Kirra Kitsune
From Unofficial Handbook of the Virtue Universe
Contents |
Affiliations
- Academie de Vindicta
- Terra Silverspar - Around the time Kirra joined the Academie, the werewolf Silverspar began showing her whats what in the Rogue Isles, as well as teach her a thing or two about her powers. Kirra looks up to Silverspar, and hopes that one day she'll be able to teach new students as Silverspar did with her.
Personality and Description
- Curious, Energetic, Faithful.
Kirra is often very curious, which leads to her occasionally sticking her nose into other peoples business. At the same time, she is full of energy and faithful to her friends, and even her enemies. Kirra also tends to be a very kind person, despite the area she travels in.
She can usually be seen in a grey and black vest along with a black and grey skirt, revealing patches of red and white fur all across her body.
Looking directly at Kirra will reveal a few things: She is, without a doubt, a foxgirl, due to small patches of red and white fur that covers her skin. An oddity would be her ears, the tips of which are blackened, like they were burned or in some other accident. The times she isn't wearing her mask, she can be seen smiling, but even with her mask on, she gives herself away as an easily approachable person.
Powers
Super Strength
- Kirra was given a pair of Enchanted Impervium gloves and boots earlier in her life that give her super strength when worn together.
Willpower
- Full of energy, almost nothing can bring Kirra down, even when things look grim, she always finds a way to continue on.
Strengths
- Strength - Thanks to her magical gloves and boots, Kirra's strength has been greatly increased.
- Fortitude - There is almost nothing that can bring Kirra down, she is always looking at the positives of the situation, except in very extreme cases.
Weaknesses
- Impervium Gloves/Boots - Her greatest strength is also her greatest weakness. Losing her gloves or boots (or both) causes her to lose all the powers bestowed by them, leaving her defenseless.
History
The 1st Trial
- The first trial was completed by Kirra long ago when she was given the gloves/boots, it gives her her super strength.
The 2nd Trial
- The second trial only demanded that Kirra come into some situation where she needed this ability the most. Early in her villain life, Kirra came face to face with the Longbow agent Ace McKnight. Their battle seemed to last forever before McKnight was able to push Kirra off the WSPDR building. Determined not to let this be the end, Kirra completed the second trial, which allows her to negate gravity's effects on her for a limited time, which allowed her to quickly return to the WSPDR building, only to find McKnight escaped.
Final Abilities
- As Kirra learned and grew stronger in the Rogue Isles, some of the magical power from her items have seeped into her, which allows her to partially use her powers even without her gloves/boots, though she rarely, if ever, does this.
Background
- As a child, Kirra grew up in the area around Aeon City in Cap Au Diable, and as such, usually kept to herself in doors, since the groups of Gold Brickers, Arachnos, and Gremlin demons made it tough to venture outside. Her father constantly gambled at the Golden Giza, in hopes of winning enough money so he could get his family out of the Isles and into Paragon, but eventually ended up owing so much money he had to go into hiding.
One day when Kirra was 13, she managed to sneak outside and run off into the woods, which she usually did at times when her mother, now missing, wasn't around to catch her. This time, however, she managed to sneak out just as Golden Giza bouncers broke in in an attempt to collect the money Kirra's father owed. This time out in the woods, she stumbled across a Circle of Thorns alter, on top of which were a pair of gloves and boots. Her curiosity got the better of her, and she decided to take the items and run off toward her home, to show her mother and hopefully be able to sell them for enough money to move to Paragon.
When Kirra got closer to her house, she noticed the front door was kicked in, glass was shattered, and the entryway of the house was partially destroyed. Fearing for her mother's safety, Kirra decided to put on the gloves/boots, her thinking was any extra weight would help if she had to fend off burglars. As she searched the house, one of the bouncers that stayed behind grabbed her from behind and tried to suffocate her. The moment she was grabbed, Kirra started flailing in a frantic attempt to escape, and ended up hitting her capturer in the shoulder, which sent him stumbling into a wall. Realizing he was outmatched, the bouncer quickly ran off. Kirra's further search of her home turned up no evidence of her mother.
After the incident, Kirra took to the streets, slowly figuring out what powers her gloves and boots had locked away in them. Four years later she was taken in by the Academie de Vindicta, and has been living there ever since, still searching for her family.
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