One had lived through similar circumstances to his cousin, however, he had none of Awesomaestro's ambition for crime-fighting, instead choosing to settle down for a normal life as a caterer. The two regularly meet and treat each other as family.
Dr. Moronosphere has to this day never been brought to justice and has not been seen or heard from since the raid. It is suspected he fled and is in permanant hiding.
Although Awesomaestro's singing career never took off, his dedication to his art never died and he spent many nights singing at clubs and on the street. Many a young woman has been wooed by his mellifluous singing voice. On numerous occasions he had been asked to sing at various special events and occasionally a wedding, but these were mostly unpaid gigs. Still, Awesomaestro happily accepted any opportunity to share his talent with the world.
At the age of twenty-nine (thirty-three), Awesomaestro succeeded at his dream of opening the Awesomaestro Institute for the Development of Superheroics, where he still operates as a teacher to this very day. From the opening day to present, he has sang the national anthem every morning the school has been open. He has since been rewarded for his efforts with several jetpacks.
Personality
Awesomaestro is a gracious and intelligent hero, though sometimes overconfident or lacking in common sense. He is often so quick to act he forgets the identities of those he is saving and who he is fighting. Despite being overly reckless, he is seldom a risk to his allies or teammates, though his trips to the hospital are frequent. While for the most part being very down-to-earth and personable, he is known to fly into a rage at mad scientists, evil wizards, or stern father figures.
Abilities
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Aside from his breathtaking vocals, Awesomaestro has a variety of unique special abilities.
Powers
Awesomaestro's main power is that of his electrified armour, one he learned from his magical training early on. His magic is somewhat rusty and is not nearly so refined as his singing voice or combat expertise, but he is often learning new ways to manipulate electricity for his protection and as an offensive attack.He is also capable of shooting lasers from his eyes, but so far he has been unable to accomplish this.
His wings, while incapable of flight, do assist his feline ability to leap well beyond that of normal human potential and carry him far distances before touching down.
Gadgets
His primary mode of attack is his cybernetic claws protruding from his hook and right hand. The technology and/or magic that allows him to conceal his claws in his hook is a secret known only to Dr. Moronosphere.
Many different jetpacks have been donated to him by various benefactors, which have proven to be useful when his super jumps reach their limits.
Other Special Abilities
Awesomaestro is an accomplished fighter, though not through formal training. His fighting prowess comes from years of fighting. He is in excellent shape.
Weaknesses / Limitations
For the most part, Awesomaestro is very agile and dexterous, able to perform a number of tasks that would seem impossible to someone with his physical disability. However, he strangely has difficulty with the coordination of his right hand. Certain tasks like picking up and placing objects becomes difficult when he does not have visual contact with his hand. Even sipping a cup of coffee becomes impossible unless he can somehow watch the hand, cup, and mouth carefully. It's speculated that the cybernetics in his upper right arm has interfered with his spacial perception in this way, whereas the left hook is programmed to account for such difficulties.
He also has difficulty differentiating males from females in most species.
Awesomaestro Institute for the Development of Superheroics
This educational institution is a superhero academy for children, especially young people with physical disabilities. The institute specializes in training these children to use magic and technology to turn their limitations into advantages in the fight against villains everywhere.
Awesomaestro spends most of his time working with these specific children, or the Awesomites, as they've taken to be calling. On occasions, he allows them to accompany him on less dangerous missions. The 5th Column are a popular target for these missions.
Bluebirdboy, Flamey Head Hair, Gun Clown, and Skullina are Awesomaestro's best students from the Awesomites program. Awesomaestro personally designed each of their costumes.