Shinra Motorhead

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Gentlemen, we can rebuild him. We have the technology.
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Friendly greetings! This is my very first time on trying to put my mind, body, and soul into a character not in Freedom. I've spent a whole lot of time on blasters and stalkers, my two most loved characters being Soma EG (Assault Rifle/Devices) and Salazar Graaf (Electrical Melee/Electrical Armor), and I've finally decided to think up of a character for Virtue since trying to make a decent storyline work on anywhere other than Virtue appears to be just wasted time. Shinra is very heavily based upon the two most tank-like characters in my mind, Potemkin and Iron Tager. I hope to further evolve my little mutant brain baby into something respectable one day, if I can ever move off of trial account hopping and get a real job.

[[Image:Confidentialimage.jpg|300px|]]
"For Science!"
Shinra Motorhead
Player: @Soma
Origin: Science
Archetype: Tanker
Security Level: 1
Personal Data
Real Name: Jeriko Mastiff Molotov
Known Aliases: Motorhead, Shinra, The Red Death Machine
Species: Human(?)
Age: 63(?)
Height: 8'
Weight: Roughly 650kg
Eye Color: Brown
Hair Color: Black with streaks of gray
Biographical Data
Nationality: Russian
Occupation: Part time Hero, part time Day Trader
Place of Birth: Born in Moscow, Reborn in Kings Row
Base of Operations: Moscow, Russia
Marital Status: Dating
Known Relatives: Tasha Molotov(Mother), Karl Molotov(Father)
Known Powers
Shield Defense, Electrical Melee
Known Abilities
None
Equipment
The KTA9900 Model "Buttmaster" Crime Fighting Adamantium Gloves, MOTORHEAD "Ultranuclear" Core, Incredistrength 5000 Robotic Arm Appendages



Contents

Affiliations

Titania Genesic (Mechanic/Something more?) Soma EG (Friend) Salazar Graaf (Friend) Supergroup: None at the moment

Personality

A pretty easy going guy, often likes to avoid direct confrontation whenever necessary. He's rarely ever angered by anything, something that often instills anger in others. He's very highly overprotective of his mechanic though, and often does whatever he can to see to her safety. Despite his gigantic frame, he often likes to do small, quiet things such as painting and writing short stories. although his incredible strength and astounding weight often makes such easy tasks quite the mountain to climb. In an attempt to be funny likes to take on a comical Russian accent, but he can speak perfect English without even a hint of an accent whenever he wanted to.

Character History

Early Childhood:

Originally born in Moscow, Russia, Jeriko was a small boy with a small frame and normal skin. In fact, he was a very normal child, even during the days of Soviet Russia. Throughout his early childhood, Jeriko was a very inquisitive boy, very interested in the way that things worked or why. He never really believed in Religion as the most logical choice for every and anything working, and so he turned to science to assist him in learning, and learned he did.

The Creation of "The Red Murder Machine":

From tinkering with clocks to tinkering with hulking, moving embodiments of destruction encased in steel, Jeriko was interested in creating bigger, faster, and stronger robots. The world of robotics filled his life, and his talents were very quickly recognized by his government. Tasked with creating larger, better robots, Jeriko couldn't be happier, completely unaware that his creations were killing people one after the other, after the other, after the other. He was simply promised a job, and he was simply filling out the wishes of his employer. One day, he learned of what his creations were doing, overcome with guilt he had gone back to his private laboratory, away from prying eyes, and pushed his experiments onto himself. Using highly advanced and highly experimental technologies upon himself, he quintupled his muscle mass, creating a sort of reddish hulk affect. Using his new found power, he fought off and destroyed each and every one of his creations, an event that had completely wrecked his arms. He then fled his country, carrying as much of his scientific equipment and research with him, and somehow made it to the United States where he found the nearest, safest looking abandoned office building, hid to the lowest floor and fell into a deep slumber, completely unaware of the notorious title given onto him by the Russian Government.

Redemption:

During his many years in a sort of "hyper slumber", one of which somehow didn't age his body, a young homeless girl had found his body. This young girl, whom of which was a mere ten years old, was fascinated by the large, red giant who slumbered beneath the abandoned building. With the assistance of the small bits of scientific equipment and research scattered around the basement of the office building, the young girl quickly learned everything she needed to know to repair his body, and in no time Jeriko's arms were replaced with thick, metallic ones forged from the parts of fallen mechanical villains that lay around the random heaps of metal scattered around Kings Row. It was the activation of this equipment that had alerted the Russian Government to his whereabouts. Using state-of-the-art tracking devices, they had sent out some of their agents to take him out, although due to laziness on the part of a certain squad Russian Commandos, the request was relayed to the infamous Salazar Graaf, a killer for hire who worked in the Rogue Isles. Smuggled in by his heroic friend, Soma EG, the two of them decided to work on the job together since "The Red Murder Machine" sounded like a pretty bad threat to humanity anyway. During their raid of the office building, the young girl, age sixteen, panicked and begged the sleeping giant to awaken. The young girl's cries had awakened The Red Murder Machine from his forty-something year slumber. The sight of Soma EG and Salazar Graaf, two very mechanical looking men, one of which wore the colors of red and black, spurred Jeriko to believe that The United States had been conquered by the Russian's Communist Regime and that his own creations, modified and improved, had come to kill him. Though weakened, Jeriko fought Soma and Salazar valiantly, losing his arms once again during the battle. It was the pleading of the young girl that put an end to the fight, shielding the wounded Jeriko. After Soma and Salazar discussed the situation with each other a bit more, they had come to the conclusion that Jeriko wasn't worth killing, but a bit more worth helping. Assisting him in obtaining some spare metal parts and repairing his arms, they left with a thousand apologies. It was then on that the young girl decided to become Jeriko's mechanic and Jeriko decided to become the young girl's caretaker, although their relationship at times felt a little bit more than that...

Shinra Today:

Taking on the name of Shinra, given to him by his rather hyper yet shy mechanic, Shinra roams the streets of Kings Row, exploring the wonders that modern technology has had with the world. After taking two years to soak up as much information as he could, and after going through a terrible incident where his little mechanic was kidnapped by Russian assassins hellbent on taking Shinra down, Shinra has decided to take it upon himself to learn the ways of a hero. His arms had been sacrificed about three times in his life time, he would not lose them again. Today he explores the area of Paragon City known as "Atlas Park" under a "Temporary Hero" license. He hopes that his two weeks of temporary heroism would allow him to gain the trust needed to obtain a title of "Hero", and perhaps a Security Level over fourteen.

Powers

Shield Defense: Utilizing the powers within his KTA9900 Butt Kicking Gloves, he is able to manipulate electricity into a small, circular shield, one of which generates a powerful green electricity which is able to go as far as to deflect any sort of attack, no matter how powerful. Nothing could ever damage or penetrate the shield's defense, but the difference between Shinra himself leaving a battle unscathed lies within Shinra's reaction time and technique.

Electrical Melee: Utilizing the powers within his KTA9900 Butt Kicking Gloves, Shinra is able to supercharge his fists with powerful currents of electricity, something which many villains and creatures cannot easily resist. Coupled with Shinra's amazing strength, he can crush the common thug with little to no effort. Sadly, his power takes quite a lot of energy and he's been worried about losing his arms again these days so he often focuses on utilizing his Shield Defense for the best of the team for now.

Equipment

MOTORHEAD "Ultranuclear" Core: Not exactly "Ultra" or "Nuclear" at the moment, the MOTORHEAD core is an experimental advanced energy supply unit implanted within both of Shinra's arms that allows him to use the strange, green electricity. How his mechanic was able to forge that strange piece of technology is beyond him, but whatever it is, it appears to grow stronger and stronger the more enemies that he defeats.

The KTA9900 "Buttmaster" Crime Fighting Adamantium Gloves: Not exactly "Adamantium" at the moment, the KTA9900 "Buttmaster", or "Kick Their A**" 9900, was designed by Shinra's devoted little mechanic, whom of which slaved over charts and data for several months to create. Powered by the MOTORHEAD "Ultranuclear" Core, it comes fully equiped with a shield, an extra hard, reinforced steel shell which promises years of durability, as well as a shield generator and other combat ready fixtures that allows the free use and manipulation of the powers of MOTORHEAD.

Incredistrength 5000 Robotic Arm Apendages: The new and improved arms that the KTA9900 attach to, Incredistrength replicates the strength that Shinra should have had he had been able to keep his original arms, although they are unable to grow in strength through training like normal arms do, they still remain nearly super human in strength and allows him to lift heavy objects with ease. They were designed specifically for the KTA9900 and MOTORHEAD which allows incredible amounts of control between the three powerful pieces of technology.

Current Stats

Power Grid
  Statistic
1 2 3 4 5 6 7
 
  Intelligence
                       
  Strength
               
  Speed
       
  Durability
                   
  Energy Projection
       
  Fighting Skill
               
 


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