Null Sector

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Null Sector
Defender
Player: Grey Mouse
Affiliations
Super Group
Vulpecula
Rank
Overseer
Identity
Real Name
Devin Ross
Birthplace
Buffalo, NY
Citizenship
USA
Residence
Steel Canyon, Paragon City, RI
Headquarters
Vulpecula Headquarters, Unknown Location
Occupation
Freelance programmer and graphics artist
Legal Status
Registered Hero
Physical Traits
Species
Human
Gender
Male
Apparent Age
25
Height
5'11"
Weight
140 lbs
Hair
Dark brown
Eyes
Brown
Powers & Abilities
Primary
Traps
Secondary
Dual Pistols
Power Pools
Medicine, Concealment, Leadership
· Equipment ·
Two Wahlberg Raven revolvers, a variety of self-built gadgets and explosives,
· Other Abilities ·
Machine empathy, mental interfacing with computers, "diving" into cyberspace.

Contents

History

Devin Ross was working on a new commission, a series of demon models for Clearwater Games' newest project, the MMORPG Eldaril when a sudden severe headache overcame him. Moments later, his computer locked up and, after a brief falling sensation, he blacked out. A few hours later, he came to with barely any recollection of what happened, though he's managed to piece together memories of what happened after the fact. Essentially, he "dove" into cyberspace and fixed his computer from within. He travelled to Paragon City hoping to work with DATA and MAGI to control this power better; so far, it hasn't been very helpful.

He works now with an emphasis on "normal" crime - theft, assault, kidnapping, murder. He can't stand up to many metahumans directly, but he has ways to work around that when he must.

Powers

His technological empathy seems to be more valuable than he originally thought. While he does suffer feedback from attacking Clockwork (though this may be unrelated), it seems to be the only reason many of his other gadgets work at all. No one else has been able to make Null Sector's shield generators work properly, and the last person to test his optic camoflague accidentally blew it up (he's still trying to rebuild it.)

His mental interfacing and cyberspace diving appear to be directly related, and he has been using the mental interface regularly in hopes of controlling his Dives more.

Equipment

His Wahlberg Ravens are extremely powerful, and kept loaded almost constantly with tranquilizer rounds. He keeps a handful of incendiary bullets on-hand for emergency use as well.

His shield generator, optic camoflague, and Sting grenade turret logically shouldn't work, according to any engineer that's ever seen the devices. Indeed, this has held true to anyone except Null Sector that tries to use them, resulting in catastrophic failures up to and including the complete destruction of the device in question. It's likely that this is a manifestation of his machine empathy; they work because he is willing them to work.

His tripmines and adhesive grenades are military equipment requisitioned as a reward for helping against the Council. Unlike many of his other devices, they are not prone to catastrophic failure.

The Aesculapius Group provided him with an array of combat medical technology, as they do for many other technologically-inclined Heroes. He had to pay for it, of course, but it's better than not having it at all.

Lastly, his caltrops and Teargas Trap were provided by the Paragon Police Department in thanks for rescuing some captive officers.

Weaknesses and Limitations

As stated above, he receives a degree of feedback from Clockwork when attacking them. He believes it to be related to his machine empathy, but he can't utilize those powers to get the Clockwork to stop attacking him. He continues to fight them, suffering through the feedback, so he can find the root cause of that.

His powers are relatively useless in combat, so he relies heavily on tactics, high-power handguns, and his shield generators.

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