From Unofficial Handbook of the Virtue Universe
The Skunk is a NPC character found in AE missions. He is used as a henchman and for background stories. A rank and file villain, he is free to be used in other AE missions, info given below on his stats, and his history expanded.
Not much is know of the origin of The Skunk. It is unsure of his stench it produced by a technological means or through some kind of mutation. Given that he does not seem to carry any tanks of liquid needed to create the chemical compound in his odor, it is believed he is either a mutant or a metahuman.
While encountered in a variety of small time crimes, such as bank robberies, the Skunk's major highlights started when he joined The Union of Dire Ambition. Through a "Villain Enrollment Program", the Union assigned the Skunk to work for the Entropy Legion. It is believed that this Enrollment Program is a temporary situation, used to asses the villain and determine a more long term strategy for them later.
The Skunk was assigned by Entropy Legion to work for The Traveler and his schemes, which was also backed by the Union of Dire Ambition. The Skunk was to act as an operative to a squad of Union troopers, for a task that was unknown at the time. Sadly, before the Skunk and his troopers were able to act on their mission, they were engaged by Hyperion Force while they ate lunch at "The Club with No Name", a local Paragon City hangout for villains. Hyperion Force defeated The Skunk, as well as many other costumed villains that were in the Club at the time, and had him reveal what he knew about The Traveler and his schemes.
The Skunk is currently in The Zig, serving time. What his status is in the Union is unclear, as he reveled The Traveler's plans, which could be a violation of Union by-laws.
The Skunk suffers from major inferiority complex. He wanted powers so that he can be admired and accepted, but now has powers that repulse others and keeps him isolated. He knows his powers are not fancy, or even desirable, as so many other heroes and villains have, and hates that he is a walking stink-bomb. Because of his loathing of his own powers, he tends not to use the effectively. He usually just hammers at foes with wave after wave of noxious odor in order to drive them away. If he was ever to look past his self-hatred, and utilize tactics that take advantage of the prevailing stench, he could become a very devastating opponent.
The most notorious feature of The Skunk is his noxious scent, which can be use as a defensive and offensive weapon. The smell mixture of sulfur-containing chemicals (methyl and butyl thiols (mercaptans)), which have a highly offensive oder, can be described as a combination of the odors of rotten eggs, garlic and burnt rubber.
The Skunk typically employs his stench into a billowing cloud, that then acts as a defensive barrier as well as an offensive weapon. The Skunk is then able, through unknown means, of sending out that stench cloud into a column in any desired direction. While possessing very little kinetic impact, the shear offensive quality of the stench has been known to knock large brutes to their knees.
The Skunk cloud is composed mainly of low molecular weight thiol compounds, namely (E)-2-butene-1-thiol, 3-methyl-1-butanethiol, and 2-quinolinemethanethiol, as well as acetate thioesters of each of these. These compounds are detectable at concentrations of about 1000 parts per billion.
The Skunk is a homage to Stinkor of the He-Man and Masters of the Universe. Stinkor, in my opinion, was a very under utilized character. Poor Stinkor.
You can add The Skunk for your own AE missions by copy and pasting the information found in the Critter Info Box into a plain text file from either WordPad (for PCs) or TextEdit (for Mac). Name the file and change the extension to .critter. Critter files are nothing more than plain text files with .critter as its file extension, so you can also edit other critter files this way too.
Next, add the file to your Custom Critter folder in the CoH section of your hard drive. For PCs the folder is typically c drive > Program Files > coh > Custom Critter. For a Mac, you right click on the CoH program, typically found in the Applications folder, and chose Show Package Contents. You then navigate Contents > Resources > transgaming > c_drive > coh > Custom_Critter
|Critter Info box|