Wild Time
From Unofficial Handbook of the Virtue Universe
| | |
| Wild Time by Tovio Rogers (from United Underworld group shot) | |
| Wild Time | |
| Player: RobotoHQ/Holygiant | |
| Origin: | Mutant |
|---|---|
| Archetype: | Dominator/Controller |
| Threat Level: | 9,000 (+1) |
| Personal Data | |
| Real Name: | Leonardo de Luca Rossini [1] |
| Known Aliases: | Confidential |
| Species: | Human...probably |
| Age: | 32 (born 10/30/1979) |
| Height: | 5'10-6'1 (No official height) |
| Weight: | ? |
| Eye Color: | ? |
| Hair Color: | Dyed green but naturally blond. |
| Biographical Data | |
| Nationality: | Italian |
| Occupation: | Villain! HAHAHAHAHAHAHA! |
| Place of Birth: | Sicily, Italy |
| Base of Operations: | Outpost Omega, Shadow Shard |
| Marital Status: | Single |
| Known Relatives: | Confidential |
| Known Powers | |
| Psionics, Time Manipulation and Gravity Control (which is incorporated into TM) | |
| Known Abilities | |
| Who wants to know? | |
| Equipment | |
| Things that burn things, vodka and butterfly knives. [2] | |
| ' | |
"Now, are y'sayin' that you're evil to the core, or that you're made of evil, or that evil is a philosophical path that you follow?"
"All of those. Times two."
-Wild Time on how evil he is.
I found Wild Time's name on the Virtue Name Watch on 7/21/2010 when someone released about 30 names. I spotted Wild Time and it was a big success. Snagged it right away and made a very interesting RP with people. Wild Time is certainly a very fun character to play. Originally, I was going to make a Marcone named 'Arrivederci' (Italian for goodbye) but the name was taken. I was just going to make him a trickster who was a time-traveler at the same time (there was a lot of time in that sentence), but then I remembered how I wanted to make a Marcone desperately and created him. He can commonly create some comic relief to the other characters because of how ridiculously evil he acts. He always wants to be evil!
Then, in mid-November, upon an invitation to the excellent villain group United Underworld, Wild-Time was created. I had been wanting to create a new Wild Time with time manipulation, but didn't want to get rid of the old, primarily because of his history (alongside an upcoming revamp of his powers.)
LEVEL 50 - 1/30/12
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Contents |
Appearance
Wild Time's normal appearance is far from normal. He would stand out in a crowd with his slicked-back green hair, a grinning green and red mask with a cigar poked into the slightly-opened zipper and a snazzy green double-breasted blazer with a red undershirt. However, unmasked and without his unusual, attention-seeking suit, you may note that he looks a lot smaller and scrawnier. Recently, as a change from his classic jacket, he's decided to wear a red vest with a green undershirt, with a small tie folded into the vest.
Powers
Note all of these powers may cost varying amounts energy.
"...or I will destroy your mind from the inside out."
Psionic Torture- Wild Time can effectively fire off pure psionic energy at an opponent, grasping on their mind and tapping into their synapses, ripping them in half and wringing them with psionic energy. This can result in trauma, loss of memory, 'insanity' and even death. It can also be a trigger of certain disorders: causing seizures in the epileptic and extreme anger (or euphoria) in the bipolar. His psychic ability is high frequency: if used correctly it can (albeit rarely) fry machinery.
"Ticktockticktockticktocktick..."
Object T. Manipulation[3]- Wild Time can push objects forward in time and backward in time at will. His greatest demonstration of this power is to take control of an automobile and turn it into scrap parts, or to literally stab himself in the back and then pull the blood back in. While the average object can be constructed and deconstructed at a rapid rate, living beings take much more time and energy to change; due to the amount of chemicals at work inside them. Robotics have a strange resistance to it as well, as if the circuitry or the amount of animation the being has simply shrugs it off.
"Hey guys, look what I found!"
Gravitational Control- Wild Time can push immense amounts of gravity on his opponents, hurl them into the air or lift objects and hurl them at his opponents. This is his widest range of powers for sure.
"Why live a hundred years all old n' wrinkly?"
Extended Lifespan[4]- Wild Time has a hundred years extended lifespan than the regular human, causing his lifespan to end naturally around 176 or greater, though his constant PCP use has shortened his lifespan more.
Holy crap! I just saw... me, really drunk. Huh.
Farsight- Wild Time can view a brief possible near future. He can only look forward a few minutes in his own eyes, allowing him to see what kind of enemies he'll face and therefore plan things out more tactfully. He's also able to call out when enemies will do what, should they take the original approach, and therefore allow them to dodge.
- Adaptability- Wild Time tends to change his fighting style based vastly upon his mood but sometimes upon tactics. He has a psychic and time oriented style, with heavy focus on the psychics, but a little gravity control thrown in. His original fighting style (when he had little control over his time power) involved a heavy use of his gravitational control power, with a more direct psionic approach, preferring to tear minds apart instead of dominate them.
- Mu Mastery- Wild Time payed a hefty sum of money to learn some of the ancient arts of Mu Mastery from an adept of the art. He can encase himself in electricity, rip power from his enemies, tiring them out and adding to his energy, or even summon a guardian of the Mu.
Signatures and Combos
- Coffee Bean Confusion- Wild Time spills thousands upon thousands of coffee beans to puzzle his opponent, and then follows up with a random attack that suits the situation best. As unconventional as this may sound, it's very useful.
- Return to Sender- Wild Time can fire projectiles back at enemies with his gravitational control, or just stop them dead in mid-air.
- Bailsong Bomb- One of Wild Time's signature weapons is the bailsong. Before many of his frays, he literally blows the bailsong up into smithereens. He can greatly turn back the age on it if necessary and then hurl it at his opponent, turning it into a literal 'bailsong bomb'.
He can combine the first three of these or two of these at once. If he were fighting one enemy, he could torture them with psionics, hurl them into the air and then age the ground below them so they fall through.
The Terror Swarm
Sometimes, I feel them. Moving. It's not painful, it's just... weird. Sometimes... I hear them. Only Class C Psionic mutants, of which there are a sizable amount, would possibly contract the Terror Swarm. It's estimated to be 1 in 100 Class C Psionics receiving this horrible parasitic disease. It is currently unknown why these mutants are the only people eligible to contract the disease. Very few survive it, and those that do contract various (usually worsening) forms of insanity - as well as the very strange side effect of time control.
The Terror Swarm may be a magical parasite.
Personality
"I am civil, I just don't like you." - Wild Time
Wild Time is known to be narcissistic, histrionic and attention-seeking. He's done everything to stand out amongst the other Marcones, and he loves inflicting pain and taking from others. He's deeply in love with him self (which is his narcissism) and always wants to be a leader. He is prone to strange (but not drastic) mood swings. Due to these mood swings, he will sometimes admit his awful personality and other times act completely innocent, blaming he who questions his sanity. His years of 'testing' with drugs (both the simplistic, illegal ones and confidential, military-grade) has caused yet another strike at his already flawed sanity, thanks to the Terror Swarm. He has an uncanny love for wind chimes, which is somewhat strange. He may have received Witzelsucht from the Terror Swarm, a condition brought on by a stroke or a blow to the head, as it is the compulsion to make juvenile jokes and constant puns.
Pre-CoH: The Life and Wild Times of Leonardo Rossini
Sicily Blues
Leonardo was born to the large Sicilian Rossini family, a family which tends to stay on the good side of many of the others. It has one of the biggest alliances of the many American and Sicilian mafias. His wealthy father drove the family into becoming a massive, successful syndicate. They became well known as the family who ran east Sicily. They were a purebred, psychic Italian race. They were truly untouchable, by the police, by the other families, by anyone.
That all changed. An associate of the Rossini family known as Lucio Abbracciavento had lost a package loaded with methamphetamine, intended to be delivered to clients of the Rossini family, while running from police. These police officers investigated this mysterious package and traced it back to Leonardo's father, who was then arrested and hauled to a moderate security prison, as they hadn't known him to be the don of the family.
His father didn't take long to escape with the web of connections he had, but with his newly minted massive notoriety for escaping prison he was a target for the police force of Sicily. He was essentially forced to stay in hiding and run his gang discreetly. Anything too major could be traced back to him and land him in an unbreakable federal prison.
Their lack of flexibility cost them power, and alliances started to fade away, turning into mere neutrality. However, one of Leonardo's brothers had found connection to the most influential group of La Cosa Nostra-the western mafia. The Marcones were astoundingly big, even compared to the Rossini family. They were so massive that they were simply referred to as 'The Family' in Paragon and the Isles.
As his family was still cooling off from the heat of the police, his brothers were required to stay behind as the ringleaders of the Rossini family while he, the second oldest of his brothers, stepped on to be the link between the Marcones and the Rossini family.
A Rising Alliance
Upon his arrival in the Rogue Isles in 2005, Leonardo joined up as an official associate of the Marcone family, in the wake of the beginning of war between the Isles and Paragon. For the rest of the year, he continued to stay an associate, mainly as a drug runner and an assistant extortionist. With his personal experience being in the head family of a gang back home, it wouldn't be hard for him to make it into the family.
By 2006, he was a Button Man himself. He was taking up the Tommy gun and starting his own extortion routes, mainly in restaurants in Port Oakes. He had gotten into a gang fight and killed two Hellions, both in their late teens. He'd blasted a gas tank and blew it to smithereens, igniting the gangsters along with it. The bodies were easily hidden, but with the blatant lack of any true police on the streets of Port Oakes, it wasn't much of a big deal.His reputation and notoriety were growing, but only to the Family and rival gangs. Unusually, no word of this passed on to the RIP or private security. He was, strangely enough, eventually arrested for tax evasion-something that could have been easily paid if he had set his attention on it. His new mafia friend, Alec, got him off bail. Alec was a skinny man who tended to be relatively loose and wild, but when it came to serious business he was the best shot with a pistol you could ever ask for.
They didn't have particularly similar backgrounds, Alec and Leo, with Alec being from Brooklyn and dealing in the low-level gangster life and Leo being from Sicily, delving into the wealthy, syndicated gang life. However, their drive to rise up the ranks is what put them together, alongside their personalities. Leo learned his lesson, though: always pay your damn taxes.
An Unstoppable Force
After getting out of jail, Leonardo knew he had to step things up if he wanted to rise in the Family's ranks. Back in the day, his psychic powers were somewhat restricted and difficult to keep control of, but he figured it was finally time to take hold of his mutation. One of his brothers had mastered the excellence of their genetic twist, which has been in the family since the late 1800s.
Leonardo began to take true hold of this, and killed quite a few by evenhandedly breaking their synapses. He had eventually learned that psychics of his type can not only break but also alter synapses, but not fully understand this until much later. It came to the point that he was doing very little but taking advantage of this power, with knowledge that it was much stronger than bullets.
Judgment Hour had gone vigilante. He wasn't anything special. Truly, he was a new hero, but he ironically possessed a belt that allowed him to alter time via sands contained in the gem. Judgment Hour, fresh off a boat from Paragon, saw opportunity in slaying the Capo known as Leonardo Rossini. He approached him as he was speaking with his group. Sands swirled around his arms and he slammed down on the dock, crashing the other two through.
Leonardo laughed. He stood firm on the dock and closed his eyes. Judgment Hour, confused, stood vigilant to see what he would do. Very suddenly, Leonardo opened his eyes and a swirl of energy shot from his mind, encompassing Judgment Hour's. He frothed and screamed momentarily, as Leonardo walked back, grinning at the horrifying sight. Judgment Hour collapsed on the dock, and Leonardo started to laugh maniacally.
He fell back on the dock, and the two Button Men crawled back up to tend to his insanity.
Something Wicked This Way Comes
[ Leonardo was considered a brilliant mafioso, capable of crushing the Family's members, and they truly respected him. His family was doing very well back home because of this connection, and he was extremely happy up until December.
December, he fell ill. December, he got screening. December... he had the Terror Swarm.
They knew what was going to happen. He was going to die, and that was the end of it. Living wasn't even a possibility. They couldn't even assist. By this point, all they could do was ask him if he wanted an open or closed casket.Considering they couldn't do much at the hospital because of his condition, he was kept in his apartment with his friend Alec at his bedside to see to his final moments. One day, the vomiting got too much, and Alec had left to the kitchen to get water.
Alec was singing some song that rubbed Leo the wrong way. All Leo could think about was the derision that was grinding against his mind with that infernal noise.
Leonardo suddenly fell back and started to vomit profusely. Momentarily, he would have choked on it if not for Alec turning him over. His pupils very suddenly dilated after the vomiting had stopped and Leonardo pushed Alec away, stood, and rushed into the kitchen.
Alec, in a whirl of confusion, called Leonardo's name, but to no avail. Very suddenly, he returned and brutally impaled Alec with a kitchen knife, multiple times. He laid the body down and spiraled into a state of insanity.
That... was Payday.
There Will Come Wild Times
Donning a strange grinning mask, Leonardo became an entirely different person. Still retaining his memory and his motivation for evil, he stood in the tailor for hours, dying his hair to a distinct shade of light green. He took his white suits and set them on the tailor's counter, waiting for them to be dyed vibrant reds and greens.
When the tailor requested why he asked for such strange colors, he had a puzzled look on his face and simply responded "Elephants."
Afterward, he was called by Emil Marcone himself, the Don, questioning the death of his Capo and demanding to see Leonardo immediately. Upon arrival of Leonardo, he sat him down and,after seeing his strange new attire, simply sat back.
"You're out, Leo. Out of the Marcones. Go back to Sicily, go back to your madre, I don't care. But you're nuts now, and if you don't get out of my fucking sight right now I'm gonna give you the turban."
Leonardo tilted his head, and the grin of his mask widened immensely.
"Why, whateva do ya mean, Mistah Marcone?" He pulled his hand up from under the table and shot Emil right in the chest.
Emil slumped back and grabbed his chest, as guards grabbed hold of both him and Leonardo. Leonardo simply continued grinning as Emil writhed in pain at the shot. The guards dragged him into a room, shouting obscenities in Italian at him, and slammed the door, throwing him down on the floor. He continued facing forward, sat up and stared as the guards tore the gun from his hands, shoved him down and walked back out.
All the guards heard for the next ten minutes was hysterical laughter-no, evil laughter-as they tended to the Don. After ten minutes or so, the laughing stopped abruptly and the guardsmen went to check on his status.
He had disappeared. No trace. There was no windows, no broken boards, nothing. So, how could he have possibly gotten loose?
The secret was really in the walls. With his new power, he was able to replicate his voice of hysterical laughter for a prolonged amount of time, chip away the wall with a hammer he'd stored away deep in his coat pockets, and leave, sealing the wall behind him with his time manipulation power. This was what made the Family truly feared of him. This was what made him Wild Time.
CoH: O, Syndicate, Where Art Thou?
Upon quitting the Marcones, insisting they were traitors, he knew he had to rise back up to the top and claim his own glory, without assistance from them.
Leonardo started leading the Arrivederci Syndicate[5], the 'finest Family splinter cell known to man, or anything else that walks talks and breathes'. It has proven him to be a well-respected and notorious leader, with numbers rising every day and night from his constant recruitment announcements (of course, until recently.) Unfortunately, the AS broke down due to members quitting, finding the Syndicate too small. Wild Time frustratingly disbanded the Syndicate.
Off the Radar
Leonardo seemed to have disappeared in the months following his disbandment, and had planned to infiltrate Black Heart Machine's group from the inside to bust it. He eventually had lost track of Black Heart Machine's group and seemed to be far too confused to continue his constant life of crime. He then had decided that the civilian life was the life for him.
Until, of course, he realized it wasn't at all. Thus, as he run short of funds to fuel his need of luxury, he had decided that he needed crime to not only pay his addiction threshold, but his boredom threshold as well. Wild Time had decided to don the mask again, with only a few slight change in wardrobe. With all of his time in civilian life, he ran out of practice and had to work his way back onto the threat meters. He knew just how to do this best.
A House United
The United Underworld, a new duo that was in search of villains to assist in their dastardly plans, saw Leonardo's passion for the destruction of all things good. He insisted that he was the best for the United Underworld, and thus rose to the challenge of assisting the two, Nine-ball and Maestro Fortissimo. As the duo became a trio, the trio became four and so on, the United Underworld exploded with new villains in search of pursuing wealth, infamy and power.
Wild Time, being one of the first to ascend to the Council of Chaos, knows he can take advantage of the rotating leadership of this group to pursue his master plan. Does even Leonardo know what this master plan is? Probably not, but he'll be sure to do some diabolical scheming and figure this out.
Leonardo unfortunately lost to Maestro Fortissimo in a race for leader of the Underworld by 4-3. However, the schemes he had developed were not going to be put to waste. His sinister demeanor will eventually hold up to itself. How? That's for him to know and Paragon to find out.
Invasion of Paragon City
On January 29, 2012, United Underworld attacked Paragon. With a place like the City of Heroes, you can't just walk right up and siege it without resistance. Therefore, the Challengers and their allies, the Grey Watch, dashed valiantly to the rescue of their fellow heroes, and the hapless citizens they always aimed to protect. Wild Time raided Chiron Medical, a hospital in Kings' Row. This plan wasn't just random mayhem, though... it was a way to plant the toxic blood without arousing too much suspicion. He disguised himself as a doctor and entered the hospital in the midst of the madness. He planted the toxic blood and then had his goons act like they're taking him hostage. The heroes (Xanatos and his team) beat away at the goons to find 'Dr. Rossini' captive. They let him free without any suspicion.He quickly got him and his fleeing comrades into the jets they'd used to fly over. They raced back to the Isles unscathed... except for a few broken bones and black eyes (as well as instances of frostbite and burns) from the mobsters. Wild Time, as well as the rest of the United Underworld, then held an emergency meeting.
Time to Ascend!
The emergency meeting was originally only to plan when a vote would be called. However, it turned out to have the vast majority of Underworlders attending. Thus, Wild Time beat Becky Beatdown 7 to 0 in a vote. Now, he knew all he had to do was put his plan into motion: he'd have the Challengers retrieve both Maestro Fortissimo and Nine-ball! He sent a tape to the Challengers on February 2 detailing his plans on a VHS. Now it was time to not only break out his comrades, but destroy the reputations of those responsible!
The next day, Nine-ball broke out of Xanatos' impromptu prison. Now, all that was left was Maestro Fortissimo. A group of the Challengers appeared to take Maestro from his cell on Longbow protocol. They tugged him to Sirens' Call while Foxy Ferret played around with the Underworld, leaping around the villains' base and seeming nigh impervious to their damage until they ganged up on her. He kept a tight grip on the battered leather case he was carrying, full of decoy antidotes he was just waiting to deliver.
The Challengers arrived at an oil silo north of the Arachnos base established in Sirens' Call. Wild Time approached them, snickering all the way, and then handed Red-Havok the case full of fake cures. He taunted their intelligence while Johnny Turbo dashed to Paragon, delivering these simple little vials of nothing more than green colored water. He shouted it out loud and, very suddenly, a massive brawl ensued.
The fight was an intense, immense, action-packed fray that lasted for nearly ten minutes. Both sides had their fair share of personal defeats and victories within the brawl, but nobody truly emerged victorious. As the Challenger numbers began to thin out and teleport to the hospital across the firezone, Wild Time left the remnants of the heroes behind, not allowing the Challengers to regroup. Escaping with the Maestro of Crime, Wild Time laughed maniacally as he took the helicopter all the way back to Sharkhead Isle.
Right when he was about to make a speech on the victory of the Underworld, Wild Time was rudely interrupted by none other than the Challengers, who he had forced to break protocol by coming to the Isles. After an hour of banter and bickering, Phanto appeared, said the name Kain and forced the Challengers to run back home.
Wild Time began his own knife-fighting racket after his leadership term ended, which he tended to fight in himself. It went defunct when a robotic vigilante by the name of Officer Schtein appeared at the arena and blew the dock to shreds with a machinegun, only to be destroyed by Wild Time and his friends from the docks.
Sore Loser
When Wild Time decided to capitalize on the chaos spread by his toxin, he set foot with many of his United Underworld constituents into Steel Canyon's sewer system. Two teams had to open valves, the west and east, and unleash a terrifying sewer monster that was trapped beneath a grating underneath. It spewed out into Steel Canyon and began to destroy everything in its path. Blyde Square was evacuated and Longbow was dropped in.
In the meantime, the Challengers were racing against the clock to find the original batch of antidotes, which, after constant interrogation, they found out was located in a lab in Antarctica. Getting there, they realized the place was packed with HENCHmen, but no cure. They still had Azure Tracer's superhuman blood to rely on, though.
Wild Time's team ripped Back Alley Brawler to shreds and then went on to find Holo-Man, an independent hero, who was protecting Doctor Ion, the doctor responsible for research of the antidote. They quickly dispatched of Holo-Man and kidnapped Doctor Ion, but were then caught up in the bloodshed caused by the sewer monster and destroyed it as well, securing a link to the Isles in the skirmish.
The Challengers, even Johnny Turbo, were all too late by then. They had to wait weeks until Wild Time had time to meet up with the Challengers and undergo a new proposal: one billion dollars per cure. Time was running out. Instead of handing over a billion only to be tricked once more, the Challengers pounded on Wild Time's forces with powerful blows.
It was brief, but extremely violent. Villains and heroes alike were felled in the fray, but it was the heroes who emerged victorious. Wild Time made a deal to return Doctor Ion and drop down a case of cures in exchange for him and his allies' freedom.
He instantly went into a rage at the thought of defeat from a group as foolish as the Challengers. Hmmph! How dare they take on the glorious Wild Time?
He was smashed back off the scene, and, once again, just another Primary Councilor, until, one day, he becomes the glorious Supreme Leader of the United Underworld once more.
Cannot Stand
After Nine-ball became Supreme Leader and started to improve the Underworld a step at a time, Wild Time was still fixated on scheming, even if his next election was 12 weeks from then. After Nine's rather uneventful second term ended (other than the creation of a new base in the Shadow Shard), Becky Beatdown was elected for the first time and began a similar but more specific leadership plan.
However, while pursuing a plan crafted by Slot King, a strange problem appeared. Shogun of Sorrow had turned out to have kidnapped a Widow and attempted to model it after Nine-ball's psychic strength, and planned to do so for each of the Primary Council members. He fed the widow to Autosaurus Wrecks, whose programming became very strange, his wired-down brain bursting with a new size.
After Shogun's explanation that Wrecks was his new personal minion and plaything, Wrecks blew himself to smithereens, which nearly killed many of the Underworld's finest. Shogun was shouted at by Becky, Dominatriea, Pure Inferno and WT for something close to 30 minutes, threatened at least 12 times a minute. Eventually, Wrecks had revealed to have been able to rebuild his chassis, the one used previously being a piece of junk.
When WT, Inferno, Shogun and the new Spectre had met Xanatos for the first time on April 20, 2012, Wild Time and Inferno did little but spew insults. Spectre was relatively passive, but Shogun stepped ahead and began to compliment and butter up the Challengers. Allegations that he was a spy began. So far, they've proven false.
Wild Time, being busy racketeering, isn't as heavy into the Underworld's business any longer. He rushed into the encounter with Judex after the Underworld was defeated, distraught and angered at his many allies being blasted apart by so few heroes. Dominatriea, having lost her jacket to prison or Judex or some sort of so-called justice institution, is getting powers temporarily linked to her by Wild Time. It weakens Leo, but makes Dominatriea as strong as she ever was.Suddenly, Autosaurus Wrecks founds a brilliant plan based upon a future Underworld he had discovered. He knew that was what he wanted to craft: the Mechos, a robotic United Underworld crafted by his hands. Suddenly, he enacted his plan. He had so much to offer to the Underworld's members, but all they got was a foot of steel and some wires. Autosaurus Wrecks took their humanity and made them death machines for his cause. Everyone who had showed up to his council on July 29 was horrifyingly turned into a cyborg.
Wild Time, on the other hand, was drunk. Very drunk. Lying somewhere in a ditch in a bad neighborhood. He was woken up by a mafia ally, and told that one of his connections, Joey, had heard of what was happening to the Underworld. His alcoholism saved him from impending doom that very nearly had him turned into a robotic killer for Wrecks. He rushed into Port Oakes, yelling at Wrecks over his commlink.
Suddenly, there he was. In red steel, Autosaurus Wrecks. He flew with massive iron wings. After bantering back and forth, Wrecks had procured a laser that could've turned Wild Time to his personal servant in milliseconds. Bringing out his old gravity talent, Wild Time was able to rip pieces of a nearby building off and slam them into Wrecks, breaking his wings. Afterwards, Wrecks caught up with a fleeing Wild Time, only to have his legs locked in time temporarily.
Wild Time escaped, although confused. He made a dash for Pocket D, and soon realized that the surviving members of the Underworld had a plan in the works, even if it wasn't something he wanted.
They had to work with heroes. They had no other choice. The Global Defense Force, enemies from when Dominatriea was in office and Wild Time was gone, were called to assist the Resistance. Autosaurus Wrecks made a rush to obtain nuclear warheads - to be launched at Paragon City.
They had obtained the warheads successfully, but the launch was far from complete. Shogun of Sorrow had guaranteed the nuke would be stopped, allowing the Underworld to rush into the future and defeat Mechos once and for all, before snapping back into the past to when Autosaurus' Wrecks term hadn't brought Mechos into the picture at all.
Wild Time, being the one who took the Underworld back in time, was the only Resistance member who truly forgot about the whole situation, only claiming to remember fighting heroic versions of the Underworld from the future, as Wrecks' uneventful term comes to a close.
Post-CoH: Relentless
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History
2005
- Leonardo Rossini arrives in the Rogue Isles as it starts an open war with the nearby hero-infested town, Paragon City.
- Leonardo immediately joins up with the Marcones to not only stay safe, but do his job for his family.
- He stays an associate for the rest of the year.
2006
- Leonardo is awarded the status of Button Man earlier in the year.
- Leonardo is briefly arrested for tax evasion. He is released on bail.
2007
- Leonardo starts to exploit his mutant powers in combat increasingly, to the point where he's using nothing but them.
- Leonardo kills a major Mook consigliere.
2008
- Leonardo is awarded with the status of Capo.
- He kills a small-time hero, Judgment Hour.
2009
- Leonardo shows his first signs of the Terror Swarm in December.
- He is shortly afterward diagnosed with it.
2010
- An event known as Payday (by Leonardo) occurs. Leonardo breaks down with the final symptoms of the Terror Swarm, but he fights it off until the end. The end here being the end of his illness and the start of his insanity.
- Leonardo receives Time Manipulation.
- Leonardo takes up the guise of Wild Time.
- With his guise, Wild Time, he creates the Arrivederci Syndicate.
- He meets Viktor Korchov, Black Heart Machine and Huntsman Agape, among others.
- Leonardo's cousin, Emilio Rossini, better known as Flat Head, arrives in the Isles, fresh off a boat from Italy.
- In November, The Arrivederci Syndicate breaks down due to lack of members and Leonardo plans something elusive...
2011
- Throughout 2011, Wild Time has been essentially unseen. Some considered him dead, others just considered him missing, but he was truly just living an everyday life with the funds he had until they ran short and he got bored of the grind.
- October 30, 2011. Wild Time re-emerges to the scene of the Isles villains. He joins the United Underworld, an organization encompassing a wide variety of villains who understand that teamwork is success. He had been relatively unseen after he had joined, even by the UU, but suddenly smashed back into the scene in late November. He also turns 32 on this date.
- December 2011. Wild Time truly leaps back onto the radar. He's finally considered a true threat again, as he challenges the minds of his enemies.
2012
- January 2012 - Wild Time's better than ever.
- January 29 - Wild Time takes Supreme Leader of the United Underworld.
- February 2 - Wild Time delivers 'HELLO FRIENDS' to the Challengers, a tape detailing his terrible plans.
- February 19 - United Underworld vs. The Challengers
- March 26 - Knife fighting racket goes defunct.
- April 20 - Shogun of Sorrow accused of being a Challenger informant.
- July - Dominatriea is captured and then released from Judex.
- July 29 - The Underworld is 'borged' by Autosaurus Wrecks while Wild Time lays drunk somewhere in a bad neighborhood.
- July 31 - Wild Time is alerted by a mob friend that his team was transformed and confronts Wrecks.
- August 5 - Wild Time teleports the Resistance Underworld to the past, but he is not able to retain his memories. The time skips to the current date.
2013
- This is a placeholder!
Allies
United Underworld - The Underworld is, essentially, Wild's family, as far as villainy goes. He doesn't like all of them, but they're still his comrades.
Nine-Ball - The strange Nine-ball (who he affectionately calls Nineman) was once Wild Time's leader. He once entrusted him with the task of breaking him and the Maestro out of prison, but he broke out himself. Wild Time generally admires Nine for his strength; considering him one of the most powerful and dastardly in the group, but is the relationship mutual?
Black Croc - Croc and Wild Time didn't leave a good first impression upon each other, but they ended up becoming strong comrades. They work very well together, their abilities nearly in sync. Unfortunately, lost contact.
Becky Beatdown - Considering Becky annoying, Wild Time doesn't have much respect for her high school demeanor. He considers her more of a nuisance than anything, but it's truly just his narcissistic nature at work, as he knows she's truly stronger than him. Will her personality set Wild Time off like a bomb... a time bomb?
Maestro Fortissimo - Wild and Maestro don't know each other particularly well, but he was the first of the United Underworld he met before Nine. Wild Time looks up to Maestro's uncanny control of sound, and acknowledges that he's (like Nine) one of the strongest in the group. He had lost the first vote against the Maestro, and was quite a bit annoyed. However, after Maestro Fortissimo's plan caused him to be blasted into the Zig, he decided it was time to step up to power and bust him out. They now have a relatively friendly relationship.
Lethal Accuracy - He likes Leath. They share a dark sense of humor, but Wild Time takes it to the extreme. Lethal tends to feel the same about WT and his nutty antics, and they seem to be pretty good friends, despite Wild Time's absence.
Eel Maloy - Eel's got an old style that Wild Time likes. Even with Eel's confirmation that he's not with the Family, WT's still a bit skeptical of this purple-suited mobster. Lost contact.
Devil's Icebox - Naming him 'Freezy,' Wild Time is aware that he has a relatively low profile and thinks of using his cryogenic freezing methods for his own plans. Will the Icebox submit to this, or defy his leader?
Dominatriea - He bickers with her quite a bit, there's no doubt about that. However, they do have a lighter and more human friendship as well, that is rarely brought out. She attempts to prove that she's a stronger time controller and seer than Wild Time, regarding him as a clown who underestimates his enemies and has a foolish handle on time's grasp, but Wild Time's power is a wild card: is he a fraud, using his powers as a fool, or is he truly the brilliant time and showstopper that he claims to be?
Kamen Hotep and Misnomer - Wild Time thinks the same of both of them. Shadowy and mysterious, Kamen is a formidable warrior and Misnomer is a powerful being, despite Wild not knowing them too well. They both keep a silence that Leo finds troubling. Will the Egyptian bandit and the strange Shivan snap at Wild Time's clownish demeanor?
Pure Inferno - Inferno is actually a major ally to WT. Wild tends to think of him as somewhat of a nuisance with a short temper, but that's nothing unlike himself, despite his refusal to admit it. Will their similarities catch up to them and destroy their alliance?
Seismecca - He likes Seis significantly more than the rest of the Underworld, because she shares the same sort of humor and tends to hate the same people. Their mutual goals may bring them together, but does Wild's insanity draw them apart?
Autosaurus Wrecks - Wild saw him during the Trials, and instantly started to revere his strength. When he finally joined the Underworld, he shoved him back down and started insulting him like the rest. When Shogun of Sorrow forced Wrecks to blow himself up, he was quick to defend his assailant. Then, Autosaurus Wrecks had decided he wanted to turn all of the Underworld into his own personal robot army. Wild Time insured that the Underworld would be able to leave the timestream, but he, as well as Wrecks and the rest of the cyborg Underworld had forgotten exactly what'd happened. Therefore, their qualms are in the past. Will history repeat itself?
Others
Slaughter Bolt - Wild, meeting him through the Maestro, considers Slaughter a formidable ally, even if he treats him like lower-class garbage. Oddly enough, their relationship somewhat mirrors Alec and Leo's relationship before Leo became Wild Time, in that Leo came from the upper crust and Slaughter was a simple gangster. However, Slaughter Bolt fell out of the Underworld and now is off being a freelancer. Lost contact.
Storm-Thane - The legacy of Storm Thane lives on to this day in Wild Time's ally's body. Storm Thane and Wild Time have done work together fighting the Coralax, and both share a mutual drive of a search for gold and glory. Lost contact.
Chemi-Kill - Wild and Chem didn't know each other very well at first. However, Wild considers him mopey and relatively annoying, and insults him pretty frequently. Wild believes he's just some brain in a suit of armor. Lost contact.
Inmate 4797 - Despite not being a true villain but rather a broker, 4797 helped Wild Time and the Underworld collect the deadly toxins that he used in the Toxic Clock plan. Wild Time, Nine-ball, Maestro Fortissimo and Storm Thane all saved him from Nemesis (or a clone,) when it was discovered that Nemesis was using the very toxin inside Devouring Earth to rip the Underworld from the earth! Will their bond continue, or has 4797 fled?
Neutral
Shogun of Sorrow - Shogun of Sorrow used to be closer to Wild, both of them being time controllers. However, on April 19, Shogun blew up Autosaurus Wrecks in a strange incident and is now suspected to be spying for the Challengers. Wild Time wants him demoted to Initiate or out. Will their feud spark a fuse that will tear the future of United Underworld asunder?
Black Heart Machine - Once a mortal enemy of Wild Time, he'd kidnapped her and made her life a living nightmare with his evil Arrivederci Syndicate. Their disagreements about how the world should be run lead to nothing but bitterness and combat. When the Arrivederci Syndicate broke apart, he'd stopped badgering her and returned to a normal life. Their war ruined him until he'd finally joined the Underworld. He sees her occasionally. Will she once again pose a threat to Wild Time, or is she not worth the effort like WT says?
Enemies
- The Challengers - He has individual hates for all of them, but in general, he thinks they're a ragtag group of heroes who aren't worthy of his presence. He believes they're unprepared and arrogantly underestimates their abilities, despite Dominatriea's pleas to understand their strength. They're his true first "archenemies."
Luficia - Dubbing her none more than a little girl, Wild Time thinks it's hilarious to pick on Luficia and Seiken, her talking sword. She's not particularly happy about it. In fact, at one point, she went as far as smashing him in the face, despite Seiken's protests. Wild Time, in wicked retaliation, threw her into a terrible headache and left promptly, forcing a woman who'd approached them earlier be forced to help Luficia.
Red-Havok - WT doesn't know much about Red, but he enjoys angering him. As Supreme Leader, he was the one directly fighting Red on 2/19.
Xanatos - Although they are opposite sides, they have an unusual mutual respect for one another that Wild Time shares with none of the other Challengers. It is only the alignment that tears them apart.
- Judex - He doesn't know them too well, but because they caused the Underworld trouble, he hates them already.
Karnal Sin - Xanatos' wife. They shared a mutual respect for one another, Kathryn especially liking his real name. They were once accquantinces that found one another quite friendly. However, in July, Wild Time found her in Judex, where Dominatriea had been captured.
- Others
Autosaurus Wrecks - Wild saw him during the Trials, and instantly started to revere his strength. When he finally joined the Underworld, he shoved him back down and started insulting him like the rest. When Shogun of Sorrow forced Wrecks to blow himself up, he was quick to defend his assailant. Now, suddenly, Autosaurus Wrecks has decided he wants to turn all of the Underworld into his own personal robot army.
Tropes
Story Breaker Power - Time and mind control.
Big Bad Duumvirate - When he became Supreme Leader. However, this trope went away.
Co-Dragons - Wild Time is one.
Villainous Breakdown - His transition from a normal mafioso to Wild Time.
The Don - Once of the Syndicate, now of his own personal mafia he tends to when he's not with the Underworld.
(PS: Because of link issues, remove the %7C from the URL to view the page. Thanks!)
Quotes
WT: *blows smoke in face*
C: *coughs* Do you mind? [6]
WT: Yes... I do mind! HAHAHAHAHAHAHAHA!
WT: You're tiny! HAHAHAHAHAHA!
JCB: NO LOITERING! HIPPIES! [7]
WT: *slaps on back of the head*
JCB: NO SLAPPING!
WT: Rock-a-bye baby, on the treetop, then the baby falls down and breaks its pelvis...
MF: You seem to fit in with these Carnival. [8]
WT: Nah. Sure, they dress well n'stuff, but I ain't one for puttin' on a mask and actin' all crazy.
MF: But you put on a mask and act completely insane.
WT: What th' hell are you talkin' about?
WT: (after jumping in oil) Look at me, ma, I'm a bird from the BP oil crisis!
WT: (after watching Storm Thane kill a Coralax) OOOO! That looked like it hurt. Well, at least he got ice on it right away.
MF: (after a strange occurrence involving clones) Let's never speak of this again.
WT: (two minutes later) Hey, Maestro, remember that one time when all of your future selves showed up?
WT: (discussing the plan to defeat the Challengers) We're gonna blow em' up | like it's 1986!
DI: They're going to explode, and it's going to be another space shuttle disaster all over again!
WT: Yes, Freezy, I already made that joke.
DI: Dammit.
Trivia
- I've been working on what WT's voice might have been. A lot of people said they instantly imagined his voice as that of Mark Hamill voicing the Joker. I agreed at first, but wanted to contrast him more from the Joker. Also, he basically had to have the Italian accent put in. Thus, I chalked it down to him having a young Ezio Auditore-type voice when calm, but blended with Mark Hamill's Joker voice when things are more heated.
- Wild Time is probably one of the biggest jerks you'll meet IC. I'm not like that OOC (or at least I hope so!)
- He keeps a little bit of his mask's zipper open to stick a cigar in.
- He can blow smoke -through- the cigar without taking it out of his mouth.
- He always uses the same cigar, but as the ash runs out he simply returns it to its original state.
- Wild Time, as seen in It's Wild Time, once had a parasite that some mutants with his powers might catch called a 'Terror Swarm', which has taken his sanity and given his time-manipulation.
- He has a tendency to very brutally murder his opponents. The farther away he is from violence, the more sane he stays. You'll hear a lot of his signature evil laughter during a fight, especially when it gets heated. The only problems are that he lives in the Isles and he -loves- to kill.
- Wild Time is naturally ambidextrous.
- As a running gag, he tends to throw coffee beans at anyone he's annoyed or intimidated by.
- He has two | Story Breaker Powers: Time manipulation and mass mind control.