City of Virtue/Heroes
From Unofficial Handbook of the Virtue Universe
City of Virtue: The City of Heroes CCG Expansion Based Upon the Personae and Stories of the Virtue Server As Well As Some Other Stuff That Was Made Up To Pad It Out A Bit (All of Which is, in Turn, Based Upon the City of Heroes MMORPG and CCG, the Legal Details of Which are Located at the Bottom of the Document) Heroes | Sidekicks | Edges | Powers | Missions | Enhancements
HEROES
Ambulance Man
Hero - Defender
Powersets: Empathy * Energy Blast
Acc/Def/Health: 3/3/20
Starting Powers: Diving EMT Rescue, Power Bolt
React: When Ambulance Man activates a Power that heals another Super: Inflict 2 energy damage on Ambulance Man. That Power heals an additional hit point.
Travel Power: Super Speed
Amparo Sol
Hero - Peacebringer
Powersets: Luminous Blast * Luminous Aura
Acc/Def/Health: 3/3/20
Starting Powers: Solar Wheel, Shining Shield
When Amparo Sol rests, he heals 2 hit points.
Travel Power: Flight
Black Caiman
Hero - Scrapper
Powersets: Martial Arts * Invulnerability
Acc/Def/Health: 3/3/22
Starting Powers: Thunder Kick, "It's Only Meat"
Black Caiman does not have a travel power.
Black Caiman has resistance 1 to smashing, lethal and fire damage and resistance 4 to toxic damage.
BlackHammer
Hero - Tanker
Powersets: Invulnerability * Stone Melee
Starting Powers: Temporary Invulnerability, Extra Crunch
When BlackHammer is damaged by an opposing Super, he gains resistance 1 to all damage types until the beginning of his next action.
Travel Power: Super Jump
Darkfang
Hero - Scrapper
Powersets: Dark Melee * Regeneration
Acc/Def/Health: 3/3/22
Starting Powers: Vitae Theft, Reconstruction
Action: Remove a Sidekick card in your hand from the game: Take a Hero card with "Ravenbane" in the name and put it into play as a Sidekick with -8 maximum hit points. If you have a Power in your hand that can be played on Ravenbane, you may put it into play.
Travel Power: Super Jump
Diebuster Destiny
Hero - Peacebringer
Powersets: Luminous Blast * Luminous Aura
Acc/Def/Health: 3/3/20
Starting Powers: Gleaming Blast, Soul of the Nonoriri
React: During your action: Choose a Luminous Blast attack Power. During your next action, that attack has +2 Accuracy and inflicts +1 damage (of all types). If you do not attack using that Power during your next action, discard a card.
Travel Power: Flight
Dragonberry
Hero - Scrapper
Powersets: Spines * Invulnerability
Acc/Def/Health: 3/3/22
Starting Powers: Lunge, Solipsistic Well-Being
Dragonberry may have up to two Sidekicks in play.
Travel Power: Flight
Dr. Forkenshpoon
Hero - Defender
Powersets: Radiation Emission * Radiation Blast
Acc/Def/Health: 3/3/20
Starting Powers: SCIENCE!, X-Ray Beam
React: When Dr. Forkenshpoon targets an opposing Super with an attack: Flip a coin. If it is heads, the attack inflicts +1 damage (of all types). React: When an opposing Super inflicts damage on Dr. Forkenshpoon: Flip a coin. If it is tails, Dr. Forkenshpoon gains resistance 1 to all damage types for that attack.
"Your genetic structure is unstable. Eat more beets."
Travel Power: Flight
Graphite
Hero - Tanker
Powersets: Stone Armor * Super Strength
Acc/Def/Health: 3/3/25
Starting Powers: Last Stand, Punch
React: Activate when an ally is targeted by a Power that is not targeting this Super, discard a card: Redirect the Power to Graphite if he is a legal target.
Travel Power: Teleport
Groundwave
Hero - Controller
Powersets: Earth Control * Radiation Emission
Acc/Def/Health: 3/3/20
Starting Powers: Geo-Beam Projection, Radiation Aura
React: When an effect from an opposing Super's Powers or Edges causes you to discard one or more Powers that could be played on Groundwave (as a direct effect or payment of a cost): Choose one of those Powers and put it into play.
Travel Power: Super Speed
Halley's Comet
Hero - Tanker
Powersets: Ice Armor * Super Strength
Acc/Def/Health: 3/3/25
Starting Powers: Frozen Armor, Cryonic Blow
If a non-toggle Power used by Halley's Comet causes at least one opposing Super to discard one or more cards during that action, draw a card for each card discarded.
Travel Power: Flight
Hour Woman
Hero - Defender
Powersets: Kinetics * Radiation Blast
Acc/Def/Health: 3/3/20
Starting Powers: Siphon Power, Temporal Distortion
React: During your action, discard 3 cards: Take another action after this one. You may only take one additional action in a row.
Travel Power: Flight
Jack Rawks
Hero - Warshade
Powersets: Umbral Blast * Umbral Aura
Acc/Def/Health: 3/3/20
Starting Powers: Shadow Bolt, Kegstand!
Jack Rawks has +1 Accuracy when attacking female Supers, inflicts +1 damage (of one type) when attacking male Supers and has +1 Defense when targeted by opposing Supers that are neither male nor female (use your better judgement).
Travel Power: Teleport
Jenny Furr
Hero - Controller
Powersets: Ice Control * Storm Summoning
Acc/Def/Health: 3/3/20
Starting Powers: Block of Ice, Will-o'-the-Wisps
When recharging Powers, you may charge a Power 1 additional click (90 degrees) in either direction.
Travel Power: Super Jump
Kelp Plankton
Hero - Blaster
Powersets: Water Blast * Devices
Acc/Def/Health: 4/3/20
Starting Powers: Hydro Blast, Caltrops
Energy Blast Powers count as Water Blast Powers for the purposes of putting Powers into play on Kelp Plankton.
Action: Discard 2 cards: Search your deck for a Devices Power that may legally be played on him and put it into play.
Travel Power: Flight
Kheldragon
Hero - Warshade
Powersets: Umbral Blast * Umbral
Acc/Def/Health: 3/3/20
Starting Powers: Graviton Pulse, Orbiting Death
If Kheldragon inflicts negative energy damage on an opposing Super, you may choose to have it inflict fire damage instead.
Travel Power: Teleport
Kid Psyche
Hero - Defender
Powersets: Empathy * Psychic Blast
Acc/Def/Health: 3/3/20
Starting Powers: Psionic Disruption, Healing Aura
React: When Kid Psyche or an ally is targeted by an attack: Look at the opposing Super's hand.
Travel Power: Flight
Kyle Helsing
Hero - Blaster
Powersets: Assault Rifle * Energy Manipulation
Acc/Def/Health: 4/3/20
Starting Powers: Buckshot, Glowing Strike
Kyle Helsing inflicts +2 smashing damage with melee attacks.
Travel Power: Super Jump
Lady Permafrost
Hero - Controller
Powersets: Ice Control * Empathy
Acc/Def/Health: 3/3/20
Starting Powers: Snowblind, Heal Other
React: When Lady Permafrost inflicts damage with an Ice Control Power: The attack does no damage. If the attack causes a stun or immobilization effect, double the duration of that effect. This increase takes effect before any other Powers, Edges, or Enhancements that affect stun or immobilization duration.
Travel Power: Flight
Lord Xad
Hero - Blaster
Powersets: Electrical Blast * Electricity Manipulation
Acc/Def/Health: 4/3/20
Starting Powers: Lightning Bolt, Opportunity Strikes
If Lord Xad has 10 hit points or less, all attacks get +1 damage (all types) and +1 accuracy. If Lord Xad has 5 hit points or less, all attacks get +2 damage (all types) and +2 accuracy instead.
"Ur ALL bad."
Travel Power: Super Speed
Loth
Hero - Controller
Powersets: Fire Control * Radiation Emission
Acc/Def/Health: 3/3/20
Starting Powers: Bonds of Flame, Radiation Aura
Loth's attacks inflict +2 fire damage to Supers that are stunned or immobilized.
Travel Power: Flight
Luficia
Hero - Scrapper
Powersets: Broadsword * Dark Armor
Acc/Def/Health: 3/3/22
Starting Powers: Hack, Shadow Force
Whenever one of Luficia's Powers stuns, immobilizes or causes knockdown, the opposing Super must discard a card.
Travel Power: Flight
Prince of Light
Hero - Peacebringer
Powersets: Luminous Blast * Luminous Aura
Acc/Def/Health: 3/3/20
Starting Powers: Glinting Eye, Aduran Light
When a Power or Edge provides a bonus to Prince of Light's resistance or damage, that bonus is +1 its normal value.
Travel Power: Flight
Ravenbane
Hero - Scrapper
Powersets: Dark Melee * Super Reflexes
Acc/Def/Health: 3/3/22
Starting Powers: Vitae Theft, Focused Fighting
Action: Remove a Sidekick card in your hand from the game: Take a Hero card with "Darkfang" in the name and put it into play as a Sidekick with -8 maximum hit points. If you have a Power in your hand that can be played on Darkfang, you may put it into play.
Travel Power: Super Jump
Redeemed Heart
Hero - Peacebringer
Powersets: Luminous Blast * Luminous Aura
Acc/Def/Health: 3/3/20
Starting Powers: Glinting Eye, Tranquil Defense
React: When an attack targeting Redeemed Heart fails its accuracy check: Draw a card.
Travel Power: Flight
Resounding Hop
Hero - Defender
Powersets: Sonic Resonance * Sonic Blast
Acc/Def/Health: 3/3/20
Starting Powers: Scream, Hoopy Vibes
React: When an allied Super is targeted by an attack: That Super has +1 Defense for that attack.
Travel Power: Super Jump
Sight of Midnight
Hero - Warshade
Powersets: Umbral Blast * Umbral Aura
Acc/Def/Health: 3/3/20
Starting Powers: Ebon Eye, Knowing the Unknown
If Sight of Midnight has 7 or less hit points, he heals 2 hit points during each action.
Travel Power: Teleport
Sir Morgant
Hero - Blaster
Powersets: Assault Rifle * Electricity Manipulation
Acc/Def/Health: 4/3/20
Starting Powers: Vangelis, Lightning Field
Energy Manipulation Powers count as Electricity Manipulation for the purposes of putting Powers into play on Sir Morgant.
Travel Power: Flight
Sister Scorch
Hero - Tanker
Powersets: Fiery Aura * Energy Melee
Acc/Def/Health: 3/3/25
Starting Powers: Inferno Shroud, Barrage
If a Power, Inspiration or effect would boost Sister Scorch's damage, you may instead choose to increase her resistance to smashing and lethal damage by the same amount.
Travel Power: Super Jump
Sky Raider X
Hero - Blaster
Powersets: Assault Rifle * Devices
Acc/Def/Health: 4/3/20
Starting Powers: Superior Tactics, Web Grenade
Sky Raider X has resistance 1 to all damage types.
Travel Power: Flight
Space Mage
Hero - Defender
Powersets: Dark Miasma * Energy Blast
Acc/Def/Health: 3/3/20
Starting Powers: Tar Patch, Magic Missile
Action: Discard 2 cards: Discard a Power card. Perform an action on the discarded Power card as if it were on Space Mage.
Travel Power: Teleport
Susie-Bot
Hero - Tanker
Powersets: Invulnerability * Super Strength
Acc/Def/Health: 3/3/25
Starting Powers: Ablative Armor, Jab
React: After a successful attack, discard 1 card: Ranged attack. Inflict 3 energy damage.
Travel Power: Super Jump
Thag Zhug
Hero - Tanker
Powersets: Stone Armor * War Mace
Acc/Def/Health: 3/3/25
Starting Powers: Bash, Thick Skin
Thag Zhug does not have a travel power.
React: Discard a card: Thag Zhug has +1 damage (of each damage type) or resistance 1 to all damage types until the beginning of his next action.
Tonatiuh
Hero - Blaster
Powersets: Fire Blast * Fire Manipulation
Acc/Def/Health: 4/3/20
Starting Powers: Flares, Divine Presence
React: When Tonatiuh is hit by an attack: Inflict 2 fire damage on the attacker. This is not an attack and does not require an accuracy check.
Travel Power: Super Jump
Turkey Lurkey
Hero - Scrapper
Powersets: Martial Arts * Regeneration
Acc/Def/Health: 3/3/22
Starting Powers: Storm Kick, Know Thine Enemy
Action: Discard 1 card: Ranged attack. Inflict 3 lethal damage. This attack has +1 Accuracy and you do not need to discard to chase.
Travel Power: Super Jump
Voidshriek
Hero - Warshade
Powersets: Umbral Blast * Umbral Aura
Acc/Def/Health: 3/3/10
Starting Powers: Gravimetric Snare, Umbral Healing
React: When Voidshriek inflicts negative energy damage on an opposing Super: Put a counter on Voidshriek.
Travel Power: Teleport
Zambo
Hero - Controller
Powersets: Mind Control * Radiation Emission
Acc/Def/Health: 3/3/20
Starting Powers: Judgement of Set, Radiation Infection
Action: Discard 2 cards, discard a Power on Zambo: Search your deck for a Power that may legally be played on Zambo and put it into play on him.
Travel Power: Flight
Zenvious
Hero - Controller
Powersets: Gravity Control * Kinetics
Acc/Def/Health: 3/3/20
Starting Powers: Gravity Distortion, Temporal Binding
Action: Discard 1 card: Inflict 2 smashing damage. You may change the target's combat tactics to Toe-to-Toe or Run-n-Gun.
Travel Power: Flight
LEGAL
City of Heroes CCG (C) 2005 Alderac Entertainment Group
City of Heroes (C) 2005 Cryptic Studios and NCSoft
All characters (C) 2004-2007 their creators
This document (C) 2007 O. Hakubi (mailto:oni_ko@yahoo.com)
CoH CCG card list available at Hero vs. Villain
CoH CCG rules and information available at CoHCCG.com
Virtue character information available at Virtueverse.com and CreyIndustries.com