Talk:Infinity Inc/Project Retirement Package

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Thank you for reading my stories on the VirtueVerse!

I am always interested in feedback: "Hey, I read this, and it was not a complete waste of my five minutes!" is actually reassuring on those days where I've been staring frustratedly at a blank screen. More detailed reactions, reviews, and constructive criticism on my storytelling technique will also help me understand what my target audience -- total strangers, mostly -- might enjoy in a story. Even specific areas of interest would be great!

So, please, if you have a few minutes and any thoughts at all on the linked story, consider clicking the "Add topic" button on the upper right and type away! --Jarissa 05:38, 31 January 2012 (CST)


The "Project Retirement Package" story probably takes place in mid-2011, if anyone is tracking continuity. The location is somewhere in central Africa, but none of the point-of-view characters has been permitted enough freedom of movement to narrow things down any. Transportation in and out usually involves sedating any Hybrids for much longer than the actual trip will take, and then shoving them into a shipping crate.

Connections for "Infinity Inc Project Retirement Package"

Relevant links:

All named personalities are associated with Infinity, Inc., mostly by being creations of said villain group.
The on-screen cast includes Fehral (hybridized into a leopard-human mix), who is likely to appear in most of my II-related stories as a viewpoint character or as someone present for most of the action; on villain side, she's my current primary Alt. Also on-screen in this story:
Alpha Hybrids Bolwerc (hybridized as a Scandinavian wolf), Canhi (hybridized as a lynx), Furtis (designed as a kind of fruit bat called a "Golden-mantled flying fox", and possessing a body type I cannot currently make in-game), five individuals based on Asiatic Wild Dogs also known as dholes, and Scusarzi (hybridized as a rope squirrel, and having metabolism problems)
Delta Hybrids Grigaere, Sutra-Dhara Anima, Kinba Kushi, Mordant Etch (whose power set cannot be easily represented in game, and so here's why Infinity Inc has never released this kind of villainous minion), and the Killing Dance
plus higher-status entities such as various full employees, and the head of the corporation, Simon Arkangel.
The command system programmed into all of the Hybrids is used by Arkangel, Grigaere, and Sutra-Dhara.
Mixed in with Hybrid Alpha dialogue is a gesture code taught to the Alphas (whose speech ability is physically reduced during their "creation" by surgical redesign of body parts) and expanded by them to cover content beyond the minimum requirements of "do this" and "report results". The Alphas' ability to speak their original native language varies by the individual design, which in turn is partially based on what functions the Alpha in question would be expected to perform. Scouts are a lot more likely to make complex sound combinations, which probably means that they look more humanoid and have fewer physical modifications to lungs, larynx, general throat area, and mouth. Combat models don't need that much flexibility. Furthermore, a lot of the brainwashing performed on each Hybrid Alpha to make them both controllable and inventive -- incompatible goals, but II doesn't believe it -- blocks the victim's ability to think along certain lines. (see note) Effective intelligence is often reduced by design or by trauma.

(Note: This programming can be defeated, or worked around. The Corporation does not have any clue how frail their control of the monsters they create really is. The designers and behaviorists think any problematic behavior results from a flaw in code implementation, not a flaw in the entire system.)

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