Djinn of Flame
From Unofficial Handbook of the Virtue Universe
Powers: The Djinn of Flame has control of magical fire that can be used to many effects. He can direct the flames to cause damage to opponents as well as shield allies from harm and even magically “heal” if he chooses.
First Encountered By: Kid Psyche encountered the Djinn while attempting to rescue Baby New Year from Snaptooth. The two worked together along with several other heroes and villains for the duration of the mission but bickered constantly. At the end of the mission, the Djinn threatened to send Kid Psyche to “a place of fire and pain” should they ever meet again.
Current Status: Active. The Djinn of Flame is wanted by multiple law enforcement departments including Longbow, the Paragon Police Department, and the US Justice Department. The Djinn has been apprehended several times but never successfully held.
Birth date: Unknown. The Djinn claims to be immortal, and to have served masters as far back as the ancient city of Sarepta.
Base of Operations: Voyas Nuul, a small island in Nerva Archipelago.
Known Affiliations: The Djinn of Flame is a member of The Fangs of Recluse. He has been seen working with Fitz, Hero Bane, The Knight of Kyoto, Mitebot, and The Saturnalia of Lust.
Brief Bio: While his origins are unknown, the Djinn of Flame claims to be an immortal from the fabled Land of Brass. Legends of Djinni appear in human culture as far back as Babylonian times and indeed the Djinn of Flame claims to be (one of) the source(s) of such tales. Control of the Djinn is said to belong to whoever holds the talisman that binds him to our world. The leader of The Fangs of Recluse, Fitz, discovered the talismans location in an ancient temple deep in the Arabian desert and procured it after a pitched battle with the guardian priests. He commanded the Djinn to serve and aid him in his bid for power. In return, Fitz has promised to rid the Djinn of the curse that binds him to his talisman, freeing him from his eternal servitude.
Arch Nemesis of: Kid Psyche
Recommendations: Approach with caution. Notify Longbow of any sightings and attempt to maintain visual contact. The Djinn may be susceptible to force based attacks and if legends are true, he may be imprisoned and held in a similar manner.