City of Virtue/Missions
From Unofficial Handbook of the Virtue Universe
City of Virtue: The City of Heroes CCG Expansion Based Upon the Personae and Stories of the Virtue Server As Well As Some Other Stuff That Was Made Up To Pad It Out A Bit (All of Which is, in Turn, Based Upon the City of Heroes MMORPG and CCG, the Legal Details of Which are Located at the Bottom of the Document) Heroes | Sidekicks | Edges | Powers | Missions | Enhancements
Contents |
MISSIONS
Attunement
Mission
Def/Health: 3/14
Can only be played if "The Shard of Kalak" has been played.
Threat: Heal Attunement 1 hit point at the beginning of each player's action.
Defeat: Inflict 1 smashing, 1 lethal, 1 fire, 1 cold, 1 energy and 1 negative energy damage on your Hero. Immobilize that Hero for 2 actions.
Reward: Players may retrieve Jurassik Rumble from their deck or discard pile. Supers may perform: "Action: Heal this Super 2 hit points."
Inspiration: Catch a Breath
Halting the Thorns' Ritual
Mission
Def/Health: 4/7
Threat: All attacks inflict -1 damage (of all types).
Reward: Players may retrieve "Uncovering the True Name" from their deck or discard pile. Players may retrieve a Sidekick from their deck or discard pile.
Inspiration: Catch a Breath
Infiltrating Crey Industries
Mission
Def/Health: 5/9
Threat: All Supers in play suffer -1 to Defense and -1 to Accuracy.
Defeat: Discard two of the following three: An Edge, a Power and/or a Sidekick.
Reward: Search your deck for a Power, show it to your opponent and put it into play, shuffling your deck afterward. All rules for playing Powers are in effect.
Inspiration: Catch a Breath
Jurassik Rumble
Mission
Def/Health: 6/11
Can only be played if "Attunement" has been played.
Threat: Whenever a Super targets Jurassik Rumble with an attack, inflict 2 smashing damage on that Super. This is not an attack and does not require an accuracy check.
Reward: Melee non-area attacks inflict +1 damage (of all types) and may now target up to 2 opposing Supers using the same combat tactic.
Inspiration: Catch a Breath
Raiding the Hamidon
Mission
Def/Health: 5/30
Threat: Any player may perform "React: When a Super inflicts damage on Raiding the Hamidion: Ranged attack targeting the attacker. Inflict 3 damage on the target. The damage from this attack may not be reduced by resistance." Raiding the Hamidon is treated as having an Accuracy of 5 for this attack.
Reward: All players may search their decks for up to five Enhancements and put them into play. All rules and restrictions for playing Enhancements are in effect.
Inspiration: Catch a Breath
Sewer Detail
Mission
Def/Health: 2/8
Threat: Inflict 1 toxic damage on each Super during their actions. This is not an attack and does not require an accuracy check.
Defeat: Inflict 3 toxic damage on your Hero. Skip your next action.
Reward: All players may draw up to 3 cards.
"Come on, it's only a labyrinthine series of tunnels full of death worshippers, satanists and zombies. What could possibly go wrong?"
Inspiration: Catch a Breath
Stones in the Sewers
Mission
Def/Health: 1/9
Threat: All Supers inflict -3 damage (of all types) when attacking Stones in the Sewers.
Reward: Players may retrieve "The Shard of Kalak" from their deck or discard pile. All Supers have +1 resistance to all damage types.
Inspiration: Catch a Breath
The Barcode Conspiracy
Mission
Def/Health: 6/12
If the Barcode Conspiracy is reduced to 0 hit points, flip a coin. If it is heads, shuffle it back into your deck. It is considered to not have been defeated.
Threat: All Supers may perform "Action: Stun an opposing Super 3 actions. This is not an attack and does not require an accuracy check."
Reward: The Super who defeated The Barcode Conspiracy has +1 Defense, +1 Accuracy, +5 maximum hit points and inflicts +1 damage (of all types). Heal that Super 5 hit points.
Inspiration: Catch a Breath
The Envoy's Banishment
Mission
Def/Health: 3/11
Can only be played if "Uncovering the True Name" has been played.
Threat: Before each player's action, any player may discard 1 card to inflict 1 fire and 1 negative energy damage on any opposing Super. This is not an attack and does not require an accuracy check.
Defeat: Discard 3 cards. Inflict 3 fire and 3 negative energy damage on your Super.
Reward: The Hero that defeated The Envoy's Banishment has resistance 2 to fire and negative energy damage. All Supers inflict an additional 2 fire damage with attacks.
Inspiration: Catch a Breath
The Kronos Titan
Mission
Def/Health: 7/15
If another mission is in play, you may discard 4 cards to put The Kronos Titan into play. Both missions stay in play until a new mission is played or both missions are defeated.
Threat: Any player may perform "Action: Inflict 2 smashing and 2 lethal damage. Stun the target for 2 actions. This is not an attack and does not require an accuracy check."
Reward: Ranged and area attacks have +2 accuracy and inflict +1 damage (of all types).
"Does the ground feel like it's shaking to you or is it just WHAT THE FU-"
Inspiration: Catch a Breath
The Shard of Kalak
Mission
Def/Health: 6/6
Threat: All Supers must discard a card to play Powers, Edges, or Enhancements.
Reward: Players may retrieve "Attunement" from their deck or discard pile. Whenever a Power or Enhancement is played on a Super, he draws a card.
Inspiration: Catch a Breath
Uncovering the True Name
Mission
Def/Health: 5/8
Can only be played if "Halting the Thorns' Ritual" has been played.
Threat: Whenever a Super would draw 2 or more cards, he discards a card.
Reward: Players may retrieve "The Envoy's Banishment" from their deck or discard pile. Whenever a Super would draw cards, he draws an additional card.
Inspiration: Catch a Breath
LEGAL
City of Heroes CCG (C) 2005 Alderac Entertainment Group
City of Heroes (C) 2005 Cryptic Studios and NCSoft
All characters (C) 2004-2007 their creators
This document (C) 2007 O. Hakubi (mailto:oni_ko@yahoo.com)
CoH CCG card list available at Hero vs. Villain
CoH CCG rules and information available at CoHCCG.com
Virtue character information available at Virtueverse.com and CreyIndustries.com