Spirit World Earth

From Unofficial Handbook of the Virtue Universe

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Spirit World Earth is a world where the veil between the Physical realm and the Spirit realm is nonexistent. If humans ever existed in this universe, they became extinct long ago. Instead this world is inhabited by faeries, giants, elves, dwarves, orks, trolls, and other creatures of myth and folklore.

Most species use technology and magic that is in tune with their environment. The few who don't are mostly the evil races. Most of the evil races were defeated long ago, but a few have retained power. They use and abuse their environment for their own gain. Most races from this Earth might mistake humans as an evil species based on human disregard for the planet.

Contents

Nations

Aotearoa

Alfheimr

Ancestral home of the elves.

Altjeringa

The Dreaming, a vast area of odd spiritual phenomena ruled by the Rainbow Serpent.

Amazonia

Matriarchal society ruled by a female dragon.

Asgardr

Ancestral home of the Aesir and Venir, two tribes of spirit beings claiming to be the descendants of the gods of the same names.

Avalonia

Azannjai

Aztlan

Dai Kami-Tachi Teikoku

Islands and waters dominated by free spirits. Very territorial.

Dinetah

Iunu

Metnal

Olympia

Empire ruled by nymphs and satyrs.

Paliuli

Qhapaq Qusqu

Lands ruled by the feathered serpents.

Sheba

Siber

Frozen wasteland and ancestral home of the tundra orks.

Swarga

Tir lo'Delara

Split from Tir Tairngire. Mostly fae.

Tir na nOg

Nation ruled by the Sidhe of the Seelie Court.

Tir Tairngire

Formed by the elves and other fae escaping the elitest views of Tir na nOg's Seelie Court.

Virey

Xibalba

Ymir

Frost giants and their tundra ork armies.

Zhonghuaxia

Territories

Atlantis Colonies

Areas colonized by the survivors of the legendary Atlantis Explosion. A loose affiliation of small islands and coastal states.

Fananny

Lair and territory of the Fannany, a legendary beast.

Rakshasa Clan Domains

Felinoid demons have claimed these lands.

Wakyambi Tribal Lands

Tribal elves who refuse to let go of the Old Ways. Very territorial.

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