Template:ModBox
From Unofficial Handbook of the Virtue Universe
WARNING: This template is incomplete and being tested, and may be modified heavily from its present state.
Added darker shades of blue, green, and purple, (use by adding /DarkBlue, /DarkGreen, or /DarkPurple to ModBox & CharMod in your box). I'll get in the UserMod colors next update.
Basically, ModBox is done and ready for use. I'm just leaving the "incomplete" warning above up for now in case of any unlikely last minute inspiration.
You can see various test configurations of the ModBox at Androgyne/ModBoxTest and User:AlwaysAPrice/ModBoxTest -- AlwaysAPrice 08:33, 12 October 2007 (MST)
Contents |
Concept
The ModBox is an attempt by AlwaysAPrice to create a modular "Box" template based visually on Eisregen's HeroBox & VillainBox, and allowing for customized incorporation of the added richness of information from TheImperial's AltBox. Hopefully it will also preserve the ease of use of the original infobox templates.
In short, the Hero/VillainBox has been broken up into chunks of related data, with the additional fields from the AltBox incorporated, and organized into a series of templates that you can mix and match the order of in order to provide as much or as little information about your character as you would like.
Instructions
To get started with the ModBox, copy and paste the following to the very top of your character's page:
{{ModBox | mod1={{BlankMod}} | mod2={{BlankMod}} | mod3={{BlankMod}} | mod4={{BlankMod}} | mod5={{BlankMod}} | mod6={{BlankMod}} | mod7={{BlankMod}} | mod8={{BlankMod}} | mod9={{BlankMod}} | mod10={{BlankMod}} | mod11={{BlankMod}} | mod12={{BlankMod}} | mod13={{BlankMod}} | mod14={{BlankMod}} | mod15={{BlankMod}} | mod16={{BlankMod}} | mod17={{BlankMod}} | mod18={{BlankMod}} | mod19={{BlankMod}} | mod20={{BlankMod}} |}}
Sample Assembled ModBox
(Using CharMod, NameMod, BioMod & InfoMod) | |
{{ModBox | mod1={{CharMod | title1= | name1= | stats1= | powersets1= | image= | caption= | title2= | name2= | stats2= | powersets2= | player= | activity= |}} | mod2={{NameMod | realname= | aliases= |}} | mod3={{BioMod | birthdate= | birthplace= | nationality= | residence= | occupation= | marital= | legal= | relatives= |}} | mod4={{BlankMod}} | mod5={{BlankMod}} | mod6={{BlankMod}} | mod7={{BlankMod}} | mod8={{BlankMod}} | mod9={{BlankMod}} | mod10={{BlankMod}} | mod11={{BlankMod}} | mod12={{BlankMod}} | mod13={{BlankMod}} | mod14={{BlankMod}} | mod15={{BlankMod}} | mod16={{BlankMod}} | mod17={{BlankMod}} | mod18={{BlankMod}} | mod19={{BlankMod}} | mod20={{BlankMod}} |}} | |
Looks Like (Filled In) |
Horrible | |
Hamhock | |
28 Science Brute | |
Super Strength/Dark Armor | |
Player: AlwaysAPrice | |
Activity Level: Occasional | |
Real Name: | Travis Ray Murdoch |
---|---|
a/k/a: | "Pleasedon'tkillme." |
Biographical Data | |
Birthdate: | 1972 |
Birthplace: | Buzzard's Breath, WY |
Nationality: | American |
Residence: | Sharkhead Isle |
Occupation: | None |
Marital Status: | Single |
Legal Status: | Fugitive |
Relatives & Associates | |
None |
With that as the basic framework, all you need to do is:
- Select a module you want to add to your ModBox from the list below...
- Copy the module's cheat sheet...
- Delete the "{{BlankMod}}" in the position you want that module to appear in; paste in the cheat sheet in its place...
- Fill in the module's data!
NOTE: The reason BlankMod exists is because without it there to fill in the blank areas (even if I set it to the default for unfilled fields), the end of the ModBox looks funky.
Colors
The default ModBox color scheme is in shades of gray, but it is very easy to create colored boxes by just adding the color you want to the end of the template title for both the ModBox and CharMod, in the following format:
{{ModBox/Green | mod1={{CharMod/Green
Doing so will change the background and border of your ModBox to one of several pre-defined schemes:
- /Blue - Classic HeroBox blue.
- /DarkBlue - A darker blue based off the VillainBox shades.
- /Red - Classic VillainBox red.
- /Green - A brightish green based off the HeroBox shades.
- /DarkGreen - A darker green based off the VillainBox shades.
- /Purple - A brightish purple based off the HeroBox shades.
- /DarkPurple - A darker purple based off the VillainBox shades.
Character Page Modules
CharMod
This provides the most basic information about a character: Name, picture, in-game status & ownership. Ideally, this would be the first module, but you can arrange things however you'd like.
{{CharMod | title1= | name1= | stats1= | powersets1= | image= | caption= | title2= | name2= | stats2= | powersets2= | player= | activity= |}} | Parameters:
|
NameMod
The character's real name and any aliases.
{{NameMod | realname= | aliases= |}} | Parameters:
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PhysMod
The character's real name and any aliases.
{{PhysMod | species= | subtype= | gender= | apparentage= | height= | weight= | build= | complexion= | eyes= | hair= | features= |}} | Parameters:
|
BioMod
Biographical or background information about the character.
{{BioMod | birthdate= | birthplace= | nationality= | residence= | occupation= | marital= | legal= | relatives= |}} | Parameters:
|
PowerMod
The character's heroic or villainous abilities, powers, and gear.
{{PowerMod | powers= | abilities= | equipment= |}} | Parameters:
|
InfoMod
Adds the "Additional Information" field for any footnotes.
{{InfoMod | footnotes= |}} | Parameters:
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User Page Modules
UserMod
A basic module similar to CharMod, intended for use on User Pages.
{{UserMod | username1= | global1= | image= | caption= | username2= | global2= | activity= |}} | Parameters;
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Group Page Modules
To come...
In the Works...
ClassicMod, GroupMod, AffiliMod, StatMod, FaveMod, ZodiacMod, BuildMod, BuggerMod...
Creating New Modules
To come...
Tips & Tricks
- In the full-width fields provided for longer answers (such as Additional Information or Known Powers), if you would like to enter items on multiple lines, for some reason you need to follow the following format (using Androgyne/ModBoxTest as an example for now):
| equipment = Jet Pack ''Vanguard Armor'' ''Assorted Stolen Weapons
- In summary, a second line needs only a single return, but subsequent lines seem to need two; the italics must be refreshed at the start of each line, but left open on the last line or the double apostrophe will be printed to the page. Why this is, I dunno.