Elizabeth Bloodmoon

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Healing Limitations: Check Weaknesses and Limitations. The core of how I built her healing to behave is, to heal everything that she can, with a minimum chance to damage story-lines. Please contact me with any questions that aren't covered in this book-like listing!  :-)

This page is sorely outdated as of 10/1/2011 and should be considered at best a rough guide.

LizBloodmoonWiki.jpg
Elizabeth - Angelic Form
Elizabeth Bloodmoon
Player: @Eric Unsubtle
Origin: Magic
Archetype: Defender
Security Level: 50
Personal Data
Real Name: Elizabeth Bloodmoon
Known Aliases: Liz
Species: Human
Age: 21 (DOB: 6/21/1990)
Height: 5' 4"
Weight: 128 lbs
Eye Color: Green
Hair Color: Wheat-blonde
Biographical Data
Nationality: Nationalized American
Occupation: Healer / Obstetrics Intern
Place of Birth: Rogue Isles
Base of Operations: Croatoa
Marital Status: Married
Known Relatives: No Known Survivors
Known Powers
Empathic Healing, Empathic Mental Assault
Known Abilities
Healing, Empathy, Telepathy(limited), Telekinesis, Magic item creation
Equipment
Minicomputer, various magic-touched jewelry
No additional information available.



Contents

Affiliations

The Dawn Academy Fennec Enterprises Aegis of the Dawn The Melodramatic Warriors


Friends and Associates

(in no particular order)

Groups

Enemies

The Carnival of Shadows is noteworthy on her 'Dislikes' list, as she finds their misuse of illusion and mental powers on the common populace entirely revolting.

The minions of the Banished Pantheon are always despised for their necromantic ways...the dead should be left to rest if they wish.

Physical

Appearance

With her wheat-blonde hair and green-and-hazel eyes, Elizabeth is more than simply 'pretty', but not beautiful at a glance. The happiness in her eyes when greeting a friend adds to her appearance notably.

Her form is fairly well-proportioned, though there are subtle signs upon her that reveal her extended bout with malnutrition while escaping the Rogue Isles. She bears a natural grace of movement which she has finally learned to recognize.

She can re-shape herself via judicious use of magic. Spells for most shape-changes are uniquely crafted, and tend to be 'active spells' as opposed to permanent changes. Through her guardian-bond with Kyria Shirako she is able to take on the full form of a Kitsune, though with only one tail and limited changes to her powers.

Of her own magics, she has grown wings that were heavily modeled on the wings of her friend, Miss Semper Fidelis. While not copied, the resemblance is noticeable if one knows what to look for. She commonly uses that look as part of an angel motif that she considers her "healer outfit" which she uses mainly when making her hospital rounds. She will not misrepresent herself as an angel, even (or especially) considering her patron, but she does find that people argue less when an 'angel' tells them what they must do to get better. She may wear the outfit in general as she chooses to; its use is not limited to healing alone. The wings, though grown by magic, are flesh and bone and take a few moments to grow or dismiss.

Personality

Outwardly cheerful, Elizabeth is always willing to help those who need it. For those who merely wish her help, such may be provided. Woe to those that demand it, as either their 'right' or her duty; they will be quickly disabused of such silliness.

Inwardly, well... ((OOC)): Who she really is, and what she really thinks or fears would be discovered by interacting with her and gaining her trust.

Her trust is a difficult issue. Easily lost, and difficult to earn, once she gives her trust, it is absolute from that point on. A lifetime in hiding has left her still suspicious of anyone she has not known for some time, though she has managed to overcome her history of paranoia and distrust for the most part.

Her word is incredibly important to her. While still prone to forgetfulness as any human, if she promises to do something, she will do everything in her power to fulfill her promise, with little concern for the cost to her. She does not easily promise to anything, however, and OBTAINING her word is usually the most difficult part. Should she find that her word was given under false pretenses, she immediately invalidates her promise, and will act as she feels fit from that point. Should a 'higher calling' conflict with a promise in word (but not necessarily spirit), she will ignore her promise for the moment, and confess to it as needed. Her responsibility to the promise is not necessarily invalidated; it may be temporarily superseded, however. Once the 'higher calling' is cared for, if possible she will return to her promised task.

While fully empathic, and unable to shield entirely from others' emotions, except in life-or-death types of situations she refuses to interfere without permission. Such situations are exceedingly rare with emotions, however, and she has only a very few times been forced to do so. In particularly bad cases of emotional mangling, Elizabeth may seek to talk to whoever it is, and attempt to find the core of their problem. Lesser levels of problems are treated as time allows.

Elizabeth has come to accept that she cannot help everyone everywhere all at once, but darn if she doesn't try. In addition to commonly helping Hero groups in battle, she sets aside an hour a day to go on a tour of the various hospitals in the city. Her healing, while limited in its own way, has proved a major boon to residents in general; being able to restore torn and shattered limbs, lost organs, and even purge certain natural poisons has prevented losses of life and limb, and prevented even a need for physical therapy for many people.

On the flip side of the coin, the kind of hopeless despair, screaming agony, and other negative emotions common to a hospital setting prevents her from spending more than an hour a day or so performing her healing in them. The constant pressure of minds there leave her only able to bear a small amount of time, though she knows even such a small amount of time helps such an incredible amount. Even when ill, or fresh from extended battle, she makes certain to do her rounds.


Powers

Generally, Elizabeth is recognized as an Empath, with psionic abilities. Strictly speaking, her 'psionic' abilities are not based on standard telepathic powers, instead being entirely based on offensive use of her empathic abilities.

Her empathic abilities are entirely natural, but have been enhanced by her magics. The majority of her healing abilities are spells, and a major portion of her offensive powers are dependent upon her magic as well.

Abilities

Passively, Liz has learned in recent times how to 'ignore' common emotional noise, and only notices unusual emotions in people she knows, or particularly powerful emotions. Liz can generally sense pain at or above 'wrenched ankle' level within 25'. If she has healed people more than a few times before, her sensing range is greater due to empathic affinity.

Elizabeth does not go randomly listening to mind-emotions, nor does she read thoughts if she can help it. She is exceedingly private, and assumes all others prefer the same level of privacy. If thoughts are sent to her, or too powerful to ignore, they will be noted and responded to as appropriate.

Elizabeth has gained a usable ability with telepathy in recent times, allowing her to converse easily with other telepaths, or even receptive non-telepaths.

Her empathic attacks are the simplest to explain. Via judicious use of spells, Elizabeth has learned to project her empathic senses, gifting her enemies with waking nightmares, or abject hopelessness, dazzling love or any other sensation or emotion. Not being based on telepathic abilities, her attacks tend to mostly-avoid common telepathic shields, though it is still somewhat blunted by them. In spite of extensive research, an 'emotional shield' remains elusive. Many spells can muffle or enhance emotions, but none (either in fiction or research) have been found that can consistently and fully block emotions. Perfect shields have been found, but their duration is short, or the power requirements are surprisingly high. Long-term personal shields have been created, but their resistance is far lower than comparable telepathic shields.

Elizabeth used to use a high-power empathic shield in her room, for example. It was tied into the power system for the Academy, however, and was non-trivial to move. It has been finally shut down for good, hopefully, with the discovery of her magical patron's over-powered attempts to communicate with her having been the source of her nightmares.

(( OOC, I have been operating under the belief that while almost everyone shields against telepathic attacks and trickery, none seem to block their emotions. Emotional shields are perfectly possible, but I have been operating under a floating value system. A shield is Mobile, Powerful, or Durable. Give 160 points to divide between the three categories. 100 points indicated 'perfect' whatever. Elizabeth's room-shield has Mobility 0, Power 100, and Durability 60. Parts wear out, emitters need replacement, and it is effectively a permanent installation in her room, to protect the other students. On her own person, Liz uses a personal bulwark, Mobility 100, Power 30, Durability 30. When she knows before-hand that she will be exposed to powerful emotional auras, she has a temporary item that can be crafted to increase her resistance. Being fairly small and able to fit in a pocket, it needs constant influx of magical power, and ceases operating if she loses consciousness, or has to cast non-stop for more than a few seconds. M:90 P:70 D:0.

A rating of 0 for anything does not indicate a total lack of that attribute, just an effectively total lack. The permanent emplacement CAN be moved, it just takes hours, and requires much physical work. The powerful bulwark does not operate without constant attention, and drains her slowly. None of the shield effects 'stack' with each other. The powerful bulwark gives her 70 resist, but her basic 30 Power resist is lost while using it. ))

(( There are many details, but the summary is as follows. Elizabeth can heal, to perfection, any reasonably-new wound on any kind of 'aware' creature. Healed creatures will not retain any scars or marks from their healing if fully healed. The definition of time-frame a wound can be healed in is usually decided case-by-case. Old wounds, congenital defects, and the great majority of diseases, she can do nothing with. Elizabeth can feel the echo of pain from any wounded creature nearby, as an extension of her Empathy. ))

For her empathic healing powers, the explanations are strange, and complex. Much research has been done, and as best it is understood, the following is how her healing operates.

At the crossing point between Will and Existence, Elizabeth can reach that crossing point with her power. While akin to telepathic contact, there is nothing 'present' to communicate with. This 'point' is merely a way to read the self-image of a creature from their own "body memory", and compare it to their current Existence. Imbalance between the two forms is corrected via magic; thus, healing.

Her method of healing allows the repair, to absolute perfection (with limits as explained below), on any creature that is aware of its own existence. It does not need to be self-aware, just aware of itself. The difference is subtle. Dogs, horses, and unconscious sentients are aware of themselves. Sentients are self-aware.

Consciousness is not required, but the existence of a 'will' is. Soulless, non-independent creatures such as the raised dead do not respond to her healing, nor do independent non-self-aware robots. An exception to this seems to be robots attached to masterminds; such robots are often capable of recognizing their own existence, and may usually be 'healed'. Research continues to see if they are being healed as an extension of their master's 'will' considering them extensions of himself, or if they are aware unto themselves.

Healing always takes a form appropriate to the original. Humans are healed by regrowing new flesh, blood, bone, etc. Robots 'heal' by metal regeneration and removal of extraneous edges. Energy beings are healed as whatever necessary form of energy as well, matching their own native needs. Healing a Kheldean in human form, the healing is effectively an energy-permeated "normal" heal, healing both the Kheldean and its host at the same time. Kheldeans in altered forms are healed as a restoration of the lost matter and disrupted energies. Kheldeans wounded in one form that carry the damage to another form are healed as appropriate to their 'current' form. No special methods are required to heal shape-shifters.

The actual method of healing is as follows. Elizabeth 'reads' the crossing point of Will and Existence. Differences between "what is" and "what should be" are noted, and any physical pain relating to such damage is fully felt. Her magic unleashes, permeating the creature with the power for her spells of healing, and then the spell is 'crafted' specifically for the damage she has identified. Any mana not used in the act of healing is simply lost, bleeding back into the environment.

Elizabeth requires no experience with any given form or energies to be able to replace them; her ability to heal is effectively universal, and requires no study or understanding on her part to work.

If the spell is insufficient to complete the healing, damage still remains but does not count as a partly healed wound. Further uses of healing allow the repairs to be completed. If there is no wounding at all, the mana is still lost as part of the method used to 'read' the damage to the creature's physical form.

Wounding must be fairly recent, to allow Elizabeth to restore it. If the body grows 'used to' the damage, any chance to fully heal the wounding is lost. Bruises can be healed within hours (or less) of obtaining them. Broken bones respond well within a few days. Surface cuts can respond within a day or less. The greater the extent of the wounding, the longer all or part of it remains sensitive to healing.

(( Basically, the less the body has had a chance to 'grow used to' the damage, the better the body responds to the healing. The time-limits are subjective, however, and some creatures (namely, regen scrappers and the like) have a far shorter window of repair-opportunity due to their intense healing rate. ))

One notable up-side of Elizabeth's healing method is that anything she can heal, is healed to perfection. There is no sign of scarring, or welds, or whatever else; whatever was healed, is restored as if it were never wounded. Partially healed wounds are restored to partial-perfection, usually by starting with the most critical damage first. If an arm were shattered and ruined, half-healing it would restore the bone to alignment and solidity, and then partially begin the work of restoring the flesh and tendons, working outwards to the skin.

One notable down-side to her use of empathy to read wounding; in any creatures that can feel pain (even if the creature normally ignores it), Elizabeth feels the full measure of the wounding, as if it were her own. Wounds in locations she doesn't actually have are exceedingly awkward to her; wings, tails, horns and carapace all hurt as close to the equivalent 'location' as they can while she works. Extensive use of her ability to heal, say, wings if she does not have them herself can leave her with a short-term backache. Most healing can be completed in moments, though.

Her ability to 'read' disharmony in a creature's form is usually only used for a second or two at a time, to find the damage and set up the spells to heal. A variation of this can be done as well, where Elizabeth can continuously 'connect' to the patient's form-memory to identify contaminants or subtle problems. For example, if a patient has cancer in one spot, Liz could notice that it was present, by its 'difference' between what should be present and what is. Were she wanting to remove it, she would have to do so manually, by normal surgical means. In this case, she could 'connect', feel the location of the cancer, excise it, make sure that it was fully removed, and then heal. In most cases, but not all, the affected parts would be restored without the growth being present. No matter how long it has existed, cancer is always disharmonious in the body.

Weaknesses and Limitations

Elizabeth's healing powers have manifested in a fairly unique fashion. As such, her specific limitations are somewhat unique as well.

(( OOC: The actual PURPOSE of this...and indeed most...of her limits is to minimize any chances to damage someone else's storylines by accident. Lost your eyes, and want to keep that for a story-reason? Just don't talk to Liz for a day or two, and then it will be too 'old' for her to correct. Likewise, go to her as soon as possible and she CAN correct such things. I have tried to make her absolutely spectacular in what she does....and what she does is very, very limited in its own way. ))

She is effectively unable to heal any kind of infectious disease, though she can help sustain the energy of one so afflicted. Natural poisons can be cured to some extent, though complicated or man-made poisons can present special problems. Any kind of congenital defect or long-term illness that is well-established she is entirely powerless against.

With regards to diseases; she is entirely unable to remove any pathogens. If a disease is related to something that she can heal(as in an infected cut), healing does not remove the infection, but if the wounding is recent enough to still respond, the infection can die out for lack of wound to opportunistically use. If there is an infection of the liver, healing does nothing without extra work, since contaminants cannot be removed. If the liver is first removed and healing is performed, the disease is not 'removed', but the liver is restored and the disease will have to be able to affect a newly-healthy liver. This does not guarantee the disease will not take root again, but at least does increase the difficulty for reinfection.

On a related note, cirrhosis of the liver, in spite of being 'scarring', is always lost when healing a damaged liver. A liver that is not wounded does not benefit from Elizabeth's healing, but damage or destruction of the liver would regenerate any affected portions with normal, healthy tissue. The liver is a truly wonderful organ like that.

With regards to physical wounding, as stated earlier she is able to heal anyone to perfection if she can heal them at all. Elizabeth is powerless against scarring or preexisting damage. If a body is able to have enough time to 'grow used to' bearing a wound of some type, she is unable to remove it as the 'self-memory' contains such wounding as well. By way of example; if someone bears a noteworthy scar on their right leg but none on their left, and somehow both legs are cut off entirely, her healing would restore both legs, but the right would still bear its scar when restored. Smaller or entirely forgotten scars, however, are sometimes lost entirely; a long-forgotten scar on a tip of one toe, and so forth. Such removal, though, is never planned for. Indeed, awareness of the scar by either Elizabeth or her patient negates any chance to remove a scar while healing.

Partially-healed injuries may or may not respond fully to her attempts; the farther along the natural healing is, the less a wound will respond. Should a mostly-healed wound be wounded again, Elizabeth's healing will restore them to the mostly-healed state they were in. Even with old wounds, however, Elizabeth's healing efforts still encourage the body to restore itself, providing her energy to allow faster healing of such wounds. Natural healing rates can be wildly accelerated by her attentions, though such wounds cannot be cured in a way that prevents scarring. It would still take time, as well, depending on the kind and extent of the injuries.

Cancer and other body-originated illnesses prove a particular demon for Elizabeth, with some forms responding to her powers somewhat, but most not responding at all. Autoimmune diseases respond in variable fashions, with some curing entirely and others remaining unaffected. Elizabeth has not yet figured out why some respond while others do not, but her research in this matter continues.

Loss of body markings of a non-magical or non-genetic origin do occur during healing. A magical tattoo, for example, when healed, will still contain the tattoo since the magic makes it 'whole'. A normal tattoo, however, will retain the micro-scarring present from gaining the tattoo, but will lose the coloring associated with it. Paint on robots and cyborgs is similarly affected; unless it is part of the metal itself, the paint is lost in healing, leaving bare metal behind. Artificial tanning products likewise are lost, though natural tans are retained.

Extended exposure to high emotions wears at Elizabeth's energy badly. Even excessive good emotions affect her, but negative emotions are much more dangerous.

Elizabeth's single greatest weakness is her willingness to help; anyone, anywhere, with anything. When dealing with a Villain (perhaps in the Rikti War Zone), she is more wary, but still willing to assist.

Lesser Talents and Skills

Elizabeth is able to make a variety of temporary healing-oriented charms and amulets. Once depleted, the spell in them is lost, and the item reverts to a non-magical item. She is not limited to any specific classes or types of items to imbue spells into, but she tends to strongly favor jewelry or ornamentation of some kind to impress with her spells.

Previous to recent times, permanent magical items were rare, and immutable. If an error in the spell-crafting was discovered after the item was finalized, it could not be updated. Failed craftings would be destroyed. Recently, she has discovered how to make stable, self-correcting spells, and has crafted a number of low-power utility items for healing and other health-related items. All of her items bear one common thread; they may be passed from person to person by intent, but are spell-warded to resist theft and loss. The more powerful the item, the more powerful such wards would be.

A small handful of permanent items have been created. Far outnumbering them are the temporary charms. Temporary items can be recharged by any competent mage, and will continue to operate until dispelled or entirely discharged.

Two of the commonly-available 'temporary' charms are unisex birth control charms, and simple healing-charms. They are sold at cost, and many of them are even given away to those who truly need them. The magic shop in Steel Canyon is the only location she provides them to. They are not sold to be profitable...merely to prove helpful to the people who need them.

Having discovered some of her limitations with regards to healing, Elizabeth has continued to study anatomy and surgical techniques to complement her healing. Knowing the extent of her healing ability, she is willing to perform lesser surgeries as an emergency measure, and 'restoring' the work via healing magics. She has recently found much contentment in Obstetrics studies, extending her abilities to making sure both mother and child are safe and well. Her powers and abilities have proved very well-suited to that line of work.

As a side-effect of her healing, Elizabeth is entirely unable to be mistaken about pregnancy in a heal-recipient. The 'second life' sign is unmistakable, even from a very early point.

Any oddities that are not apparent at a glance, such as being a Kheldean host, is immediately apparent to Elizabeth unless she is powerfully distracted during the heal (such as some combat situations). With any amount of attention, she will become aware of the general nature of the heal-recipient. If they appear human but are not actually human, the fact that they are different is obvious to her, but the difference itself requires more attention to discover.

Vampires and other entirely undead creatures touched by her power can be 'healed' as well, though it is more akin to 'repair' than healing. Even when distracted, touching 'dead' energies in such a way is immediately apparent to her. Her reaction to undead as players is generally unfavorable, but has moderated quite a bit in recent months.

Opinions and Quotes

With her mental abilities: She bears a powerful sense of morals on 'proper' use of her abilities, and refuses to misuse them. While she may overhear psychic communication if it is 'loud' enough, if it is not directed at her and is not a threat to life or limb, she will entirely pretend to not have heard a thing. Emotionally, she will attempt to talk with anyone she feels needs help, but unless there is some reason for concern she will not mention that her empathic abilities led her to talk with them, though she will use anything she gleans from 'hearing' them to help guide her.

Vampires: Fire cleanses everything. Subtle vampires can remain undetected, but if Elizabeth needs to touch them with her power, she can still 'repair' their dead form, but the fact that it is a vampire will be entirely notable. Elizabeth's problem with vampires seems to have no specific origin, but appears to be fairly notable. (( Some people know the tale to this, but it is NOT general knowledge. )) Vampires that identify themselves in a safe environment should be perfectly fine, with her recent calming of late..

Vanguard: The "Earth For Humans" people are one of her least-favorite 'hero' groups. Work for them is always grudging, and only when clearly necessary.

Healing: Any are welcome to her power, even enemies, though villains may be arrested after being healed...

Character History

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