Minor Victory

From Unofficial Handbook of the Virtue Universe

Jump to: navigation, search
Minor-Victory.png
Minor Victory
Player: @FightingCanadian
Origin: Science
Archetype: Tanker
Security Level: 50+1
Personal Data
Real Name: Steven Kohl
Known Aliases: Minor Victory
Species: Human / Incarnate
Age: 17
Height: 5'8"
Weight: 156 lbs
Eye Color: Blue
Hair Color: Black
Biographical Data
Nationality: American
Occupation: Hero
Place of Birth: Crey Labs, Paragon City
Base of Operations: Paragon City
Marital Status: Unmarried
Known Relatives: Stefan Richter (Lord Recluse), Marcus Cole (Statesman)
Known Powers
Superhuman Strength, Durability, Endurance, Flight, Enhanced Speed, Energy Manipulation, Enhanced Hearing, Enhanced Vision
Known Abilities
Boxing, Close Quarters Combat, Aerial Acrobatics
Equipment
Impervium Weave Jacket, Impervium Weave Hero Suit, Impervium Weave Gloves and Boots
"I am not the past they stitched into my veins. I am the future I choose with my own hands."



MV-LOVO-Transparent.png


Contents

History

Minor Victory, also known as Steven Kohl, was a Crey Clone Creation designed to replace Statesman after the heroes death.



THE REPLACEMENT PROJECT In the ashes of Statesman’s death, Crey Industries saw not loss, but opportunity. They hungered for more than corporate power — they wanted to dominate the very symbol of heroism. In secret chambers of steel and shadow, Crey launched The Replacement Project. Agents scoured battlefields and morgues until they found what they needed: strands of Statesman’s DNA. But Crey didn’t want just a copy. They wanted balance — order and chaos fused. So, alongside Statesman’s genetic code, they grafted the DNA of his eternal nemesis, Lord Recluse. Out of that unholy marriage of heroism and villainy, Crey sought to sculpt their perfect weapon… their perfect puppet. The result was Steven Kohl, a child born in a containment tank, engineered to be a legend, yet destined to be shackled by control.



DIFFERENCES OF OPINION The man assigned to oversee Steven’s “upbringing” was Dr. John Paul. A brilliant Crey scientist, but one with a conscience buried beneath years of corporate obedience. John Paul saw in Steven not a weapon, but a child — an innocent who never asked for this existence. Crey demanded subliminal indoctrination. John Paul delivered lessons instead. He “jammed” the brainwashing with counter-programming, replacing orders with stories, commands with questions. He taught Steven how to walk, how to write, how to think — not as Crey’s puppet, but as a boy learning to be human. Birthdays were celebrated in secret. Holidays were marked with contraband gifts. Slowly, John Paul became less of a handler and more of a father. But he knew the clock was ticking. On Steven’s 17th birthday, Crey planned to unveil their new champion to the world — a corporate god in a borrowed mask. John Paul knew that before that night came, he would have to set his “son” free.



AN END TO IT ALL

Six months before the reveal, John Paul reached out quietly to the Dawn Patrol, asking for guidance. They could not intervene directly, but they pointed him toward a safe haven: a hidden academy for super-powered youth, where Steven could learn to control his gifts without fear of exploitation. On the eve of the unveiling, John Paul told Steven the truth — of his creation, of Crey’s plans, and of the dangerous legacy coded into his very DNA. Dressed in nothing more than jeans and a t-shirt, Steven walked beside John Paul as they slipped out of the lab into the storm-soaked night. But freedom demanded blood. A guard recognized Steven, alarms screamed, and Crey’s agents opened fire. Bullets tore through the rain. One ricocheted from Steven’s chest into John Paul’s heart. Collapsing in a pool of rain and blood, John Paul pulled Steven close with his final breath: 'Go… find…' And then he was gone. Shaken and heartbroken, Steven escaped into the darkness with only a manila envelope — instructions, money, a photograph of father and son, and a USB drive with John Paul’s voice preserved in digital memory.



A NEW DAWN

Steven reached a small apartment gifted to him by John by nightfall, drenched and shattered, a place where he could be alone with his grief and questions. At first, he wanted nothing more than to disappear. To not be a hero. His days were spent in silence, his nights haunted by John Paul’s death and Crey’s shadow. But fate doesn’t wait for the willing. On a walk along Independence Port, Steven heard screams — a school bus dragged toward the ocean’s depths by Lusca, the monstrous kraken. Instinct overtook grief. He tore the bus free, saving dozens of children, diving into the abyss to rescue one boy from the beast’s tentacles. When he rose from the black waters, news cameras burned his image into the world. And waiting for him in his apartment that night was a package — the last gift from John Paul. Inside: a jacket woven with impervium threads, gloves, boots, and a uniform designed in secret. A letter, handwritten and folded with trembling care: 'My Dear Steven, if you are reading this, I am no longer with you in person. You are not a replacement. You are yourself. A minor victory of mine after years of defeat inside Crey’s walls. Take this gift. Walk your own path. And may your victories one day grow far greater than mine.' From those words, Steven took his name. From that night forward, Minor Victory was born.


Supergroup

Unafiliated

Personality

Steven is a contradiction made flesh: the DNA of two enemies, the heart of a child, the scars of a lab creation, and the hope of a father’s sacrifice. He wrestles with doubt, burdened by questions of identity — but each life he saves pulls him further away from being Crey’s clone and closer to being his own man.


Powers & Abilities

Superhuman Strength: Fusion of Statesman’s might and Recluse’s aggression.

Invulnerability: Dense cellular structure repels bullets, blades, and explosions.

Flight: Graceful, storm-fast aerial mobility.

Enhanced Endurance: Can fight, run, or resist toxins far longer than humans.

Energy Manipulation: The faint, unstable echo of Crey’s tampering, harnessed as bursts of force.

Enhanced Senses: Hearing and vision far beyond human thresholds.

This article about a character is a stub -- a small, but growing, work in progress. If you're the creator of this character, why not consider expanding it?

Personal tools
Namespaces
Variants
Actions
Navigation
Features
Toolbox
Advertising

Interested in advertising?