Diz the Goblin/Classified Report on Diz the Goblin

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Joint UNTIL/Vanguard report on Subject: Inquisitor Diz, hero ID 521194-134 as Diz, the Goblin.

Classification: Seraphim. Requires request submitted to Director Jones or Lady Grey.

Overview: Diz the Goblin is a reasonably recent arrival in Primal earth from Portal Corps Dimension Paupa-6-6-2, known more colloquially as Goblinhammer. She arrived chasing a "Chaos cultist" human from her world (see incident *REDACTED*). She was allowed to operate independently via protocol 24 of the Vanguard Charter regarding new arrivals. Since her arrival it became apperent that she is a class-5 "Natural" super with immense supernatural assistance, IE an unknown classification of foreign deity. The implications to cosmological development, as well as her association with the newly arrived Daemons of Chaos, has prompted UNTIL and Vanguard to further examine the subject.

Security level: PPD/Longbow: rank 50-I, UNITY: Rank 40.

Awards and honors: Atlas Medallion, Statesman Star, Freedom Cross, Mayorial citation Millenium City, RECOGNISED by the Champions, RECOGNISED by UNITY, RESERVE MEMBER Freedom Phalanx.

Abilities: Diz the goblin manifested no supernatural abilities for 5 months after her arrival. She fights with 2 pistols of unknown make and manufacture, presumably from her home dimension. These pistols fire Mass-reactive shells at their targets that explode about .3 seconds after impact. During her questioning she handed one of the pistols to a guard, the pistol would not fire outside her hand. She also commands a squad of other goblins KIA, Mot incident, October 2012. She developed supernatural abilities at an unknown date 5 months after arriving. These seem to be divine in nature. Observed abilities include: reading auras, summoning angelic goblins, creating storms, forming giant columns of energy, and recovery from death.

Psychological profile: Diz's psychological profile is best described as Zealous. She fights as a crusader with abject purpose and has shown incredible resilience against mind-affecting villains. Her arrest record is also exemplary and she is considered a fine hero.

Threat assessment: Diz herself seems to be allied with our goals. The downside is that she has baggage that has followed her to primal earth. 2 months after her arrival a Circle of Thorns splinter group called "The children of Tzeentch" formed. And they established a weak "Warp" presence within the primal earth astral landscape. This allowed more "Chaos cultists" access to primal earth although in limited numbers. These cultists and the Demons they summon are a class 2 threat. Diz reacts to them as if they are a Class 11 world-ending threat. They seem to be dedicating most of their efforts to killing Diz, with no success.

Final assessment: Despite psychological instability and use of lethal force, no actions are to be taken to stop Diz's efforts on primal earth. There is a possibility that Chaos is a higher threat, in which case her existence is preventing it's spread. Conversely, UNTIL and Vanguard resources are not to be used to assist her beyond basic logistical support. Other factions of the Goblinhammer universe may attempt to invade primal earth (See incident *redacted*) including some that are allied with her "Goblin Inquisition". For now, observation is key.

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