Drraeki Serpens
From Unofficial Handbook of the Virtue Universe
((ALWAYS UNDER CONSTRUCTION! Please, wear protection. *hands out helmets*))
Current Theme Song: "Scott Peeples - Castlevania 'Wicked Orchestra'"
http://djpretzel.web.aplus.net/songs/Castlevania_Wicked_Orchestra_OC_ReMix.mp3
Drraeki Serpens | |
Player: @Felis Noctu | |
Origin: | Natural |
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Archetype: | Brute |
Threat Level: | 10 |
Personal Data | |
Real Name: | Drraeki |
Known Aliases: | Guardian Drraeki, 'Drake' |
Species: | Nyth |
Age: | 174 human years |
Height: | ~ 8'2" |
Weight: | ~ 480 lbs |
Eye Color: | Milky White |
Hair Color: | None |
Biographical Data | |
Nationality: | Confidential |
Occupation: | Guardian ("Serpens") |
Place of Birth: | Planet Skelath |
Base of Operations: | Confidential |
Marital Status: | Single |
Known Relatives: | Liz Drakon |
Known Powers | |
None | |
Known Abilities | |
Extreme skill with dual swords, natural flight. | |
Equipment | |
Swords, armor. | |
(placeholder) |
Contents |
The Character
Description and Personality
Drraeki can range anywhere from cold and heartless to light-hearted and friendly, depending on the situation. She is very "correct" with everything she says, rarely using contractions. While she does "love" her daughter, she does not show this love in a way that humans typically understand. It is more an instinctual need to protect the child, so while she will not hug or kiss her daughter, or tell her she loves her, if the child is threatened she won't hesitate to tear the offender's head off.
Drraeki out of her armor is a deep green color, speckled with black here and there. Her wings are slightly torn, with large splotches of darker color on them. Her scales are also "tattooed" with tribal markings, superstitious burns into her scales that will supposedly increase her speed, strength, and other such things. She regularly re-burns these onto her scales so as to keep them solid and the magic at "full strength."
Drraeki is the guardian to Liz Drakon, a shaman. While guardians are highly protective of their shaman, this is actually a unique case. Liz Drakon is Drraeki's hatchling, and as such is protected by both Drraeki's honor and duty as well as motherly instincts. This tends to turn the larger Nyth into a bloodthirsty killing machine in combat, as both duty and love work together. While humans typically don't understand it, the fact that her daughter is above her in power does not affect her at all. She is bound by tradition to listen to and obey everything her daughter says or does. She may offer advice, or an alternate option in a dangerous situation, but she will never, EVER, contradict Liz.
The Nyth Race
The Nyth are a superstitious, spirit-drawn people lead by shamans. While they have progressed far into the technological tree with incredible gadgets and such, their actions are still dictated by the spirits of those long past. The shamans communicate with these spirits in order to lead their people, and none disobey the decisions. It is not that the Nyth as a whole are forced to obey and follow, it just simply has never come up, as no Nyth has ever thought to disobey in the first place. The Nyth follow a caste-like system, where hatchlings are placed into a specific occupation depending on their "aura", as well as their body build, which is apparent immediately at birth. Unlike the caste system used in medieval times on Earth however, hatchlings are not tied to their parents' caste. The hatchling of a lowly farmer can potentially be taken as a shaman, the highest ranking in their culture.
Shamans in particular have an interesting training. While the others are either sent to work early in life, or train for many years if they are destined to be soldiers, Shamans do little in the way of actual training. In fact, Shamans go on a sort of "spirit journey", letting the spirits of those long past guide them and teach them. As such they can potentially end up anywhere at even a young age. This being the case, shamans are assigned highly trained guardians to protect them on their journies, a soldier so loyal to them that nothing will come between the two in nearly any situation. Guardians are completely and utterly devoted to their particular shaman, and even after the journey is completed they will rarely, if ever, leave their shaman's side.
Character History
- To come, hopefully soon!
Abilities
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Fortitude |
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Stamina |
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Speed |
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Melee |
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Blasts |
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Support |
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Control |
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Flight
A natural ability to fly leaves very little in the world that she can't travel to. She also abuses this ability in battle to allow more acrobatic motions than otherwise possible.
Skilled Swordsmanship
Having practiced for many years with both single and double blades, she is highly skilled in the arts. While her movements may not be flashy, don't let that fool you. Each strike has a fine aim and finesse behind it that's sure to get results.
Strengths
- Bravery - She rarely shies away from a fight. Even if the numbers are overwhelming, she will steel herself and run into the fray, attempting to gather attention to herself so that her teammates may safely and soundly pummel their enemies.
- Endurance - Her high endurance from long years of combat training allows her to fight without tiring. Combine this with her combat movements, specifically trained to use the least amount of energy possible, tends to have her leave a fight without being the slightest bit winded.
- Armored - Her highly advanced, self-repairing armor made of an exceedingly strong metal protects her from most attacks. It directs both heat and cold away from her body, grounds or absorbs electricity, dissipates energy, and deflects melee and ranged attacks both armed and unarmed. The damage that is done to it is constantly being repaired by onboard systems, allowing her to stay in the fight for long periods of time.
Weaknesses
- Unarmored - When out of her battle suit, things are much different. She has no weapons to call upon, leaving her with only her claws. She also looses her protection. While still a dangerous fighter outside of her armor, a good solid blow will send her sprawling. If she is injured, unlike when her armor is damaged, she will STAY injured for a lengthy amount of time. Anyone wishing to take Drraeki out of the picture must find her without armor. Of course, doing just that while in a combat zone is quite a trick indeed.
- Protective - This could be considered both a strength and a weakness for her. While she is protective of Liz Drakon and will do anything to defend her, this selfless rage can often get her into trouble. She will rush into a fight without a thought of how dangerous it may be, often leaving her armor in horrible condition, and herself as well. Threatening her charge is a good way to draw her out.
Recent Events
- None at the moment.
Affiliations
Heroes
- None at the moment.
Villains
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