Galactic Coalition
From Unofficial Handbook of the Virtue Universe
The Galactic Coalition is a group of time travelers and modern-day individuals who have banded together to stop the looming threat of an apocalyptic event known as the "Great Shivan War". The leaders are three Irplarni survivors from the war. They are siblings; Feras, Zy'kel, and Khara'tel Jouhl'hu. The Galactic Coalition is comprised of nearly all races in the galaxy, but there are few current survivors.
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Founding
Great Shivan War
In the year 4838, Shivans emerge from countless sleeper cells across Earth. Having collected and mutated bodies for thousands of years, the Shivans attack in a seemingly endless number. Shivans have also evolved, meaning that meta-humans who have died still carry their power when turned into one of these monsters. Some Shivans are even intelligent and can speak, use technology, and command others. However, they all are under the world destroyer's agenda: To exterminate life. Outnumbered, Earth, the head of the Galactic Coalition, cries to the other planets for aid. Billions of soldiers from other worlds volunteered to combat the Shivan hordes. However, for each death, the Shivans gained more numbers from the dead.
The war lasted for four years, ending in 4842 with the Shivans victorious. Some of the Coalition survived, but most of said survivors boarded ships to search deep space for a new home. No one is certain if they made it. It seemed that only two people remained, Feras Jouhl'hu and his brother, Zy'kel. Feras had been a commander of the Coalition's army, the Terran Defense Corps, while Zy'kel was a brilliant engineer and mechanic. Their sister, Khara'tel, had died in the war, in front of Feras himself, in fact. With their home world in ruins, there was only one thing Feras could think to do; Go back in time and eliminate the Shivans before they could awaken in the future.
Zy'kel immediately began working on a makeshift laboratory and headquarters on one of the more deserted planets, largely untouched by Shivan influence save for a few hot-spots. Salvaging technology from other ruined worlds, the brothers used the schematics of an old DESTINY portal, making modifications to make it more efficient and safer. Feras, at first, went in alone, being the more powerful of the two, while Zy'kel stayed behind to monitor his progress.
Feras became a loose operative of an Arachnos cell in the Rogue Isles, not wanting to join Longbow because they would steal his technology with no repercussion, whereas Arachnos would have been countered by heroes had they done it. Feras became known as "Chronoterrestrial. Zy'kel took no nickname, though he sometimes fancies the term "Chronofixer". Feras immediately began exterminating Shivan sleeper cells, though Zy'kel detected thousands.
Then Galaxy City was attacked. Feras immediately went to investigate when he heard the reports. It seemed he was going to be outnumbered, when Zy'kel teleported to the past to help him. The pair dispatched any of the alien monstrosities they could find and went back to their headquarters in the "present". After a few more battles with the Shivans, an odd thing occurred. The brothers were joined by a third Irplarn, a female who turned out to be their sister, Khara'tel. Baffled, they reasoned that they must be affecting the future if their sister is alive once more. However, they were cautious of how they might be affecting the present.
Khara'tel joined up with her siblings full-heartily, ready to take revenge for her people. The more Shivans they killed, the more the future changed, even bringing along a couple more allies, such as Kursk, a Raznahk soldier from the war that served under Feras. And perhaps more will come.
Leaders
Feras Jouhl'hu
Feras is an Irplarni soldier that is actually a mutant of his kind. While all Irplarn have mild psychic abilities, Feras was gifted with much stronger power, and a control over the forces of gravity. His power and strategy quickly granted him the rank of Commander in the Terran Defense Corps(T.D.C.). He survived the war by pure luck and willpower, having been in the thick, even the heart of battles across the galaxy. He is a strong character, but also sentimental. He isn't bent on revenge, but to restore the bright future that he had taken for granted.
Zy'kel Jouhl'hu
The "brains behind the brawn", Zy'kel is a mechanical genius. Having created the time portal the Coalition has used to reach the present, he is always looking for new ways to take the fight to the Shivans. Before the war, Zy'kel had a wife and a few infant children, making him especially eager to fight for them. His motives are retaliation for the death of his loved ones, and a desire to return to his normal life. While not as powerful as Feras, Zy'kel utilizes a salvaged laser rifle from the War and an experimental Shivan Radiation Generator that uses the very power of the Shivans against them. He also has an extensive knowledge of other alien races, making him useful when extraterrestrial threats are on the move.
Khara'tel Jouhl'hu
Khara'tel was a singer in the future. She was quite known for her beautiful and inspiring song. Having died in the War during the invasion of her home world, she was revived thanks to the efforts of her siblings. In battle, she uses her song as a means to both inspire her allies and to hinder and wound her enemies. She occasionally uses weapons, but she prefers to focus on her voice. Her motivation is revenge for her home world, race, and loved ones, not to mention herself. She would like to see the future restored, but would not mind at all if she died for her cause, having died once already.
Races of the Galactic Coalition
[This section is a work in progress. More races may be added later as the story continues. Keep in mind that this list only represents current races in the war against Shiva, and not all the races that were in the Galactic Coalition.]
Humans- Humans. Moving on.
Irplarni- Irplarni hail from the world of Luped. They had skin ranging from light blue to dark purple. Their skin also has patches with glowing colors from all parts of the rainbow. Irplarni have a fast metabolism and growth rate when they are young, which dramatically slows when they hit adulthood at about 14 human years. After adulthood, Irplarn have a difference in aging of about +12 years in comparison. A 37 year old Irplarn will only be 25 in Human years. Irplarn generally live to be 120 years old in Human years, though a rare few have lived to be 300.
Irplarn do not blush, rather their skin patches glow brightly. The glow of their patches is a sign of any strong emotion. Also, Irplarn have high moral standards. They value honesty, modesty in clothing, integrity, and respect for others as living beings. There are some exceptions, as with every race, but extremely rarely do those exceptions gain high position of power. Irplarn are pure omnivores, and are sure that their produce is healthy before consumption.
Irplarn governmental structure originated as a full monarchy, with an Emperor at the head. But when the Galactic Coalition came into power, the government became a constitutional monarchy, with Ambassadors to the Galactic Council having power over the Emperor. There have been few bad Emperors in the past, as they were usually overthrown by the people. There is very little sexual segregation in Irplarni society, save that men generally take the more hard-working physical jobs while women tend to take artistic and desk jobs.
The main religion of Irplarn is the worship of the Z'ly'ah, an omnipotent figure, and it affects their views. They are a creationist race, and have hardly even heard of evolution in some cases. Rare exceptions exist, but the majority of Irplarn worship Z'ly'ah.
Raznahk-Raznahk hail from the aquatic planet of Magnus Nostrum. They have a similar appearance to humanoid piranhas, and are quite muscular and husky. Raznahk love battle, and their entire society has centered around it. Like Earth Spartans, Raznahk are trained to fight from birth. Due to Galactic Coalition regulations, Raznahk no longer kill each other during training. This decision was much debated over, as the Raznahk believed that training to the death culled the weak in their race. However, after heated debate, they relented. Those that failed their training were given other job opportunities and allowed to retry their mettle after a set amount of years for one last time.
Raznahk generally have a high metabolism from their hard physical training and age at a slightly slower pace than humans. Their year difference is about -4. For example, A 37 year old Raznahk is actually 41. Raznahk reach adulthood at ten years old and live to be about 60 in human years. Raznahk are pure carnivores, and think poorly of vegetarians. The only reason they would consume a plant is for medical reasons. Their bodies are incredibly hardy, and they can take quite a beating.
Raznahk governmental structure is usually a Militaristic Oligarchy, with War Chiefs of one tribe at the head. Tribes, unlike on Earth, are their equivalent to nations, and therefore have millions of citizens. War Chiefs are chosen by physical challenges and, on very rare instances, games of wit [Like chess]. After the rise of the Galactic Coalition, War Chiefs were second in line of power to Ambassadors, but still held much power. Raznahk tribes are rarely united to a cause, and it is not uncommon for them to have a civil war between tribes. The Great Shivan War was one instance where all Raznahk banded together for the good of their race. Women in the Raznahk society are treated with very little equality, objectified and considered as mates. However, a few female Raznahk have become warriors, to which such an achievement is regarded with much honor and respect. Raznahk value honor in battle, but hardly have moral standards aside from murder.
Raznahk are split in religion with two main groups. One side, the Calnithic Tribes worship a war god named Ragnorthka. They offer burnt sacrifices of big game in the rare times of peace, and the bodies of their enemies in times of war. The other side are the Forgorian Tribes, who do not have a religion, and believe in the philosophy of "Survival of the Fittest". Forgorians generally believe in evolution, though a few worship Ragnorthka on a smaller scale, in gladiator arenas where two warriors fight to the death. The loser of these fights is offered as a sacrifice to Ragnorthka, so that he will not be forgotten for his bravery, but he was not worthy to continue their race.
Talnori- Talnori are bird-like humanoids that hail from Ventus Mundi. They all have four limbs and two wings. They have bird-like heads, beak and all. Talnori are quite philosophical and value the arts above other things. Talnori make their homes in forest tops, and have managed vast cities in their environments. Talnori are quite environmentally minded, and have strict limitations on lumber industry and mining. Talnori only go to war when provoked, but can be fierce fighters and cunning adversaries.
Talnori have a slightly slow metabolism, and must train hard to stay in shape, which helps their philosophy of testing the limits of their bodies to achieve their peak. Talnori have an aging difference of +2 [a 37 year old Talnori is 35 in Human Years], and usually live to be at least 500 years old in Human years. One rare case lived to be 1000.
Talnori can fly at incredibly fast speeds, reaching a top speed of 90mph, and exceeding 300mph when in a dive. They are mainly vegetarians, though they do eat some meats such as the large insects and fish of their planet. Food on their planet is super-sized, and therefore encourages a smaller diet than what Humans would consider average. [A grape is the size of an apple on their planet.]
Talnori government is a republic and gladly welcomed the rise of the Galactic Coalition. While they kept their normal representation, their Ambassadors are treated with much respect and importance. Talnori are lead by the Grand Lineage, the executive branch. Along with that is the Nation Guild, which represents each nation individually and keeps the Lineage's power in check. This is followed by the Locals Guild, where each township has a representative with equal power to represent them. There is surprisingly little corruption in the Talnori government, which may be to their high moral standards and philosophical focus. Talnori are strictly moral, especially with the Golden Rule. They focus their time on the arts and trying to answer the questions of the universe through logic.
Talnori have three main groups when it comes to religion. There are the Talak, who worship the goddess Halvia with offerings of incense and tithes of harvest. There are the Zento, who are quite similar to Buddhists, but worship nature and its abundance. The last group are the Tengrinals, who are atheist, but believe in a Stoic philosophy of virtue and honor. Most Talnori are Talak, followed closely in percentage by Zento. Few Talnori are Tengrinals. However, no belief system among the Talnori is mocked unless it violates their moral standards. Talnori respect each other's opinions and find compromise between philosophies. The enforcer of this peace is known as the Reydahn. Generally a Zento, but the job is passed to by the choice of the previous Reydahn, the Reydahn's job is to ensure that equality of philosophy is kept in place, and if that peace is threatened, the Reydahn has the right to banish individuals to the Shadow Lands. [The Shadow Lands are the undergrowth in the large forests of Ventus Mundi. They are teeming with natural enemies of the Talnori such as large, two-headed lions called "Feralos".]
More to be added...