Stewart Ackard

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WIKIAckard1.jpg
Secret Agent Man
Stewart Ackard
Player: IanTheM1
Origin: Technology
Archetype: Mastermind
Threat Level: Threat Level XX
Personal Data
Real Name: Stewart Caesar Ackard
Known Aliases: Mender Caesar
Species: Human
Age: Unknown
Height: Unknown
Weight: Unknown
Eye Color: Hazel
Hair Color: Greying Black
Biographical Data
Nationality: Unknown
Occupation: N/A
Place of Birth: Unknown
Base of Operations: Unknown
Marital Status: Widower
Known Relatives: Julia (Wife, deceased), Gloria (Daughter, deceased)
Known Powers
Psychic Disguise
Known Abilities
Secret Agent Training
Equipment
Assorted gadgets
No additional information available.



Stewart Ackard is a Threat Level XX Robotics / Traps Mastermind, of the Technology origin. He is a former member of the Godby Organization. Stewart Ackard was created and is played by IanTheM1.

Stewart Ackard is a strange, shadowy man who formerly worked for the Godby Organization. He's an A-rank secret agent and an expert at infiltration. He is a man tortured by his past, and the loss of his wife and daughter.


Contents

Origin

Not much is known of Stewart Ackard's history. The only certainties are his involvement with the Godby Organization in Europe, as well as his late wife Julia and his deceased daughter, Gloria.

Ackard had been a loyal Godby agent for at least fifty years. He had done his duties with unparalleled professionalism. His high level of skill quickly earned him the position of Head Agent, but not all was well with Ackard.

Julia was an agent much like her husband. However, she was sent on a mission and never came back, killed in action, the report stated. The full details were never declassified.

And then, not long after, during her continued testing for the CPIA Project, Gloria was killed by overzealous researchers.

Ackard was crushed, but remained stoic. All he had left was his duties as a Head Agent, and even then he began to question his actions, past and present. Embittered, he came to the conclusion that he must repent for what he had done, in memory of his family.

In secret, he built a sanctuary, far away from the sterile attitudes and prying eyes of Godby. He planned to disrupt the operations of the CPIA Project. By chance, she had escaped, giving him the opportunity to help her. But of course, he had also been assigned to track her down.


Powers, Abilities, and Quirks

Psychic Disguise

A latent psychic ability, and his only one at that, Ackard can blur his face in the minds of others. His level of control is powerful enough that he can simply vanish in a crowd. This leads to a sense of deja vu when seeing him, a feeling that you know him, but can't place it.

This skill made him invaluable to Godby's covert operations, though he rarely used it when dealing with trustworthy allies.

Slow Aging

It's unknown how old Ackard is. Despite looking only about 45 years old, he's worked for the Godby Organization for at least 50. In Upgrade his new identity of Mender Caesar is incredibly aged, but even then his true age is still unknown.

Secret Agent Training and Gadgets

A secret agent for at least 50 years, Stewart Ackard is a master at stealth and the occasional martial arts move.

Ackard also crafts his own gadgets, some of them ingenious and others remarkably simple. All of them are nonlethal.

Aversion to Guns

Ackard has never used a gun, at least after the loss of his family. He also has an aversion to poison/drug-based gasses and tasers. Instead he keeps to his gadgets and martial arts skills.


Storylines

Stewart Ackard played an important role in the early stories concerning Assembled Girl, acting as the then-only hand of Godby, slowly revealing the group's presence. He has never had a storyline of his own, though the trilogy of Obsolescence and Obliteration, Divegence and Destinies, and Superiors and Suspicions was intended to focus on him, before sending him off.

All of these storylines can be found at the Assembled Girl Archive.

Innocence Lost

Ackard first appeared at the tail end of Innocence Lost, posing as Dr. Poloro's assistant. He implanted a black box into the Assembled Girl, one that would collect data about her systems, which would later be retrieved by Agent Muhnley. However, he rigged it with a trigger that would alert him to any change in its condition.

At the end of the encounter, he impaled a business card to a tree with a dagger. It simply read "Good day, from the Godby Organization."

One Heck of A Cold

In a non-canon non-appearance, Ackard was contacted by Tina Colossus via telephone, and was asked if Sarah's state was Godby-induced. Ackard stressed that it wasn't, going as far as to charter a plane running a banner emphatically stating it wasn't Godby.

Of Masks and Minds

After being sent into a comatose state once ejected from Assembled Girl's mind, Vanessa DeVore is kidnapped from the hospital by Stewart Ackard, in order to be researched. Another dagger and business card were jabbed into the wall.

Lie Down on the Couch

Ackard warns Agent Muhnley not to try and subdue the Assembled Girl, but is ignored. After Muhnley captures her, he once again threatens his fellow agent, but is violently repelled. Ultimately, he contacts Tina Colossus and the rest of the Paragon Youth Corps, informing them of Muhnley's location.

Obsolescence and Obliteration

Like Muhnley before, Ackard learns of Samantha Byers's mission to attack Assembled Girl, and warns her to stay away. Also much like Muhnley, Samantha makes it quite clear she won't be convinced by Ackard to go against her orders. She pays for her hubris after she's nearly killed by Assembled Girl in a fit of rage, and Ackard watches her be wheeled to a Godby ER.

Divergence and Destinies

In 2015 AD, Ackard shot a near-fatal laser beam that forced Mark Noves to be wheelchair bound for the rest of his life. Unlike our dimension's Ackard, he never strayed from his Godby loyalties. However, he is plagued by nightmares every night, and eventually lets Assembled Girl escape back to her own dimension, simply because it feels like it's the right thing to do.

Superiors and Suspicions

Ackard is captured and questioned by his superiors for his actions concerning the Assembled Girl, but escapes, officially ending his employment with the Godby Organization. He is then caught between Godby's attempts to find him and a new operation begun by the Malta Group, a bid to take over Godby as well as take Assembled Girl for themselves!

After having little luck in finding aid from his old intelligence allies, Ackard strikes Malta directly, stealing all of their data on Godby and helping to free Assembled Girl from their clutches. All the while, an impostor hired by Godby is posing as him, trying to track him down.

Eventually, with his old friends and the Paragon Youth Corps, he helps demolish Malta's final desperate act in activating a Kronos Class Titan to attack Paragon City.

His final appearances are during the epilogue of the story. He "introduces" Assembled Girl to his wife and daughter and gives her a disc containing data that should hopefully help her track down her parents and past. He covertly plants a message on Samantha Byers' blog, urging her to defect. And finally, he delivers a package containing the remaining stolen data to the Enquirer.

Upgrade: Dangerous Developments

Ackard doesn't formally appear in the written elements, but instead in-game as Mender Caesar. He sends the Paragon Youth Corps back in time in order to ensure Assembled Girl escapes from Godby, allowing her to become the heroine she is today.




Jack Damuro

WIKIJackDamuro.jpg
Secret Agent Man
Jack Damuro
Player: IanTheM1
Origin: Technology
Archetype: Mastermind
Threat Level: Threat Level 36
Personal Data
Real Name: Jack Damuro
Known Aliases: N/A
Species: Human
Age: 34
Height: Unknown
Weight: Unknown
Eye Color: Brown
Hair Color: Black
Biographical Data
Nationality: Texan
Occupation: Godby Agent
Place of Birth: Texas
Base of Operations: Unknown
Marital Status: Single
Known Relatives: Unknown
Known Powers
None
Known Abilities
Secret Agent Training
Equipment
Dual Tactical Pistols, Laser Rifle, Various Gadgets
No additional information available.


Jack Damuro is a Threat Level 36 Robotics / Traps Mastermind, of the Technology origin. He is a member of the Godby Organization. Jack Damuro was created and is played by IanTheM1.

Jack Damuro is a relative newcomer to the shadowy world of spies and espionage. Originally working for the Malta Group, he led an operation to secure one of Godby's greatest assets, only to defect the Organization, taking Malta's secrets with him.


Origin

Very much like his predecessor, little is known of Jack Damuro. His record begins in the Malta Group and ends in the Godby Organization. Other than birthplace of Texas, there are currently no leads concerning his personal history.


Powers, Abilities, and Quirks

Robotics

Jack Damuro commands a squad of custom-built robots. Three laser infantry drones, two support-class scouts, and one massive assault bot collective make up what he calls his "posse".

Traps

Though rarely used in high-profile assingments, Jack Damuro employs the use of many traps, usually to ensure victory over his targets. Poison gas capsules, acid mortars, anti-personnel trip mines, decoy seeker drones, as well as a potent force field generator are all part of his arsenal.

Marksman

Jack Damuro loves his guns. He usually carries his high-capacity laser rifle with him on missions, but also keeps his pair of dual tactical pistols, souvenirs from his days as a Malta Gunslinger, with him at all times.

Texan

A point of pride, Jack Damuro is a good ole Texan cowboy. His accent is thick, and his manner polite. Make fun of him at your own risk.


Storylines

Ever since his first appearance in Superiors and Suspicions, Jack Damuro has been strong supporting character in the Assembled Girl saga.

All of his activites can be found at the Assembled Girl Archive.

Superiors and Suspicions

Jack Damuro started as a simple stand-in for an in-game NPC, but after giving Paragon Youth Corps plenty of trouble, he shockingly defected from Malta and joined the Godby Organization, replacing Stewart Ackard as Head Agent.

Upgrade: Dangerous Developments

Jack Damuro is tasked with transporting Samantha Byers to the Whitecrest Academy. After an encounter with the miserly Issac Reynor, he is given a new assignment: travel to the Hardshell Plastics warehouse in Galaxy City and capture the Assembled Girl. However, his work is cut out for him as the Assembled Girl's combat programming fully activates, leading to the almost total destruction of his posse and nearly the loss of his life.

Masterpiece Manifest

Jack continues his pursuit of the Assembled Girl, this time coming better prepared and easily capturing her with the aid of a special remote control. He takes her back to Whitecrest and puts her in the hands of Issac Reynor. Ordered by Godby, he remains at the facility to guard it from intrusion, but is ultimately overwhelmed by the Enquirer. He is left unconscious for the remainder of the story.


Creator Notes and Trivia


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