The Emerald Symbiote
From Unofficial Handbook of the Virtue Universe
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The Emerald Symbiote | |
Emerald | |
Player: | |
Origin: | Mutation |
---|---|
Archetype: | Sentinel |
Security Level: | ' |
Personal Data | |
Real Name: | Emerald |
Known Aliases: | Em, Not-A-Plant |
Species: | Symbiote |
Age: | Adult |
Height: | Varies |
Weight: | Varies |
Eye Color: | Green |
Hair Color: | Green |
Biographical Data | |
Nationality: | AU Earth |
Occupation: | Hero |
Place of Birth: | AU Earth |
Base of Operations: | King's Row |
Marital Status: | Single |
Known Relatives: | The Latex Symbiote |
Known Powers | |
See Abilities | |
Known Abilities | |
Regeneration; must be destroyed on an atomic level to kill, Complex Shapeshifting, Matter Expulsion, Kinetic Absorption, Energy Absorption, Superhuman Speed, Host Bonding/Manipulation, Poison/Acid/Intoxicant Immunity, Extreme Heat Resistance, Non-Breathing | |
Equipment | |
None | |
The symbiote's ability to bond with a host and control it is noted, however frequently unused; Emerald prefers to be his own being, only relying on a host if he has recently sustained massive damage. |
Contents |
OOC
The Latex Symbiote is listed as his relative, which is not confirmed IC. It is not public knowledge or on any file that any faction would have, it is only listed for me to remember.
Public Information
The Emerald Symbiote, which prefers the name "Emerald", has been completely upfront and honest with all law-enforcement branches it has encountered. Emerald is technically a Symbiote, and as such is capable of taking over organic and robotic entities alike for use as hosts; however, He has stated repeatedly that he likes being his own person, and usually appears humanoid. As such, he is officially classified as a Shapeshifter Mutant because of his ability to change his size, shape, and even colour to some extent.
Origin
It comes from an alternate universe much like Primal Earth, except for one small detail. In his reality, Lord Recluse never existed; there were no 'Destined Ones'. Because of this, his world had a massive surplus of unnecessary heroes. Ultimately, one-way travel to alternate realities was developed, and many of their heroes were sent into other realities that needed assistance. Technically a natural occurrence on his homeworld, Emerald has been slightly mutated by traveling to a universe alternate to his own, turning him his signature shade of green rather than his natural black. As such, he only adopted the name "Emerald" after arrival.
Personality and Appearance
Personality
Emerald is, for the most part, blunt and honest. He sees himself as a person with wants, needs, hopes, and dreams. The fastest way to irritate him is to ask him if he is a plant-based life-form (A sore spot, because he remembers being black, not green, and would liked to have stayed that way. He is fairly amiable in most situations, and can frequently be heard trying to talk criminals down in combat. Far from a pacifist, though; he would just prefer to not have to hurt anyone.
Appearance
His default appearance is a tall, male humanoid, with entirely green features and lighter green accents. In this form, he frequently produces bubbles that expand and then deflate, sometimes dripping to the floor only to have the matter pulled back into the body as a whole.
Powers and Limitations
Regeneration
- Capable of reforming and rebuilding from nearly any sustained damage, Emerald is quite the fighter.
- The drawback is that the greater the damage, the longer it will take. (e.g, He has survived direct hits from Tomahawk Missile explosions and survived, but it took five days for him to reconfigure himself.)
Complex Shapeshifting
- Emerald is able to shaft and rearrange his form - height, weight, density, malleability, and colour - into whatever shape he has seen or can imagine. As such, this makes him an excellent choice for infiltration assignments.
- This is as natural to him as breathing is to humans, so he is able to do this without thought or effort up to a maximum of 3 cubic meters. Any larger begins to strain him and weaken the form. (e.g, He ran an infiltration mission where, at one point, he shapeshifted into a medical helicopter for three hours to avoid detection. It took him ten days to recover from the strain.)
Matter Expulsion
- His 'matter expulsion' abilities consist of him propelling pieces of himself, or matter stored within him, at his enemies. Most commonly he will launch parts of himself at foes in order to rapidly bring down the target in a non-lethal way by making his opponent struggle against itself. This is one of the few times his host manipulation ability comes into play; taking minor control of the target's body to cause it to tire itself out.
- He can only break himself down so far before running out of material and needing to reform. (This is simulated in-game via the Endurance Bar.)
Kinetic Absorption / Energy Absorption
- Emerald is capable of muting kinetic impact by reforming himself around the point of impact, softening or nullifying it completely. In the case of projectiles, he can absorb and store them to be re-used at a later date, or 'digest' them to fuel himself further. He can also disperse most forms of energy by 'rippling' the blast across his surface, though to a much weaker success than kinetics.
- He only has so much space to store objects, even when he expands and makes himself hollow via shapeshifting - once he's run out of this space, he cannot hold any more. Only some forms of energy can be dispersed the way he does it. For example, electrical currents cannot be dispersed by his ability.
Superhuman Speed
- By rapidly shifting his form, he can accelerate himself a decent clip ahead of the fastest humans in the world, capping at just over 125km/h. While this gives him an edge over most combatants, he is no Speedster.
- This is extremely taxing for him to accomplish, and is usually only used in small bursts. He can sustain top speed for approximately two hours before he tires and requires rest.
Host Bonding/Manipulation
- Emerald is capable of bonding to a variety of life-forms and robotics systems, manipulating them as a puppeteer; while he does not need permission to control a host, he rarely uses one. Notably, he can disable and control most robotics, and can manipulate specific body parts while attached to foes to tire them out. (See Matter Expulsion.)
- While he is capable of doing this without permission, at will, for as long as he wants, Emerald has a strict code of honour that means he will not use a host without their permission, unless they have attempted to harm someone. In the aforementioned case, he will prefer to expand himself to coat and subdue them - in the case of enemies deemed unable to be subdued in this manner, he will enter a battle of wills in order to take control long enough to apprehend the offending party. (This has led to some very awkward conversations with PPD, wherein a rampant villain will seemingly turn themselves in, only to have Emerald reform beside them once they are properly arrested.)
Poison/Acid/Intoxicant Immunity
- Due to his unique chemical composition, Emerald is completely immune to all forms of poison and intoxicants, as well as being immune to the vast majority of acids. He can, however, simulate the effects of most known intoxicants in a rather convincing manner.
- There are a handful of acidic compounds that can and will severely injure Emerald. They are uncommon at best, and almost nonexistant at worst. (This particular limitation is a work in progress; I'm not a scientist, so if you have suggestions for acids that fit the description, do feel free to drop me a message in game!)
Extreme Heat Resistance
- Emerald is capable of withstanding extremely high temperatures of up to 1,100° Celsius for prolonged periods of time, frequently referring to the temperature as "cozy". He can endure up to 1,300° Celsius for short periods of time, considering the upper end of this range to be "a bit warm, honestly." His skin is also completely non-flammable.
- At the temperature of 1,100°C, he can withstand up to twenty-four hours of constant exposure, and at 1,300°C a maximum of just six hours.
Non-Breathing
- Because of his malleable nature, he does not need to breath, though he can simulate doing so, and frequently does to avoid unnerving civilians and allies.
- Because of this, however, he has to make a conscious effort to speak, and has been known to make horrible croaking noises when caught unprepared.
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