Liria's Vengeance

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Liria's Vengeance is one of my earlier characters in CoH. One of the things I enjoyed about City of Heroes was learning about the setting and the groups that inhabit it. Liria came about as I was trying to make a Dark Melee/Willpower brute. I didn't have a character in mind and was stymied at what look to go for, until I had the wild hair of trying to make the character look like a statue.


Lirias Vengeance.jpg
What do you mean it's cold out here?
Liria's Vengeance
Player: Terhial:@Terhial
Origin: Magic
Archetype: Brute
Security Level: 46
Personal Data
Real Name: Liria, Last name unknown
Known Aliases: None
Species: Ghost/Possessing spirit
Age: '
Height: 7'
Weight: 473 lbs
Eye Color: '
Hair Color: white
Biographical Data
Nationality: Rogue Isles or U.S. Citizen
Occupation: Destined One
Place of Birth: Confidential
Base of Operations: Confidential
Marital Status: Single
Known Relatives: Confidential
Known Powers
Dark Energy Manipulation, Supernatural Control of Possessed Object
Known Abilities
Brutish Fighting Style, Extreme Resilience
Equipment
Confidential
No additional information available.



Contents

Personality

Liria is a being of frustrated desires. She's a Spirit of Vengeance that needs to destroy the Circle of Thorns. This should be most of her nature, but she seems to be capable of focusing on other things. Competing with her base nature is a desire to be flesh and blood again.

She is actually somewhat embarrassed at being stuck in a Statue and tries to hide the most obvious details that would single her out as an animate piece of masonry.

She is aggressive in maintaining her facade, but is still human enough to want to interact with people. Outside of triggering her base drives she seems like a fairly normal, if oddly focused, young woman.

Powers

Liria's powers are derived from a presumed natural magical powers combined with the dark powers of the Circle of Thorns possession ritual and bound up in her ghost like existence. While these are powerful magical abilities, her interest in mastering any varied or subtle aspects of her powers is fairly non-existent and her utilization of her powers is on a fairly instinctual level.

Dark Melee

This is the dark energies of the Circle of Thorns ritual that are bound up with Liria's existance and becomes manifest both with she is attempting to fight or kill something and when the form she is possessing is injured.

In combat, the energy can be seen cloying about her person and shrouding her limbs when she strikes with them.

Willpower/Possession

Liria is a spirit of Vengeance, but a good part of her abilities derives from a combination of what she is and an unusual level of willpower. When she possesses physically reliant inanimate objects, they continually try to revert to the state they were in when initially inhabited them. They will restore all but gross damage, such as the loss of a limb or shattering.

Thing like chips, or holes created in her temporary body will magical fill in and become whole again.

She is stymied in her attempts to possess a mortal being. While her abilities restore inanimate objects, it appears that her dark energies also work to eat away at them. Resilient materials appear weather her energies far better and are restored fast enough as to keep them functional indefinitely, but mortal beings succumb to the destructive magics much faster, being eaten away in a matter of a week or two.

Liria's nature of existence makes it hard to acknowledge that what she desires should be mitigated in the face of harming living beings, but she does not routinely posses living creatures because it is ultimately a highly frustrating and painful experience.

Abilities

Liria's memories from her old life are vague and disjointed. Much of it shed in the trauma of the events that made her what she is. As such, she seems to lack many useful skills that one would need to live in the modern world.

Weaknesses and Limitations

Liria has few true weaknesses. While a spirit, her will is quite formidable and makes her highly resistant to all but the strongest of magics that would control something like here and even is successful such magics are sorely tested by her.

Physically, she can only possess already strong materials and they become tougher and regenerative. The physical destruction of her current body is traumatic, but ultimately irrelevant to her continued existence.

In most cases, destroying her body will cause her to become disoriented and drift away from the traumatic even until she gather her wits and possess a new form. This is fairly effective in most circumstances. Although when fighting the Circle of Thorns, she is capable of maintaing focus past the destruction of her body and will often possess either one of the CoT themselves, or some nearby object and continue to destroy them.


History

The Past

Liria's history is defined by her sacrifice by the Circle of Thorns and starts from there. Of the missing person cases in the Rogue Isles and Paragon City, it's unclear if she is one of these cases or from somewhere else.

Her recollection of her life before the sacrifice is disjointed and unclear. If she talks about her past, it's typically just little unconnected snippets.


The Present

Liria has made a name for herself in the Rogue Isles. While she is known for destroying the Circle of Thorns whenever she comes across them, petty self interest and her supernatural nature have caused other problems.

In order to maintain any facade of a normal life, she tends to acquire her funds through short term and violent means. She has no interest in hurting innocent people, but her sense of right and wrong is fairly diminished and her self interest rules. She doesn't tend to rob banks and the like, but she's not above rummaging through safes or stashes of valuables that she comes across and taking what she wants.

As to other organizations, she has been the target of some magical interests since people have become aware of her. Often these are in the form of the group trying to put her to rest or banish her malevolent spirit, pretty much guaranteeing a violent outcome.


This article about a character is a stub -- a small, but growing, work in progress. If you're the creator of this character, why not consider expanding it?

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