The Skunk

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The Skunk is a NPC character found in AE missions. He is used as a henchman and for background stories. A rank and file villain, he is free to be used in other AE missions, info given below on his stats, and his history expanded.


Skunk.png

Contents

Character History

Not much is know of the origin of The Skunk. It is unsure of his stench it produced by a technological means or through some kind of mutation. Given that he does not seem to carry any tanks of liquid needed to create the chemical compound in his odor, it is believed he is either a mutant or a metahuman.

While encountered in a variety of small time crimes, such as bank robberies, the Skunk's major highlights started when he joined The Union of Dire Ambition. Through a "Villain Enrollment Program", the Union assigned the Skunk to work for the Entropy Legion. It is believed that this Enrollment Program is a temporary situation, used to asses the villain and determine a more long term strategy for them later.

The Skunk was assigned by Entropy Legion to work for The Traveler and his schemes, which was also backed by the Union of Dire Ambition. The Skunk was to act as an operative to a squad of Union troopers, for a task that was unknown at the time. Sadly, before the Skunk and his troopers were able to act on their mission, they were engaged by Hyperion Force while they ate lunch at "The Club with No Name", a local Paragon City hangout for villains. Hyperion Force defeated The Skunk, as well as many other costumed villains that were in the Club at the time, and had him reveal what he knew about The Traveler and his schemes.

The Skunk is currently in The Zig, serving time. What his status is in the Union is unclear, as he reveled The Traveler's plans, which could be a violation of Union by-laws.

Personality

The Skunk suffers from major inferiority complex. He wanted powers so that he can be admired and accepted, but now has powers that repulse others and keeps him isolated. He knows his powers are not fancy, or even desirable, as so many other heroes and villains have, and hates that he is a walking stink-bomb. Because of his loathing of his own powers, he tends not to use the effectively. He usually just hammers at foes with wave after wave of noxious odor in order to drive them away. If he was ever to look past his self-hatred, and utilize tactics that take advantage of the prevailing stench, he could become a very devastating opponent.

Powers

The most notorious feature of The Skunk is his noxious scent, which can be use as a defensive and offensive weapon. The smell mixture of sulfur-containing chemicals (methyl and butyl thiols (mercaptans)), which have a highly offensive oder, can be described as a combination of the odors of rotten eggs, garlic and burnt rubber.

The Skunk typically employs his stench into a billowing cloud, that then acts as a defensive barrier as well as an offensive weapon. The Skunk is then able, through unknown means, of sending out that stench cloud into a column in any desired direction. While possessing very little kinetic impact, the shear offensive quality of the stench has been known to knock large brutes to their knees.

The Skunk cloud is composed mainly of low molecular weight thiol compounds, namely (E)-2-butene-1-thiol, 3-methyl-1-butanethiol, and 2-quinolinemethanethiol, as well as acetate thioesters of each of these. These compounds are detectable at concentrations of about 1000 parts per billion.

800px-SkunkMuskChem.svg.png

Trivia

The Skunk is a homage to Stinkor of the He-Man and Masters of the Universe. Stinkor, in my opinion, was a very under utilized character. Poor Stinkor.


Download

You can add The Skunk for your own AE missions by copy and pasting the information found in the Critter Info Box into a plain text file from either WordPad (for PCs) or TextEdit (for Mac). Name the file and change the extension to .critter. Critter files are nothing more than plain text files with .critter as its file extension, so you can also edit other critter files this way too.

Next, add the file to your Custom Critter folder in the CoH section of your hard drive. For PCs the folder is typically c drive > Program Files > coh > Custom Critter. For a Mac, you right click on the CoH program, typically found in the Applications folder, and chose Show Package Contents. You then navigate Contents > Resources > transgaming > c_drive > coh > Custom_Critter


Critter Info box

{ Name "The Skunk" VillainGroup Villains PrimaryPower Mission_Maker_Attacks.Dark_Blast Difficulty Custom SelectedPowers 27 SecondaryPower Mission_Maker_Secondary.Dark_Armor Difficulty2 Custom SelectedPowers2 84 TravelPower None Designation Boss Ranged 1 Costume { CostumeFilePrefix male Scale -5.964 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 255, 195, 155 NumParts 27 CostumePart "" { Geometry Tight Texture1 !Hips_tights_smooth Texture2 !Hips_V_Pattern_Thin_Stripe_02 DisplayName P887196332 RegionName "Lower Body" BodySetName Tight Color1 0, 0, 0 Color2 255, 255, 255 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Geometry Tight Texture1 Standard Texture2 !chest_Thin_Stripe_02 DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 0, 0, 0 Color2 255, 255, 255 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_75 Texture2 !Face_V_Mask_Diablo_01 DisplayName P687117166 RegionName Head BodySetName "Full Masks" Color1 0, 0, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Geometry Smooth Texture1 !glove_tights_Shiny Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 212, 70, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Geometry Smooth Texture1 !boot_tights_Sleek Texture2 None DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 170, 112, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Geometry Tech_02 Texture1 tech_01a Texture2 tech_01b DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 170, 112, 0 Color2 143, 143, 143 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName "Full Masks" Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Geometry V_MALE_EYES.GEO/GEO_Eyes_Gas_Mask_Goggles_02 Texture1 !X_Eyes_Gas_Mask_02 Texture2 !Eyes_V_Science_Goggle_02_Mask DisplayName P2371314042 RegionName Head BodySetName "Full Masks" Color1 170, 112, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Geometry V_MALE_Emblem.GEO/GEO_Emblem_Stealth_01 Texture1 !Hair_V_Helmet_Longbow Texture2 !Hair_V_Helmet_Longbow_Mask DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 59, 102, 0 Color2 170, 112, 0 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Geometry V_MALE_SPADR.GEO/GEO_SpadR_Longbow_Pad Texture1 !Hair_V_Helmet_Longbow Texture2 !Hair_V_Helmet_Longbow_Mask DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 143, 143, 143 Color2 170, 112, 0 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Geometry V_MALE_NECK.GEO/GEO_Neck_Gas_Mask_Breather_02 Texture1 !X_Eyes_Gas_Mask_01B Texture2 !Eyes_V_Science_Goggle_01_Mask DisplayName P2488029243 RegionName Head BodySetName "Full Masks" Color1 170, 112, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx Auras/Male/Smoky/SmokeBody.fx Geometry None Texture1 None Texture2 None DisplayName P3636920680 RegionName Special BodySetName Smoky Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName "Full Masks" Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 59, 102, 0 Color2 99, 192, 192 Color3 59, 102, 0 Color4 99, 192, 192 }


CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 }


CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 }


CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 }


}


}


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