Hero Automaton

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Hero Automaton
Hero Automaton
Player: @PoptartsNinja
Origin: Technology
Archetype: Defender
Security Level: 50
Personal Data
Real Name: Sara Deckard
Known Aliases: Crimson Thunderbird
Species: Presumed Human
Age: 19
Height: 5’10”
Weight: 96 lb.
Eye Color: Green
Hair Color: Red
Biographical Data
Nationality: United States Citizen
Occupation: Unknown
Place of Birth: Unknown
Base of Operations: Unknown
Marital Status: Single
Known Relatives: None Known
Known Powers
Force Fields / Electricity Projection
Known Abilities
Leadership, Analytical Thinking, Eidetic Memory
Equipment
Unified Field Projection Gauntlets, Magnetic Boots, Etc.
Attributes
  Statistic
1 2 3 4 5 6 7 8 9 10
 
  Fortitude
       
  Stamina
                       
  Speed
                       
  Melee
   
  Blasts
                   
  Support
                                   
  Control
               
 
No additional information available.


Perhaps it's the careful precision of every movement, or the way she can tirelessly perform the same tasks over and over, but something about Sara Deckard, AKA "Crimson Thunderbird," never looked quite right. In fact, at times her reactions seem almost mechanical.

Ok, so that's not entirely true. Her motions are smooth, fluid, and precise; and nothing about her betrays a mechanical nature in any way. Nonetheless, Sara publically admits to being a Nemesis Automaton; and has even retired the "Crimson Thunderbird" name in favor of calling herself "Hero Automaton".

Contents

Affiliations

Supergroup:

Personality

Sara Deckard is a kind, helpful individual who seems completely devoted to helping others, usually at her own expense. She tends to gravitate towards individuals she perceives as ‘nice’; and has a tendency to completely ignore issues such as gender, species, or criminal status. She tends to err on the side of forgiveness, and tends not to obsess over an individual’s “bad” traits; which can get her into trouble.

Powers

Sara’s powers appear to come from the boots and gauntlets she built for herself. The power source and energy types she creates are unknown, but may actually be some form of plasma.

Primary Set

Sara employs force fields of an unknown type. These fields appear to be quite powerful, and can absorb or deflect attacks from allies. Sara’s ability to protect herself with these fields is limited.

Secondary Set

Although she claims her gauntlets were originally designed to be “unified field force projectors” capable of harnessing any form of energy, Sara appears limited to projecting bolts of electricity to shock and stun opponents.

Additional Powers

Travel

Sara is capable of projecting an electromagnetic force powerful enough to hold her aloft. She claims her ability to fly can be unreliable in certain areas, however this has not been proven.

Power Pool

Sara has displayed some leadership qualities, and often gives allies timely warnings to help them avoid enemy attacks.

Abilities

Sara seems to recover from injuries and exhaustion very quickly, and is quite light on her feet.

She is also a highly capable engineer, having designed and constructed all of her own equipment personally.

She is quite gifted when it comes to miniaturizing components; and claims all of her equipment is powered by her body’s bio-electric field.

She is knowledgeable, and can occasionally be heard uttering things that she probably shouldn’t know. Presently, her sources for this information are unknown. This may be partially attributed to her Eidetic Memory. Sara has an unfortunate tendency to tell omega-level secrets to people without omega-level clearance.

Weaknesses and Limitations

Without her gauntlets and boots, Sara appears to be completely powerless.

Sara tends to be fearless in combat as well, often remaining to fight when other members of a team have fallen or retreated. She has been known to challenge dangerous foes directly in order to allow teammates the opportunity to withdraw.

She claims she has a good deal of difficulty doing multiple things at once, and will occasionally allow her force fields to drop in combat because she’s too busy attempting to stun foes or knock them away from teammates she deems particularly vulnerable.

Equipment

Unified Field Projection Gauntlets, Electromagnetic Boots, Electromagnetic Belt (Rarely Used, merely appears to enable her to fly without her boots), various other equipment.

Character History

Sara Deckard was constructed slightly less than two years ago by Nemesis himself. An infiltrator automaton, she was designed for independent action away from the watchful eye of a Warhulk supervisor. Specifically designed for infiltration and information retrieval, Sara Deckard is tasked with infiltrating the superhero community to act as an early-warning against actions which may adversely affect Nemesis’ plans.

Within the past year, however, her behavior has become increasingly erratic. She's begun actively working against Nemesis, subtly or overtly helping others discover his myriad plots, and working to protect the timestream from his interference. However, in spite of her apparently public nature, Nemesis has done very little to remove her; leading to some speculation that she's still one of Nemesis' pawns.

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