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About me

  • My very first Roleplaying began as so many of us do, with action figures, in my bedroom, and my backyard, as I fantasized my toys were real heroes, and villains carrying out their great adventures... I often would develop elaborate schemes, and scenarios, that I would invite friends over to participate in, that required several days of play to complete, and complicated bases developed from other toys in my possession, or crafting from many odd ends and bits, and even the environment (holes in the backyard, mud walls, twigs and twine for buildings, etc)

I look back now and realize that even then, as a child, it was in my nature to be creative beyond the norm, and to take the story further for a greater experience.

I began writing my own comic books, that I drew, colored and copied, later distributing at my school for 25 cents a copy in elementary (approx 4-6 grades) I did this for a number of years, creating my own heroes, and villains, engaging in countless story arc's that were imaginative, but lacked appropriate luster.

My first Real Roleplaying experience was in 2nd Edition Dungeons and Dragons (TSR), at age 11, as a chaos warrior, roaming the world as a nomad, with a dark heart and a heavy blade he waded through the failing world of men as a harbinger of doom.

I have come a long way in my experiences as a player and more so as a story-writer/teller, having tested a great deal of RP systems from multiple companies. Including;

  • G.U.R.P.S
  • Mechwarrior
  • Jovian Chronicles
  • R.I.F.T.S
  • Paladium and affilated (Heroes Unlimited, TMNT, Mutants in orbit, Robotech, Nightbane, Beyond the Supernatural)
  • Mutants and Masterminds
  • D&D 2nd ed. and AD&D
  • D&D 3rd ed. and 3.5
  • D&D 4th ed. (blegh)
  • D&D 5th ed.
  • D&D Forgotten Realms, D&D Dragonlance, D&D Greyhawk and D&D Ravenloft
  • Star Wars (West End Games)
  • Star Wars (Wizards of the Coast)
  • Alternity
  • B.E.S.M (tri-stat system)
  • World of Darkness and NWoD
  • World of Warcraft (Wizards of the Coast)
  • D20 Modern
  • Pathfinder
  • The Call of Cthulhu (Chaosium)

My experiences in MMORPG's stem from my beginnings at Ultima Online and continued to...

  • Final Fantasy XI
  • World of Warcraft
  • Champions online
  • Everquest (1 & 2)
  • Diablo 2 and 3 (RP settings)
  • NWN (1 & 2) (persistent worlds)
  • Vanguard
  • Lord of the Rings Online
  • Warhammer Online
  • Vindictus
  • Aion
  • Perfect Wolrd
  • Forsaken World
  • DayZ
  • Allods Online
  • Age of Conan
  • Guild Wars (1 & 2)
  • Star Wars: The Old Republic
  • Neverwinter
  • Star Trek Online
  • The Elderscrolls Online
  • Ark
  • Archage
  • Blade and Soul
  • Black Desert
  • and extensively here at CoX!

Ultimately this all lead to me creating several *bastard systems of my own, incorporating several useful mechanics from my favorite systems. Some games I made systems for include;

  • Dragonball Z (New wave) using an Elemental system, in a galactic setting...
  • The Matrix (Netherworlds) using supernatural elements, in a modern setting...
  • Legend of the XII Rings (A heavilly consistant setting with multiple stories told) this may have been my legacy to date...
  • A Candle's Fickle Flame (Horror) Survival story set in Early Colonial times...
  • Sleepers (Horror) Supernatural setting in modern times...(Very Silent Hill - esque)
  • The Assassins (Fantasy setting with players a part of two separate Guilds dedicated to eradicating one another and controlling the growth of the most prominent and growing city state.
  • Warhammer 40k (Sci Fi and Horror) War-torn futuristic space opera influenced by Dark Heresy and converted into a system similar to NWoD.
  • Legend of Zelda (Cataclysm's Edge) A Fantasy story set in the world of Hyrule (Without the help of Link or the Princess!)

In all honesty I cannot tell you how many stories I have either told, or helped friends tell by Co-managing their campaigns, and assisting strangers as a creative consultant with their stories... I have been at this game for a long time (lol, 26 years of GM'ing) and have a massive background of stories and creative opportunities. As a games master I have a lot of experience with managing a troupe of players (sometimes more then 9 players in a pen/paper campaign!) and walked away from an epic story hailed by my peers as unmatched!

Not trying to toot my own horn, but I take a great deal of pride, and a strong sense of accomplishment from a great story told, and am always excited to be part of the next great adventure out there!

I heavily encourage members I associate with to be creative, and give them many opportunities to take the reigns and develope their potential. I am a sucker for a great story and I know that the future of great stories are among us now, I want to help to see them bloom into the next J.R.R Tolkien or better!

I am a friendly and outgoing member of the online community, and love to hear input on new story arc's or be involved in a friends next great Idea! I am a firm believer in respect in all forms, and treating your fellow members of the online community fairly, and make great efforts to keep them involved with the story as a whole.

My greatest online experiences in RP began on Neverwinter Nights developed by Atari. there were Player made "consistent" worlds that players would keep active even while away by creating dedicated servers of their personal PC's. I too did this by releaseing "A candles fickle flame" my horror genre, survival story. It was a short story with only 19 zones to move through, but playing the full content without "farming" for spawns would have a player start form 1st lvl and end up 15-16th (D&D) while being ingrossed in a creepy atmosphere, making absolute victims of the players... It enjoyed a big span of popularity in 2002, with many players repeatedly going through the scenario with friends...

Though I received a lot of positive feedback, and comments on my world, I moved on to bigger MMO's...

I would not find a better experience in RP until City of Heroes...

By the time I joined City of Heroes, it was 2 years old, and I didn't know anything about the game, or its servers, players, etc... My first characters were less then fantastic in design, as I was a child with a massive palette of possibilities. I played a tanker with a loose Superman feel (Invuln/SuperStr) to 20th level on the Liberty server, but never really found any RP. Shortly after, I deactivated my account, and gave up on the game...

I played World of Warcraft heavilly from then on, for several years, not truly RP'ing very heavilly, but enjoying the world all the same, as I was a history buff on the World of Azeroth. I often enjoyed small nuances the developers incorporated in the world, that many players overlooked, not understanding the significance of the details...
Ultimately my Experiences in WoW were negative, after achieving 70th lvl as my Draenei paladin, the game lost all its luster, as it was very much like a job in order to participate in end-game content...

A friend test-played City of heroes, from a 10 day trial account, and I was offered a 10 day trial as well... Shrugging, i activated the trial, and enjoyed myself. It was a fresh experience after WoW, though I returned to Liberty server, still to not enjoy any real RP, I made lasting friendships with many great players, who shared common views with me. I would later discover the Virtue server was a sort of "unofficial RP" server, where many players knowingly come to experience RP of every facet. Once i made the server switch a fantastic opportunity to immerse myself with countless RP players, with a multitude of different story styles presented itself. I was once again developing creative story plots, and sharing in excellent arc's and substories with a great many players...
Naturally we all remember when this fantastic joyride came to an unfortunate end, and I stood with thousands with my Torch held aloft.
I spent a great deal of time at Champions Online, expanding upon the characters that I had created at CoX and inventing countless new stories and characters. Some of these story arcs catered to major events often with over 18 active participants at a time (in any given encounter, while dozens and dozens of total participants) and spanned several years in total. I made lasting memories there and in many aspects miss the good old days of the game (when we still had the Cryptic crew).
Much to our great rejoicing however, Homecoming brought back a great experience from our past and have breathed new life into the project! I am excited to rejoin old friends and make new ones at Everlasting server! Hope to see you in our adventures!



To date I consider my experiences in CoH / CoV and at Champions some of my best RP online thus far, and am glad for games that provides so much material and diversity for players to create and participate in an near infinite possibilities of story ideas! I have already begun the exploration of new roleplaying grounds, in a vivid and lifelike atmosphere. I have been a part of some fantastic stories, and I have hosted a myriad of story arcs myself, often including up to four entire SG's at a time with coordinated villains and mysteries to solve! I have greatly enjoyed myself thus far, and only see greater potential in store!


The Following links are to my (wholly, or partially) designed Virtueverse Supergroup/Villaingroup pages;,
    A JLA/Avengers inspired supergroup dedicated to protecting the Earth and beyond!
  • Silver Age Sentinels
    Silver Age, heroic Supergroup
  • Triumverate Kai Tenebrae
    A Devil May Cry, Marvel Knights inspired Supergroup dedicated to combating evil forces and working with the supernatural!

Other Contributions


OOC Information

I am Retired Active Duty U.S.ARMY, and am excited to continue my career path in the civilian sector. I am a proud parent of two darling kids, whose smiles banish my darkest days, and they are the light of my life.
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