Incarna
From Unofficial Handbook of the Virtue Universe
Incarna originally served as the Commander-Elect for the Azure Cabal Alliance. Her original station was that of a commander that had been elected to lead a loose alliance of rebel clans against their former masters—the Feldar Imperial Order. Her intended reason for arriving on the world of Earth from her own home plane was to lead a diplomatic vanguard that sought to keep the civil war of the Broken Empire from evolving into planar warfare with other races.
One of the few surviving Meridian-class Feldar, she reflects a caste of her race that has fought countless battles in the name of a fragmented rebellion. Like many groups seeking to change the future, it has become a common joke among her own clan amid the conflict that if you ask ten different people their idea of a perfect future—none would agree with the others. Their only unified front would be that the current era was unfit and a revolution is needed.
At present, she serves has fallen into the role of an exiled coordinator for those stranded in the loss of the Feldar portals. With no contact with their home forces, the surviving Azure Cabal Alliance and Feldar Imperial Order forces have come to organize into an informal agreement known as the Exiles' Accord. While not the actual field commander, she is the recognized speaker of the exiled Feldar host known as the Honor Guard.
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Affiliations
Groups
Supergroup: Paragonian Knights – Honor Battalion
In February, 2008, the remaining members of the Feldar Diplomatic Enclaves for both the Feldar Imperial Order and the Azure Cabal Alliance had come to endure pressure from Terran authorities to set aside their personal vendettas. Like others of the newly formed Honor Guard, or Exiles' Accord, she has chosen the suggested route of integrating into the native organized groups combating the return of the Rikti. She was accepted into the Paragonian Knights' special operations unit known as the Honor Battalion under the leadership of Tassitis.
Broken Empire Host: Azure Cabal Alliance
After the loss of the way home, the Azure Cabal Alliance remaining on Earth has come to consist of the former leadership clan known as the Eternal Aegis and a scattering of diplomats of different groups. The group has come to echo a microcosm of its parent organization in their home plane. While not a formal organization due to their current legal status in Paragon City, the group continues to operate as a loose confederation of associates between Paragon and the Rogue Isles. Unofficially, the group is dubbed the Honor Guard. However, formal recognition in the city books remains that of the Cabal and employs its former colors. Incarna works as the unofficial coordinator between the Cabal and Terran authorities.
Individuals
Grae Knight The Knight-Lord of the Paragonian Knights, Grae Knight represents the overall leader of the various detachments of the group she has chosen to ally herself with on Earth. She has never dealt directly with him, but holds a respect for for the accomplishments that his and his officers have achieved over the years in their fight against the various villianous groups in the city.
Stan Walker One of Paragon's finest... The detective's work with the Honor Battalion has become something of interest to her since her membership into the group. Like the other officers, her knowledge of him is by reputation only at this point.
Tassitis He currently serves as the leader of the Honor Battalion group of the Paragonian Knights. At present, Incarna's direct superior officer in the group.
Shaldor In her time as Sharlamane, she has earned the enmity of the Feldar warlord known as Shaldor. Their rivalry is said to stretch over a period of nearly five hundred years from the start of the Universal Crusade. A Scepter-unit in the Feldar Imperial Order, it is rumored he was responsible for her capture and conversion into her current form. Shaldor is known to be responsible for the destruction of her former homeworld of Atar. (NPC used to advance the Feldar RP and Storyline.)
Alwrath Little is known of the Zenith-unit that leads the Unified Armies. There has been no contact with the reclusive faction of the Hosts on Earth as they bide their time watching the progress of their rivals. Overall, the only conflict between the two faction leaders is purely based on different ideology. At one time, the two shared a joint view in the betterment of the Feldar race through the use of the persona circuit for all members of the Empire. After damage to her own circuit allowed the resurfacing of her Atarian personality, the two have remained professional rivals since the fall of Atar. (NPC used to advance the Feldar RP and Storyline.)
Character History
Pre-Conversion - The Source of the Origin
Her beginnings were on the shrouded world of Atar. No one knows the true origins of the Atarian race, other than the racial creation myths. According to myth, the race had been discovered on a world that had fallen into decay and spiritual decadence due to its dependence upon machines. In their eyes, anything could be repaired or supplied via a science that had come to loose sight of the mortal spirit that drove such invention. Most empires and nations fell in time due to this view. Their own fate was spared by the hand of a divine essence known as Arthias. The being's newly-saved race was relocated to a new home—a planet bathed in the light of twin suns that kept the world from falling into the shadow of night. It was under Arthias' guidance that the race had come to embrace a culture that built its power not on technological energy—but, a united belief in the power of their savior. Over time, Atarian science would come to redevelop their old arts, but with a twist. Energy sources were developed to capture and harness the psionic power generated by a collective faith that would empower the Atarian fleets for centuries to come.
Before the coming of the machines, she had been known as Corinth Fathomwalker. Not much is know of her early days, but more focus has been placed on her military career instead. In that time, she had worked her way through the ranks of the Atarian military to the rank of a Confessor. In this role, she had become responsible for missionary work—first contact with other races within the universe as their fleet had begun to expand. Her mission was simple documentation of new races. Cultural exchanges were encouraged in order to allow their libraries on the homeworld to be increased for future generations of travelers. But, couched in the shroud of that noble ambition, the Atarian fleet had long been under the orders of their patron Arthias to spread the news of their faith and potential of other races to evolve through a social collective belief.
Corinth had served as a Missionary-Commander for over two centuries before events would change the course of her race's history forever. During her work, she had commanded an exploration fleet into the system of Khalen. The an agricultural world that bore a population tied to the land, the world had attracted harbingers of another race just before her arrival in system. Unknown ships that registered no life forms aboard had drawn the new arrivals to investigate this new race that had appeared. It was through communications with the planetary elders that would reveal a soulless race of machines—the Feldar. After a diplomatic exchange between herself and the battlegroup's leader, Shalador, the Khalen people were offered a choice. In the end, the people of Khalen had been attracted to the potential of immortality and power through the Feldar process of converting a biological form into a control unit for a mechanized construct known as an engine.
Under Atarian law, she was required to withdraw from the world of Khalen when the elders decided that they had no interest in her own race's collective system. At the elders' request, she departed in peace due to the inability to stay once a missionary was turned away unless recalled by the people. She never could say what inspired her to bend the law, but Corinth remained in the system to release probes to the planet to follow-up on the outcome of the Khalen choice to fall in league with the Feldar. The aftermath of a race that had been broken into base biological components and installed into mechanical constructs was displayed for the fleet. In the end, the Khalen people had willing chosen to sell their souls for immorality as enslaved laborers. Advancement had been a sham as it become revealed that in order to 'advance,' the new Feldar would require their new masters to remove them from their units to allow them to be reinstalled into higher models to be able to handle engines designed for more than simple manual labor.
Shaldor had intended to keep their work quiet in order to allow conversions to be conducted quietly. To his shock, communications were detected by the fleet in orbit displaying video feed of the conversion process and Feldar data that had been collected. Patrols would come to detect the holy ships under Corinth's command that had remained to gather information. The action would come to serve many different purposes—to rally an unsuspecting universe against the new invaders, and to mold a rivalry between Atar's strongest Confessor and the Feldar's chief military commander.
Conversion - Death Before Dishonor?
A war that would become known as the Universal Crusade erupted between the Feldar and the alliance of various worlds that would come to rally against them. At the vanguard of that war, the Atarian fleets had begun to spread news of what they termed world destroyers to those that had not advanced to receive interstellar communications. The Feldar advances would shift from the expected quiet raids to outright propaganda wars fought against their chief rival. A counter stroke on the part of the machines would come to broadcast footage of world's destroyed in their wake. The message that would come to be communicated was simple. Atarian efforts and slander had corrupted the 'purity' of their offer to join their legions. The attempt would come to haunt the silvery ships of the Atarian fleets as many would come to see them as harbingers as doom given the vendetta wreaked on those worlds that the Feldar confirmed had listened to the Missionary-Commanders and their followers. In time, it was not uncommon for worlds to go as far as to turn aside potential help of the Atarians accept their fates in fear of if defeated—the Feldar would carry out their threats.
While the war was for the survival of cultures against the Feldar, it held a more personal note for Shaldor and Corinth over the decades it stretched. Their personal vendetta had begun to sweep over various worlds as the faith magics of a biological life form were pitted against the more advanced of Shaldor's various engines. Stalemates would come to follow the legacy of their battles, often with either combatant injured and unable to continue the fights. Unable to compete with the speed of the Atarian fleet or discover the location of their homeworld, the Feldar host had come to fight a defensive battle. Strikes against their enclaves became more common in an attempt to slow the potential advancements on worlds the allied mortals could not protect as their numbers suffered heavy losses. Against an enemy that could simply rebuild its troops, the drawback of mortality was easily seen in time.
The Atarians were among the few races to earn the ire of the Feldar. In time, the race was universally condemned to immediate conversion into a Feldar machine if captured. Their ambition was the capture and interrogation of one of the Missionary-Commanders for tactical information. A change in the world could be felt as the once superior faith-powered ships would come to be destroyed more often by their own crews than actual defeat. The true turn in the Crusade would come where it began, the world of Khalen. Shalador and Corinth would face each other once more on the scorched world. In the end, she would suffer defeat and capture when Shalador fielded a newly modified Pantheon-class engine. His armor had been modified to deflect Atarian-energy sources rendering her attacks ineffective in the field.
Corinth and two of her officers were spared standard conversion at Shaldor's orders. Research had been initiated by a second-generation Scepter-class unit known as Evanth. In his theories, the a new model unit could be employed to harness the arcane potential of a magic-based race. It had been his hope to translate that power through existing Feldar technology in order to generate a similar energy as that of the Atarian. After research was made into the Atarian biology, his plans would become used as part of the interrogation process to break the captured officers. Faced with the fate feared by her own kind and the influence of a pain-circuit integrated into containment-unit, Corinth would eventually surrender the location of the Atarian homeworld.
The defeated Atarian officers were offered a rare mercy by their captors. In order to put an end to his enemy, Shaldor offered to fit the Feldar with a mercy-dagger circuit. In essence, the unit would be rendered little more than an automaton. Corinth accepted the circuit to escape the aftermath of her own conversion and to prevent revealing further information to the Feldar.
Betrayal – Destroyer of the Faith
Evanth's research was stalled through the introduction of the mercy-dagger into his test subjects. The result was the loss of the sentient mind of new Feldars. In order for the new unit he had developed to work, the Meridian-units required full control of their higher brain functions. For faith, one had to have belief and a personality to back it. Through his research, a new control interface was developed known as the persona circuit was presented to the Feldar council. Through the technology, the device would be fitted to a new Feldar to allow them to imprint a set of loyalties and values that the convert was to follow. It would interface with the biological chemicals that formed memories in the subject to create a new personality utilizing the past life of the target in question.
At first, the experiments were considered laughable. The idea also had begun to stir fears of potential wide-spread use of the circuit among the upper-caste Feldar that had come to enjoy their position as the masters of the destiny of their race. One aspect they had not surrendered was the individual ambitions of their mortal days. In the shadow of the skeptics allowing him to continue, Evanth's research would produce the first fully-functional Meridian-units. Corinth was among the three successful conversions to awake in the labs. Under the circuit's influence, her mind had come to adjust and chose a new name to label its Feldar existence. Known as Sharlamane, she had accepted loyalty to the Feldar as simply a state of existence for herself. The circuit had stripped away her personal ambition and desire for revenge leaving a pure fanatic for the cause of the Universal Crusade.
Over time, the Meridian-units would come to prove a turning point in the war as their augmentation programs would coordinate field troops. The programs would come to interface with the direct biological remnant that powered each Feldar allowing the new units to augment any new designs that the Council would produce. At first, Sharlamane had worried the council. But, as her own units would come to target the Atarian fleets with more zeal seen in regular Feldar, that fear would quickly be quelled.
The persona circuit later showed a new use to allow the development of artificial intelligence that could handle computations often limited to standard computers. The new Zenith-class units leader, known as Alwraith, would come to fall in league with Sharlamane to call for a change in the Feldar culture. To the horror of the council, many among the lower classes had begun to question the commitment of the old order rulers to the cause. Widespread use of the circuit had begun to plant the seeds of a collective value system over the ambitions of a few higher-end units. The change would cause questions in the intentions of Shaldor and his comrades. But, attempts to silence the new call for change were faced with potential political drawbacks. Sharlamane had begun to lay out the plans for the final destruction of Atar.
Utilizing intelligence from her past and scouts, Sharlamane would come to be the one to present plan for battle. The plans would call for taking advantage of Atar's spread out forces. Unsuspecting a direct assault on home soil, the fleet world would be open to a precision strike. As a people, the Atarians were universally dependent on visible signs of their patron savior. Shaldor was given overall command of the operations. But, to his advantage, he dispatched Sharlamane and the Meridians in an attempt to allow them to absorb the initial strikes of the Atarian defenses. The Feldar attacks caught the world unaware allowing destruction of key cities and temples over the planet's surface. It was a gamble taken by Sharlamane over past theories over the fear of heresy among her former people. Disbelief was the greatest enemy to a system built on collective value.
Distress calls had brought instant response from the Atarian fleet to attempt to succor their home. But, the initial damage had proven beyond what any had expected. Racial morale has suffered in the initial blows. Shaldor denied orders to send reinforcements to the planetary surface. His orders claimed that it would allow the Atarians to expend energy in their anger at the current forces on the ground. Once the fleet had been battered, the remaining Feldar would attack. It was the sign that the dissenters used to rallied to turn against Shaldor. His own fleet landed on the world to ensure clean up of the surviving Atarians and any of the Meridians that survived the purge.
In the ruins of Atar's capital, Shaldor would come to face Sharlamane once more in combat. In the process of the combat, Shaldor damaged her persona circuit releasing the full hate of the once trapped Atarian mind. Their fight was disrupted by the leader of the new capital ships, Alwraith. At his orders, Shaldor was to release the surviving rebels or the fleet would leave the armies stranded. The Feldar withdrew from Atar, but their goals of destruction of their rivals had been met.
The Commander-Elect
Incarna has evolved in the aftermath of the rebellion that split the Feldar Empire. Over the years, she has worked as the political and military coordinator of the often shifting ranks of the Azure Cabal Alliance. In November, 2007, she became involved with a diplomatic party to the world of Earth after its discovery causing fears of the Imperial Order may wish to expand into planar conquest.
In that time, she has found herself in exile after the destruction of the links to her homeworld.
Power Profile
Overview and Origins
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Incarna's abilities are directly related to the engine, or mechanized construction, that she is currently utilizing when interacting with various people. In her base form, she consists of a biological sample extracted from her original Atarian body. Formerly a religious fighter, her psionic and arcane potential has been channeled through the containment unit that houses her origin, or biological material, that supports her existence as a Feldar. She is classified as an adaptable system. Unlike others of her 'race,' she is able to have her containment unit moved between different engines allowing her considerable versatility in regards to what abilities she can bring to a situation.
The current power profile systems used by Paragon City for registration has classified her most commonly used engine as a Defender, or support-class super-power. This engine has been modified from the original support design. Her class of containment unit is known as a Meridian—a model that was original employed by the Feldar in order to channel her racial abilities in the normally science-based machines. Her current engine combines a mix of science, technology, and arcane strengths to offer her a widely-spread power profile in regards to support abilities.
Her registration with the city for her status as a hero has led to considerable confusion in regards to her origin classifcation. For all intent purposes, the Feldar balance between the line of technology and natural. Many have come to consider her a technological creation. However, her formal listing is that of natural due to the racial identity the mechanized race has come to claim.
Power Matrix Index
Energy Shielding Systems (Force Fields)
The primary system design of the the Incarna engine that she employs has been geared towards team support and field command functions. Utilizing projectors networked through the Herald-class engine, she is able to employ the ability to generate protective energy fields. These fields use a combination of arcane and technological energy signatures allowing the shields to be useful in protecting companions from various types of injury. Unlike other protective fields based on mitigating or lessening damage, her own power is focused around prevention of injury.
These fields have been recorded to project a blanket field to provided a general array of protection around herself and others. A secondary field allows her repel melee-based combatants away from her area and allies under the aura. It also allows her to project individual fields around her companions that work with her main fields to offer more refined defensive screens.
Energy Projection Offensive Systems (Energy Blast)
A system of common Feldar projection generators have been worked into the engine reflecting another modification of the standard 'issue' Herald-class machine. Compared to standard Herald-class systems, her own has been designed to be involved in direct confrontations to permit more freedom in combat situations. A combination of plasma ejectors and energy projectors have been combined to allow her to focus offensive strikes against opponents. She is able to regulate the strength of the blasts—however, her systems are focused for targeting one subject at a time. Recent additions of Terran invention systems have been integrated into her system to allow for faster recharge and enhanced damage of the standard Feldar energy.
Meridian Augmentation Auras (Leadership)
An ability unique to her containment unit class, she holds the ability to project a set of auras that employ the modified energy that she is able to generate. The modified design of the Meridians has allowed their arcane nature to fuse with the technological base of their Feldar machines to integrate science with magic. These auras serve to augment her and her companions damage capacity and perception to detail.
A secondary function is dubbed the Mourner's Song. This aura allows the Meridian to harmonize anger and revenge of others around herself into a concerted program that further enhances a team should one of their own fall.
Another ability considered innate despite the engine she may employ, Incarna has retained her Atarian ability to perceive and sense the use of magic within her vicinity.
Weaknesses
Many of her weaknesses are centered on the very technology that allows her to exist in her current state. A trait known to all Feldar is the detachment one gains when being fused into the machine forms they inhabit. This drawback is one of the chief causes that is known to lead to biological lifeforms that have undergone a full conversion into cybernetic engines to often fail to adapt fully to the change. Feldar technology has proven unable to duplicate the tactile and sensory input that are natural to most living beings. This has often served to create a detached or distant view in Feldar that have managed to survive their conversions without loss of sanity. The transition also removes from a Feldar the ability to produce the biochemistry often affiliated with emotional response. These two drawbacks has often haunted Incarna due to her conscription into the Feldar ranks.
Incarna further suffers physical damage to her containment unit itself. Due to the discontinuation of the Meridian-class units, the ability to repair the damage has not been discovered by those of the Cabal. She is limited to the engines she is able to power. Due to being integrated, or locked into her unit, the technicians hafe been unable to transfer her to a new unit.
Skills & Abilities
Incarna has evolved into a creature that has mixed the experience of a former priestess with that of a politician. Over the centuries, she has come to stand as the visible symbol of the Azure Cabal Alliance. However, that status has not come without a price. Required to navigate the intrigues of the often unstable rebel forces, she has come to learn the value of diplomacy as well as military experience.
Terran authorities have accredited her abilities as the following certifications:
General-level officer training and field experience in military science.
Doctorate-level degree in mechanized engineering and cybernetics.
Political and diplomatic experience in large-scale government affairs.
Cybernetic Adjustment Psychology
Founded more in experience than a classroom learning, Incarna has come to have dealt with many situations involving those recently converted into the Feldar race. She has developed an understanding of different psychological difficulties that can often arise over the course of such a transition.
Known Engines (Mechanized Units)
Incarna is one of the common faces of the Feldar known as Sharlamane. Her containment-unit class allows for her to work as an adaptable system and utilize different engines for various purposes. That advantage suffers the limitation that in order to employ each model that her unit must be removed and installed into the new construct. These machines, known as engines in the Feldar argot, are mechanized constructs that are designed for different purposes. Machine classifications can range from simple combat units, heavy labor design, to the lofty Imperial engines.
Her own versatility has suffered over the years due to battle damage to her containment unit. The design of her unit prohibits removal and installation into a new model without the risk of death due to the integration process once employed on her.
Incarna (Support Unit)
Her most commonly seen face, the Incarna engine was designed from the what is known as a Herald-class engine. These engines are built along the lines of defensive and augmentation of forces in battle. In her case, the engine was modified to work with her existing containment unit. Most engines require the natural energy output generated by standard Feldar. However, the Meridian arcana systems have been adapted over the years for to power lower-grade engines than their native Legendier-class.
The persona of Incarna has evolved in the shadow of her inability to power her original Imperial model. With the face of Prometheus well known as a unifier of the Azure Cabal Alliance, a new voice for the Commander-Elect had to be found to maintain stability. Through an agreement between the Council, the modified Herald engine was granted to her under the premise that she had been chosen to represent the Commander-Elect.
It has often been considered a public secret among the Cabal that Prometheus and Incarna were actually the same Feldar. However, it evolved into a taboo never to address one as the other to maintain the identity. Over the years, Sharlamane has maintained the facade. With their exile to Earth, however, she has become less worried about the political need to maintain separate masks.
Fathomwalker (Infantry Unit)
Rarely employed, the Fathomwalker engine is based off of the standard issue Black Hammer-class combat engines. Unlike her Herald-unit, the only modifications made in its case was adaptation to her Meridian energies. It has been designed to provide a construct able to handle close-quarters combat situations. Like her other units, the Meridian augmentation auras are still present.
The name of the persona is said to come from her surname when she was still alive.
Prometheus (Imperial Unit)
At one time, Prometheus had come to be known as the overall leader of the rebel hosts within the Broken Empire. The unit began as one of the first experimental mechanized units designed to combine arcane, psionic, and technological arts into one machine. It has proven to be usable only by Meridian-unit Feldar due to their design. Similar to the higher-end engines of the Feldar elite, the unit was able to shift between combat forms to allow for Infantry and Aerospace combat encounters.
The original unit was able to employ the same abilities of her Herald-class engine and her Black Hammer-class combat unit. Energy Shielding and Projection were said to have become a trademark of the former Atarian Feldar. Over time, the unit has drawn the hate of the leader of the Feldar Imperial Order known. Despite it being well known Sharlamane is no longer able to employ the engine due to damage, the Imperial order has long sought to destroy her Legendier-class engine to demoralize the resistance.
With her current exile on Earth, she no longer has access to the engine.
Random Trivia
- Theme song would be Inama Nushif by Brian Tyler. (Featured in Children of Dune. Means She is Eternal in Freman.)
- The name Incarna was selected to represent an Incarnation or Avatar of a higher power.
- Natural origin was formerly from her first concept as a Peacebringer host that had lost its Kheldian. After her re-roll, her personality was developed to hold a racial identity as a Feldar. A majority of the Feldar have adopted this concept and register as Natural, despite City Hall's definition of Technology and Natural.
- Her concept comes from the political system that was present in the early days of the Republic of Rome. Generals were often nominated to hold command of vast legions that granted them political power. Appointed by the Senate, in her case the Cabal Council, they would eventually either be feared or their former supporters would attempt to remove one that had grown to powerful.
- Character originally started on Guardian and was transferred to Virtue after server moves began.
- A majority of the artwork featured for Incarna was created by me via 3d rendering program known as Daz Studio.
Contact Information
- Global Handle: @Gravewhisper