ERA
From Unofficial Handbook of the Virtue Universe
STORY
The House of Swords
LED BY
Slaphappy
PREMISE
The Swords are a Chaotic lot. Slaphappy doesn't so much lead them as merely light the way for the devouring mass of crazies to descend upon Paragon and destroy everything the heroes hold dear. The Swords pimary concern is to cause suffering and sow dissent. Their actions keep the heroes on the back foot and stop them from being able to devote their energy to discovering what ERA is really up to.
WHO WOULD JOIN THEM?
If your character enjoys mayhem, bloodshed, fighting, indiscriminate violence or even just malicious mischief, you will most likely be assigned to the Swords. Insane characters and those who do not do well with rules and structure will be most at home here.
MEMBERS
The House of Pentacles
LED BY
Baron Blitzman
PREMISE
Baron Blitzman leads the House of Pentacles. An operation such as ERA takes enormous resources to work, and requires a great deal of planning and prepartion. Blitzman is a criminal mastermind, experienced and well connected. As such he oversees the many nefarious operations by which ERA receives their funds and distributes them. ERA have their claws in everything from bank robberies to heists to legitmate if questionable businessess.
WHO WOULD JOIN THEM?
Characters who might be better described as career criminals and rogues best fit this House. If your character schemes to generate money, run criminal empires or steal valuable items, then this may be the best place for you.
MEMBERS
The House of Chalices
LED BY
Uppercut
PREMISE
The House of Chalices represents the internal strength and loyalty of agents of ERA. They police ERA from within, weeding out traitors, weakness, and spies. They are feared, but respected, because everyone needs them to feel secure. Kain is said to personally vet each member of the Chalices to ensure there is no corruption.
WHO WOULD JOIN THEM?
Characters who are level-headed, loyal, fair, but evil. Those who may devote themselves to the goals of ERA above and beyond their own needs. They might be a fanatic, or they may come from a military or martial background where self-discipline is valued.
MEMBERS
The House of Wands
LED BY
King Brain
PREMISE
King Brain presides over the House of Wands. The Wands are the agents who work with the Trace most closely. They travel the world to areas where significant pieces of time need to be removed, and sometimes even enter the time-stream to alter the past itself.
WHO WOULD JOIN THEM?
The Wands tend to attact more specialized agents. People who may operate in small teams or on their own, and normally the more "high-power" villains rather than street thugs or lunatics. If your character would more likely be trying to conquer America or Kill Statesman single handed you may be picked for the Wands.
MEMBERS