Chimera II
From Unofficial Handbook of the Virtue Universe
Chimera II was Black Jaguar's first main villain. Originally a Praetorian of the character Manti-Kid, this concept was eventually scrapped. Influenced by characters such as Batman and the Operative from Joss Whedon's Serenity, Chimera II was known for being quiet and brooding. Those who got past this outer shell would find a deep morality influenced by various philosophies including objectivism and anarcho-individualism.
Chimera II is currently inactive. Character-wise, he abruptly disappeared from the Rogue Isles without any explanation. Player-wise, Black Jaguar got sick of spending fifteen dollars a month to jump around St. Martial.
Contents |
Biography
Real Name: Unknown
Known Aliases: Chimera, Chimera II
Identity: Unavailable
Occupation: Assassin
Citizenship: Unknown
Place of Birth: Praetorian Earth
Base of Operations: St. Martial, Rogue Isles
Known Relatives: None
Affiliations: None
Former Affiliations: V.I.L.E., Young Marauders, Dark Dominion
Physical Attributes
Height: 6'1"
Weight: 180 lbs
Eyes: Brown
Hair: Dark Brown
Personality
Chimera is generally quiet in social situations, occasionally breaking his silence to interject a scathing remark or observation. He is very determined to reach his personal goals (which are widely unknown), and spends the vast majority of his time in combat training. Though he considers himself a realist, Chimera has a sense of idealism and believes in the total liberation of humanity. Ironically, he has killed hundreds of people while trying to achieve this liberation.
Powers
Chimera has no supernatural powers, but has spent most of his life training in close combat.
Ninja Blade
Chimera II is a master swordsman and almost always wields his trademark katana. Chimera's style is unique and involves manipulating the movements of his opponents to trip them up and create openings for killing strikes.
Ninjitsu
Throughout his years of training, Chimera II has become adept in the art of ninjitsu. He is able to dodge most attacks, protect himself against psychic intrusion, and heal his own wounds. He also carries blinding powder to distract his opponents and render them helpless.
Character History
Coming Soon.