Sovereign Fist
From Unofficial Handbook of the Virtue Universe
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Contents |
Who is Sovereign Fist?
Sovereign Fist was born in an unknown area of the Praetorian dimension, outside of the protection of the Praetors. Several people state that this may have been in First Ward, or a similar area, if such exists. He was eventually brought to Primal Earth by a villain operating in the Rogue Isles, and was taught a twisted world view, painting Longbow and America as an unimaginable evil, out to suppress the freedom of mankind. Several groups and individuals made use of his naive nature and used him as a disposable tool towards their own goals. Reaching an inevitable low point as a result, Fist began to question what he was doing for himself, and found himself switching moral sides. From that point forward, he became a hero operating in the Rogue Isles, which is what he is best known for still, to this day.
Powers & Abilities
Energy Manipulation
Sovereign Fist's initial mutation was one of Energy Manipulation, which he used to varying effects. His favored use of this power has been to focus it into his hands, giving more power to his punches. However, he also at one point used it to shield himself from harm, as well as projected it outwards in concussive force blasts. Spreading the ability in this manner seemed to weaken it's potency, however, so he inevitably would return to using it purely for additional punching force.
This power was lost during the Galaxy City Meteor Shower of 2011.
Resurrection
Sovereign Fist's second mutation was unknown to him for the first part of his career, only becoming aware of it after he was accidentally slain by a hero in Paragon. The power, somewhat inexplicably, causes Fist to recover from wounds and return to life. The time taken to recover from the injury seems to be directly in proportion to the severity of the injury. To date, in order of severity Fist has recovered from blood loss due to multiple gun shot wounds, asphyxiation, blunt trauma to the skull, fatal electrocution, and incineration. The "death" due to gunshot wounds only took 2-3 days, while dying by incineration took half a year to recover from. The more severe cases involved Fist's physical body disintegrating, and then spontaneously reforming after a period of time.
It is unknown if Fist currently retains this power, and is assumed lost during the Galaxy City Meteor Shower of 2011
Negative Energy Exposure & Manipulation
Sovereign Fist's third power was triggered after the initial activation of his second. Initially unaware why, Fist found he could manipulate negative (or Netherworld, depending who you ask) energy into a shield around himself, and could drain energy from surrounding foes to recover from wounds quickly following his first "death". After being incinerated, Fist returned with the ability to project the negative energy as a blast, as well as manipulate it to ensnare and terrorize foes. Fist disliked the use of this energy source, feeling it was "tainted" in some way. Also, the more he used this force, the weaker his energy manipulation abilities became.
This power was lost during the Galaxy City Meteor Shower of 2011.
Brawling
Not a power, but simply the practice and expertise that came with several years of solving conflicts by punching them in the face. Some minor adjustments to technique had to be made following Fist's power loss during the Galaxy City Meteor Shower of 2011, such realizing sometimes in addition to facepunching, it's good to kick the conflict in the shin, and possibly, the junk.
Willpower
Sovereign Fist seems to possess a superhuman strength of will, even following his power loss during the Galaxy City Meteor Shower of 2011. Unknown if this is simply due to working against the tide of the isles for a long term basis or is rooted in something in his past, Psionic attacks and intrusions against Fist were severely reduced. A side effect of this power is that Fist cannot be spoken to Telepathically, and cannot respond when spoken to via this method. It is not an immunity, however, and skilled telepaths have found that a change of approach will work. A casual observation of his mental state has had several telepaths make the joke that Fist is "braindead".
History
Childhood Years
- Age 1-9?: Ray Lewis lives a fairly uneventful childhood, somewhere in the dimension classed as "Praetorian Earth". He rarely, if ever, was able to go outdoors, and he was "homeschooled" by his parents. By description, his home sounds like it may have been in First Ward, but this is unconfirmed. He states that the areas known as Nova Praetoria, Imperial City, and Neutropolis are -not- where is is from.
- Age 10: Ray initially begins displaying some form of energy control, showing signs of being a mutant. This is kept secret from nearly everyone except his parents, to Ray's confusion.
- Age 14: Eventually, Ray's powers are discovered. Awaiting the inevitable visit from "Powers Division", instead, the Lewis household is surprised by a different set of visitors. The Destroyers. Separated from his parents, Ray is taken by the group and watches his childhood home burn.
- Age 15-16: Ray isn't advised of any of the history of the group, instead thrown in with others his age that the Destroyers have acquired, and eventually is put through "The Gauntlet". An initiation ritual used by the Destroyers to "weed out the weak." Ray's innate powers end up giving him an advantage, and Ray survives the process, physically.
- Age 17: Tampering with interdimensional technology, a Primal Earth villain locates and abducts Ray to Primal Earth, to use for his own vendetta against a teen super hero group containing Ray's primal earth counterpart.
Villain Years
- Age 17: Upon arrival on Primal Earth, Ray is recruited by a man identifying himself as Ignatius and placed alongside other teen villains in an "Academy" to train them for future careers with Arachnos and an eventual confrontation with Teen Squadron. At this time, Ray is given the ID "Tyrant Lad" and works alongside Chimera II and Kichi in bringing trouble to Paragon.
- Age 17: Ray suffers a catastrophic defeat while working for a contact in the isles at the hands of D-Lister Paragon Hero, Electroshock, who accidentally electrocutes Ray, who disintegrates after the attack. It's noted in PPD files that Tyrant Lad is considered to be killed in the course of committing a crime. Ray awakens on a beach in the Rogue Isles several weeks later.
- Age 17: After several failed operations and realizing that following a failed super villain would only result in making themselves failures, several of Ignatius' students break off, forming their own "crew", the Young Marauders, and work directly for contacts themselves, cutting Ignatius out of the process. Ray joins the new group, taking up the new name "Sovereign Fist", partly due to repeated insults from Chimera II regarding taking a "kiddie" name.
- Age 18: After a chance encounter at Pocket D, Ray encounters Kathryn, who was seeking a disposable team to distract or dismantle a hero group in the isles. While Ray didn't contribute to the success of the task, he maintained good relations between the Marauders and Kathryn's group.