Fitz
From Unofficial Handbook of the Virtue Universe
Fitz | |
Player: @Paraflex | |
Origin: | Magic |
---|---|
Archetype: | Mastermind |
Threat Level: | 42 |
Personal Data | |
Real Name: | Fitzlarenzentothos |
Known Aliases: | The Bone Collector. |
Species: | Desmodious Sapiens |
Age: | Confidential |
Height: | 5' 8" |
Weight: | 160 lbs |
Eye Color: | Amber |
Hair Color: | Dark purple/Black |
Biographical Data | |
Nationality: | Fitz originated in an alternate universe. |
Occupation: | Licensed Villain, Leader of The Fangs of Recluse |
Place of Birth: | Unknown. |
Base of Operations: | Voyas Nuul, The Rogue Isles. |
Marital Status: | Single |
Known Relatives: | Unknown |
Known Powers | |
Various magical abilities and necromancy. | |
Known Abilities | |
Teleportation, flight, limited clairvoyance and pre-sentience. | |
Equipment | |
none | |
No additional information available. |
Contents |
Affiliations
Villaingroup: Leader of The Fangs of Recluse
Aligned with: The Young Rogues
Origin
Fitz was summoned to this dimension by the Circle of Thorns as they sought a powerful tool to use against their enemies, the Mu Mystics. The summoning spell was disturbed and Fitz was able to resist his would-be captors, killing them in the process. The disruption of the spell however resulted in his permanent imprisonment in this dimension.
Powers
Fitz is an highly experienced mage. He knows many dark spells and is an accomplished necromancer. He delights in reviving the bodies of fallen foes and forcing them to serve as his underlings. Fitz employs many magical resources in his bid for power, including the legendary "Eye of Temoril", a large crystaline sphere that allows him to glimps possible futures.
Necromancy
Through ancient and terrible spells, Fitz can “revive” the corpse of a recently deceased being and imbue it with a sort of life, fully under his control. He is also able to call upon certain Dark Servants to assist him for short periods of time.
Dark Magic
Fitz uses a variety of dark spells to attack his foes and defend his allies. A favored tactic is to magically "show" a victim the moment of their death, terrifiying them into hopelessness.
Teleportation
Fitz can magically teleport from one location to another within relatively short distances. He can use his teleportation powers to move other objects as well, including allies and foes. He frequently employs his teleportation abilities to surprise foes by ‘porting them to appear directly in front of him or worse yet, within a pack of his undead minions.
Flight
Fitz has limited flight abilities that effect only himself. His large, leathery wings are capable of supporting his own weight while flying although the thicker atmosphere of Earth limits his agility and speed greatly.
Leadership
Fitz is a skilled leader and tactician and uses his knowledge to direct and increase the overall accuracy of his forces while in combat.
Description
Fitz appears humanoid, a little over five and a half feet tall with a bat-like face, prehensile tail and large, leathery wings. He has thick fur ranging from dark purple to black and large, amber eyes. A thick purple mist "steams" from Fitz's body; a result of this dimensions continual attempt to eject him. The spell that binds him to this dimension must constantly "repair" his body as the outer molecules are constantly being stripped from him, resulting in a strong smell of cinnamon that accompanys him everywhere.
Personality
Fitz is usually aloof and self centered. He is manipulative although he does follow a strict code of honor. He considers himself to be extremely inteligent and feels little to no remorse in interferring in the lives of "lesser" beings.
Detailed History
Fitz was summoned to this dimension by the Circle of Thorns as they sought a powerful tool to use against their enemies, the Mu mystics. The summoning spell was disturbed and Fitz was able to resist his would-be captors, killing them in the process. The disruption of the spell however resulted in his permanent imprisonment in this dimension. Soon after his escape from the Circle of Thorns, Fitz met Ghost Widow. She advised him to create an independent “think tank” that specialized in obtaining hard to acquire information and “handling” problems that crept up in everyday life among the Rogue Isles. Soon the Fangs of Recluse was started and within months had become a respected force often utilized by high ranking Arachnos’ agents.