Heterodyne's World

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Heterodyne's World is one of many parallel Earths that are relatively similar to that of the Virtue universe. However, Heterodyne's World lies along a different cosmological "axis" from the parallels accessed by the Portal Corporation, and as such, is not reachable by known means. What information is known comes entirely from the descriptions of the magical hero Heterodyne.

In Heterodyne's World, Magic is commonplace and widely used and accepted. Technology, on the other hand, is seen as a mysterious and occult force, and is usually referred to by the terms "Glitchcraft" or "Glitchery".


Contents

Geography

The city where Heterodyne originated is known simply as "Paragon". The city itself is much more modest in size ... where Paragon City has a great number of outlying neighborhoods and zones, Paragon has smaller, semi-independent neighboring townships. However, all of these townships look to Paragon for protection and guidance, so the end result is the same.

The entire region, following the Iktir invasion, is surrounded by potent magical barriers (known as Ward Walls).

Districts

Paragon itself is composed of only six districts (if the name differs significantly, these are listed with their canonical equivalents in parentheses):

Townships


Organizations

The city is ruled by a Council of Sorcerers located at City Hall in Thaumaturge City. New heroes are registered with one of five guilds in either Thaumaturge City or Atlantis Park, based on their origins.

Persons

Heroes and Villains with magical or technological origins (and sometimes those without) typically have significant alterations in their origins and powers (and names) to suit the nature of the world, much as Hettie herself does. In contrast with Praetorian Earth, their faction does not usually differ.

Heroes

Villains

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