Granite

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Granite is a NPC character found in AE missions on the Virtue server. He is used as a henchman and background stories. A rank and file villain, he is free to be used in other AE missions, info given below on his stats, and his history expanded.


Granite.png

Contents

Character History

Very little is know about the past of Granite. He made one or two minor heists before she hooked up with The Union of Dire Ambition. Unlike many of the low ranking villains that join The Union, she is a very capable fighter, very skilled in his powers.

His first major job from the Union appears to be an assignment to Entropy Legion to assist the plot of The Traveler. Granite was part of a security patrol in The Traveler's HQ with a squad of Union minions. He and his troops engaged Hyperion Force when they investigated The Traveler's plot. Hyperion Force was able to subdue Granite and his troopers.

He was in the Zig, waiting for trial, when he got transfered to a research facility of Crey. There, along with Short Circuit, he was being studied by Crey scientists. He and Short Circuit were freed by the Entropy Legion. He is currently at large.

Personality

(WiP)

Powers

Granite possesses a smooth, rock-like hide as a result of unknown means. The mutagenic process caused his musculature, bone structure, internal organ composition, soft tissue structure, and skin to greatly increase in toughness and density. Granite's primary superhuman power is his great physical strength. Granite also possesses immense physical endurance. At his peak, he can exert himself for about 24 hours before the build up of fatigue toxins in his blood begins to affect him.

The rock-like composition of the Granite's body renders him highly resistant to physical injury. Granite's body can resist extremely powerful impact forces, such as the force of the Statesman's punches. He can also withstand exposure to high levels of explosives, such as being struck full with bazooka shells, without sustaining injury. His body can also withstand extreme temperatures ranging from -75 degrees to 800 degrees Fahrenheit for up to one hour before exposure or heat prostration occurs.


Trivia

Granite is my Virtue version of The Thing


Download

You can add Granite for your own AE missions by copy and pasting the information found in the Critter Info Box into a plain text file from either WordPad (for PCs) or TextEdit (for Mac). Name the file and change the extension to .critter. Critter files are nothing more than plain text files with .critter as its file extension, so you can also edit other critter files this way too.

Next, add the file to your Custom Critter folder in the CoH section of your hard drive. For PCs the folder is typically c drive > Program Files > coh > Custom Critter. For a Mac, you right click on the CoH program, typically found in the Applications folder, and chose Show Package Contents. You then navigate Contents > Resources > transgaming > c_drive > coh > Custom_Critter


Critter Info box

{ Name Granite VillainGroup Villains PrimaryPower Mission_Maker_Attacks.Super_Strength SelectedPowers -71 SecondaryPower Mission_Maker_Secondary.Earth_Control Difficulty2 Custom SelectedPowers2 99 TravelPower None Designation EliteBoss Costume { CostumeFilePrefix male BoneScale 1 ShoulderScale 0.4934 ChestScale 1 WaistScale 1 HipScale 1 LegScale -0.04725 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 64, 149, 191 NumParts 27 CostumePart "" { Geometry Armored Texture1 Stone_01 Texture2 None DisplayName P3237373182 RegionName "Lower Body" BodySetName Armored Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Geometry Armored Texture1 Stone_01 Texture2 None DisplayName P566009771 RegionName "Upper Body" BodySetName Armored Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 !V_Face_Stone_01 Texture2 None DisplayName P687117166 RegionName Head BodySetName MaskW/Hair Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Geometry Armored Texture1 Stone_01 Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Armored Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Geometry Big Texture1 Stone_01 Texture2 None DisplayName P2104750136 RegionName "Lower Body" BodySetName Armored Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Armored Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2681220175 RegionName Head BodySetName MaskW/Hair Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName MaskW/Hair Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Armored Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Armored Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName MaskW/Hair Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx Auras/Male/RockyCrumble/RockyBodyHeavy.fx Geometry None Texture1 None Texture2 None DisplayName P3636920680 RegionName Special BodySetName RockyCrumble Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName MaskW/Hair Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 85, 56, 0 Color2 171, 171, 171 Color3 85, 56, 0 Color4 171, 171, 171 }


CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 }


CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 }


CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 }


}


}


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