Summon Shade

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The Summon Shade seemed to appear from thin air. No one knows his background, and none can guess his intentions. All that is known about him is that he seems to attack random places and leave with very little within his grasp.

Screenshot 2007-11-19-16-34-40.jpg
Summon Shade
Player: @Mad Mummy
Origin: Magic
Archetype: Mastermind
Threat Level: 50
Personal Data
Real Name: Unknown
Known Aliases: Summon Shade
Species: Human
Age: Unknown
Height: 6'9'
Weight: 204 lbs
Eye Color: Green
Hair Color: Gray-Black
Biographical Data
Nationality: Unknown
Occupation: Necromancer, Villain
Place of Birth: Unknown
Base of Operations: Unknown
Marital Status: N/A
Known Relatives: Unknown
Known Powers
Necromancy, Dark Miasma
Known Abilities
Dark Control
Equipment
Necromancy Ring
No additional information available.


Contents

History

The Summon Shade seems to possess no relatives and no information on his background up until the Paragon City Museum of Natural History robbery. The only information the Justice-Knights were able to retrieve is his alias’s name: the Summon Shade.

PCMoNH Robbery

The Summon Shade first appeared on the face of the planet with the robbery of the Museum of Natural History in Paragon City. Shade infiltrated the museum using dark magic, which was later observed to be emitted from a ring he possessed. The Summon Shade disabled the guards and proceeded to visit random exhibits, pocketing various artifacts. When he reached the Ancient Egypt exhibit, the Justice-Knights were there, waiting to apprehend the villain. Shade used his dark magic to resurrect all the mummies on exhibit and ordered them to kill the Knights. All but one refused to obey his orders, which then attacked the Summon Shade. Before Shade could destroy the mummy, Sin Stalker attacked Shade. The Summon Shade fended off the Knight and escaped within a dark portal.

The Injustice-Knights

Shortly after the Museum of Natural History incident, the Summon Shade was visited by the nefarious Madcap Mangler, who offered an elite position in the Injustice-Knights, the dark side of the Justice-Knights. The Summon Shade accepted the offer.

Powers

The Summon Shade primarily focuses his dark magic into necromancy.

Attributes
  Statistic
1 2 3 4 5 6 7 8 9 10
 
  Fortitude
                                       
  Stamina
                           
  Speed
               
  Melee
       
  Blasts
                                   
  Support
                   
  Control
                                       
 











22px-Necromancy CallZombieHorde.pngReanimate: The Summon Shade can reanimate any corpse using his dark magic and control it to attack his enemies.

22px-Necromancy DarkBlast.pngNecro-blast: The Summon Shade can concentrate his dark magic into a blast.

22px-Arachnos Patron PBAoEDrain.pngSoul Eater: The Summon Shade can suck the life from his victims to heal his wounds or make himself stronger.

22px-Arachnos Patron TargetedHold.pngSoul Binds: The Summon Shade can use his dark magic to constrict his victims with their own souls, leaving them helplessly paralyzed.

Equipment

The Summon Shade only possesses a ring which draws dark magic from the underworld.

Means of Travel

InherentWarshade ShadowStep.pngDark Portal: The Summon Shade can use his dark magic to create a portal, to which he can transport anywhere he chooses.

Weakness

No weaknesses have been reported for the Summon Shade, but he has been noticed to only attack under shadows or night.

Nemeses

The Summon Shade possesses two nemeses: the Mad Mummy and Desert Girl.

Mission Architect

Now available on City of Heroes Mission Architect Database:

Origin of the Mad Mummy; Arc ID: 17464; Faction: Heroes; Creator Global Name: @Mad Mummy; Difficulty Level: Medium; Suggested Team Size: 3+ Players; Estimated Time to Play: 1-1.5 Hours;

Synopsis: Help the Justice-Knights stop the Summon Shade from robbing the Paragon City Museum of Natural History and learn about the hero, the Mad Mummy!

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