D2 Necromancer

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D2 on left, Pindleskin on right. Your right, not their right.
The D2 Necromancer
Player: @OHakubi
Origin: Magic
Archetype: Mastermind
Threat Level: Classified
Personal Data
Real Name: Korwick
Known Aliases: D2, Necro
Species: Human
Age: 49
Height: 5'8"
Weight: 131 pounds
Eye Color: Walleyed
Hair Color: White
Biographical Data
Nationality: Khanduran
Occupation: Necromancer
Place of Birth: Khanduras
Base of Operations: Worldstone Keep
Marital Status: Single
Known Relatives: None
Known Powers
Necromancy, dark magic
Known Abilities
Good people skills
Wizardspike, Homunculus, Shaftstop, Harlequin's Crest, Magefists, Waterwalks, Trang-Oul's Girth, Stones of Jordan, Cat's Eye
Fact: Necromancers are now more common in CoV than in that other game that he's not really from.



The D2 Necromancer is rather tight-lipped about where he's from, which is unusual because most other heroes and villains are willing to tell people their tragic life stories at the drop of a hat. "He won't talk about it" would make for a really boring origin, though, so some liberties have been taken here.

In his home dimension, Korwick (AKA The D2 Necromancer) was considered a hero. While commanding legions of the undead isn't particularly heroic by most standards, most people didn't particularly care so long as he got the job done (much akin to how nobody in Paragon City cares how you get that gang of Outcasts out of their office so long as you get it done without getting too much blood on the carpet), and get the job done he did: In a magnificent display of bravery, necromancy and leadership skills, he overthrew all three prime evils, reaching the peak of his abilities... and promptly becoming bored stiff. Now left without purpose, he devoted most of his time to travelling via portal to an abandoned temple in the mountains to beat up on a skeletal knight. Over and over and over.

He was very bored.

Eventually the portal began growing increasingly unstable and, during one such trip, the latent magical energies fused with an errant plot device, opening a hole in time and space. Korwick and the undead knight were both pulled in and dumped into Paragon City where they were both tried, arrested and imprisoned for being in league with the Circle of Thorns. Two hours later Korwick summoned an iron golem made out of his cafeteria tray and escaped with the knight before using the last charge in his tome of portals to flee to the Rogue Isles.

Unburdened by his former realm's rules of "heroic" conduct (as well as isometric camera angles), Korwick spent several months gathering magical tomes and artifacts from the various villain groups inhabiting the Isles before paying some lip service to Ghost Widow's sorry emo ass to learn what little she could teach him. Thus prepared for conquest, he returned to his home dimension to establish his new empire. His current whereabouts are unknown, but odds are that wherever he is, his foes are running from the reanimated corpses of their friends and loved ones.

Isn't he from-


But doesn't D2 stand for-

Something else that isn't what you think it is.

But you just said "isometric camera angles." Wouldn't that mean-

No. Now stop asking so many questions.


D2 is, to put it bluntly, Neutral Evil: Well-educated, well-mannered, impeccable leadership skills and without any second thoughts about sending flesh-hungry legions after people if they get in his way. All of these traits made him the perfect candidate for a managerial position amongst the Legitimate Businessmen (the fact that he could conjure up an entire office's worth of drudges certainly didn't hurt matters, either).

Not that any of those traits are worth much of anything when you spend most of your time around things that communicate with guttural moaning, but you know.



He's a necromancer. He bosses around zombies. This isn't a difficult concept to figure out, folks.

While he does have a near-endless supply of undead to drag out of the ground as well as the bound and disembodied wraith of a former necromancer following him around (currently serving time in the ever-growing army of the undead for causing corpses to explode without a permit), there are two in his legion - Pindleskin and Bonesaw Breaker, both undead knights - that follow him at least semi-willingly. Bonesaw is by far the more quiet and loyal of the two, not having been killed every ten minutes by D2 for nearly two months. Pindleskin, on the other hand, is a bitter, cynical, womanizing asshole and by far the more entertaining of the pair.

He's a stoic undead knight. He's an angry undead knight. THEY CAUSE CRIME!


Aside from necromancy, D2 is a master of dark magic, invoking blindness, weakness, lethargy, unspeakable terror and paralysis as well as commanding the powers of life and death. He's pretty multi-talented, although for some reason he still can't cause the corpses of his enemies to explode.

I thought you said he wasn't from-

Shut up!

The Four Horsemen

D2 Necromancer is the Horseman of Zombies, one of the primal scourges of humanity. It is said that, when the Legitimate Businessmen face their darkest hour, he will reappear seated upon a throne of bone, flesh and rare drops and send his hordes out to consume the brains of man.


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