Flee Turntail
From Unofficial Handbook of the Virtue Universe
((Work in Progress!))
"Yes! Yes! Flee help!" | |
Flee Turntail | |
Player: @Shadowmote | |
Origin: | Natural |
---|---|
Archetype: | Mastermind |
Threat Level: | 10 |
Personal Data | |
Real Name: | Flee Turntail |
Known Aliases: | ' |
Species: | Kobold |
Age: | 19 |
Height: | 4'0" |
Weight: | 65 lbs |
Eye Color: | Black |
Hair Color: | None |
Biographical Data | |
Nationality: | Pacific Tribes |
Occupation: | Gadgeteer |
Place of Birth: | Pacific Tribes |
Base of Operations: | Paragon City, RI |
Marital Status: | Single |
Known Relatives: | Unknown |
Known Powers | |
None | |
Known Abilities | |
Machine Empathy, Gadgeteering | |
Equipment | |
Salvaged Steam Pistols, Various Salvaged Mechanical | |
No additional information available. |
Contents |
Overview
Flee is an example how even small, timid creatures can make a difference in the world.
Character Background
Flee's race, dubbed "Kobolds" by Humans, have existed over the last 65 million years as underground nuisances and scavengers. Although keeping to themselves over most of Humanity's existence, several interactions between the two species have been recorded as mythology. With the increased Human encroachment on Kobold settlements in the pursuit of mineral and petroleum resources, several clans have opted to send out some of their members to scout the surface. As one new to the Human realm, Flee is trying to overcome his innate cowardice and learn all he can from those around him. Unfortunately, these have been things of questionable legality.
Personality
Flee is endlessly curious, inventive and naive. Still wide-eyed at the marvels he sees above the surface, Flee is quickly learning that the world is not a very friendly place. He won't let this dampen his spirits, however, and remains generally friendly and optimistic.
Powers/Tactics
Robotics
These scratch-built drones have allowed Flee to defend himself against the many hostile groups in Mercy Island. He has also thrown together an energy weapon, powered by the Orgone Accumulator strapped to his back.
Traps
These ancillary devices, all cobbled together from scraps and scavenged parts, help to even the odds against the many enemies Flee finds himself facing.
Other Powers
Flee's Orgone Accumulator has an emergency vent for its steam turbine, allowing him to shunt the steam out in controlled bursts, enhancing his ability to make jumps while not having enough thrust for true flight.
Goals/Motivations
Flee has been mostly trying to survive on the surface, learning about the Humans and their world. He has also taken to improving his devices, hoping they will allow him to face tougher challenges as they present themselves.
Affiliations
Organizations
Persons
- A7-EX: This damaged and abandoned clockwork was discovered in Pocket D by Flee, who did some repairs to restore her operation. After discovering her creator had placed controls in her programming, Flee changed her programming to give her more autonomy. Since he wasn't able to delete the loyalty program completely, he instead changed it so that he was the target of Alex's loyalty until a more permanent solution can be found. The two have since taking a liking to each other, and have journeyed throughout the rogue islands together.
- Neekala: Flee's first encounter since reaching the surface was Neekala, who was leaving the base in which she was squatting. She has since found odd jobs for him, and often has him handle any mechanical or technological artifacts she finds on her recovery jobs, since she is clueless in regards to technology.
Trivia/RP Notes
- Theme Song: "Discombobulate" - Hans Zimmer
- Yes, I know what the historical Kobolds are and have chosen to portray the incorrect version presented in a certain popular tabletop RPG system.