Disorienta

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Disorienta is a NPC character found in AE missions. She is used as a henchman and background stories. A rank and file villain, she is free to be used in other AE missions, info given below on her stats, and her history expanded.


Disorienta.png

Contents

Character History

Very little is know about the past of Disorienta. She made one or two minor heists before she hooked up with The Union of Dire Ambition. Unlike many of the low ranking villains that join The Union, she is a very capable fighter, very skilled in her powers.

Her first job from the Union appears to be an assignment to Entropy Legion to assist the plot of The Traveler. Disorienta was assigned to guard the main floor of The Traveler's HQ with a squad of Union minions. She and her troops engaged Hyperion Force when they investigated The Traveler's plot. Hyperion Force was able to subdue Disorienta and her troopers.

She was in the Zig for a short time, but then escaped while being transported to her trial in Skyway City. She was assisted in her breakout by the Entropy Legion. She is currently at large.

Personality

She is a cruel and heartless, showing almost no empathy to her victims. She seems to delight in making her opponents so sick, that she is often laughing during combat. Strangely, she is surprised when heroes, or other villains, do not show her any mercy when the tables are turned.

Her delight in her powers has made her experiment and push her powers to their current limits. She is quite effective with them and is a surprisingly capable villain, for being so low in the Union of Dire Ambition's rankings.

Powers

Disorienta is an artificially enhanced human who possesses the superhuman power to disorient another living being’s sense of balance, thereby inducing sensations of vertigo and possibly unconsciousness. Her superhuman power appears to be psionic in nature, and presumably functions by acting upon the organs in the inner ears of her victims that control their sense of balance.


Trivia

Based off of Marvel Comic's character Vertigo


Download

You can add Disorienta for your own AE missions by copy and pasting the information found in the Critter Info Box into a plain text file from either WordPad (for PCs) or TextEdit (for Mac). Name the file and change the extension to .critter. Critter files are nothing more than plain text files with .critter as its file extension, so you can also edit other critter files this way too.

Next, add the file to your Custom Critter folder in the CoH section of your hard drive. For PCs the folder is typically c drive > Program Files > coh > Custom Critter. For a Mac, you right click on the CoH program, typically found in the Applications folder, and chose Show Package Contents. You then navigate Contents > Resources > transgaming > c_drive > coh > Custom_Critter


Critter Info box

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CostumePart "" { Geometry Tight Texture1 Tights Texture2 !CHEST_Psych DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !Face_Skin_V_Fem_Head_10 Texture2 None DisplayName P687117166 RegionName Head BodySetName Standard Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Geometry Smooth Texture1 !sf_glove_tights_Sleek Texture2 !glove_Psych DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Geometry Smooth Texture1 Tights Texture2 !Boot_Psych DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Geometry V_Fem_HAIR.GEO/GEO_Hair_Beau_Monde_01 Texture1 !SF_Hair_Beau_Monde_01 Texture2 !SF_Hair_Beau_Monde_01_Mask DisplayName P2681220175 RegionName Head BodySetName Standard Color1 255, 253, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName Standard Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Geometry Tight Texture1 Base Texture2 Swirl_02 DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 227, 227, 227 Color2 170, 0, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName Standard Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx Auras/Female/Smoldering/SmolderEyes.fx Geometry None Texture1 None Texture2 None DisplayName P3636920680 RegionName Special BodySetName Smoldering Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName Standard Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 1, 255, 0 Color2 0, 102, 0 Color3 1, 255, 0 Color4 0, 102, 0 }


CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 }


CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 }


CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 }


}


}


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