The Grey Osprey
From Unofficial Handbook of the Virtue Universe
Archery
Mace Mastery
Millennium City, MI (Millennial Earth)
The Roost 2.0 (Millennial Earth)
Personality
Osprey is...well...sort of an odd duck. She's downright OCD in some areas, though thankfully those areas happen to be in her civilian life and not hero line of work. It's hard to really throw her off guard with information that would normally freak someone out. She tends to take such information...and either ask questions (as in a lot of questions) or she just says something along the lines of 'now that's cool' and moves on. When pursuing something of interest, albeit a lead she's following or a topic she's googling, she tends to be pretty dogged in her search for answers. It's hard to get her to quit, and sometimes in her pursuit for answers she develops a bit of tunnel vision, losing situational awareness and easily opening herself up for ambush.
She's currently coping with PTSD stemming from being captured by by a group of psychics. Most apparent sign of her condition would be anxiety in the presence of psychics and in certain social situations (such as clubs, raves, or members of the Carnival of Shadows). She suffers flashbacks on occasion. So far her condition is mild (though with the course of RP this may change....we'll just have to see in that regard).
Abilities
Osprey is a highly skilled archer, with an uncanny knack for hitting her target spot on. While she does have a certain bit of talent in this area, her high rate of accuracy even in tense situations comes from a lot of training and hands on experience. She tends to rely on this ability while on patrol, preferring to be able to take her targets from afar before they have the opportunity to get in close combat with her or any teammates.
Should Osprey become engaged in melee combat, she's more than capable of handling herself. She's been training in martial arts since before her father's death. While she's had instruction in a few different styles, she tends to lean towards tactics she learned from Jeet Kun Do and Krav Maga.
Osprey has other abilities that serve her well outside of combat situations. She's a talented investigator, with contacts both in her home dimension and this one that rely on her now and again to help solve mysteries. She's got a reputation for being very thorough, very professional.
Another skill she's developed over the years, is hacking. She has equipment on her person that aids her in this area when in the field. If she needs more muscle, she has a super computer parked in her hideout that can certainly muscle through damn near any encryption out there. She's not so keen on advertising this ability, since there are definitely those in the hero community that would frown on this sort of activity.
On a matter that is totally unrelated to hero work, Osp is a really good cook. She's much more of a kitchen chef, and while she certainly has a talent for it, she's not exactly 5 star chef material.
Weaknesses
Osprey's only human. She can't leap tall buildings in a single bound, she can't lift compact cars over her head, bullets do not deflect off of her body, and she can't throw fireballs. She's limited by what her body can handle. Granted, she's got years of training to fall back on, and she's a picture of physical health. But still, she can be hurt, and can be killed, just like any normal person.
Osprey can get a little obsessive at times, especially if she's really delving deep into an investigation. Sometimes this can get to ridiculous levels, and she has to be told to take a break. The downside to this is that this can cause her to lose sight of the bigger picture.
Osprey suffers from PTSD, with pretty specific triggers. She tends to exhibit anxiety when around psychics, or when in a crowded club or rave setting. She has had flashbacks in the past, though these severe episodes don't happen very often. Being exposed to members of the Carnival of Shadows tends to cause her to suffer from anxiety attacks.
Equipment
Bow: Osprey uses a takedown style recurve bow, which allows for superb accuracy. It features a full, dual radius shelf and a 19-inch precision machined aluminum riser. The limb system provides for an incredibly smooth draw, and allows for easy weight and tiller adjustments.
Carbon Weave Arrows: Osprey prefers to use carbon weave arrows. While they look pretty much the same as any other off the shelf, her arrows are specially manufactured in her home dimension, thus allowing for some subtle differences in make up. The shafts of the arrows feature two different carbon materials that create 2 spines in 1 arrow, thus creating better energy management. Arrows recover faster, spin 20% sooner, and retain more speed in flight. The back shaft section features carbon weave construction that provides spine consistency, strength and durability. Every one of these arrows feature a precision nock to deliver a controlled release, better shaft alignment, and more consistent accuracy.
Trick Arrowheads: Osp can, and does, use regular arrow heads, but she also makes use of trick arrowheads to level the playing field in her favor. The following is a list of the different types she has at her disposal, though she may not always be carrying every single one of these on her person:
• Flashbang
• Adhesive
• Taser
• Cryo
• Flammable
• Acid
• Sonic Disruptor
• Oil Slick
• EMP
• Explosive
Shades: Osp wears shades that conceal her identity, as well as provide some functionality. They look very similar to Oakley's THUMP sunglasses. The LED illuminated display creates an overlay, positioned in such a way that it doesn't completely obstruct her view. A camera built into the glasses frame allows Osprey to photograph and record on the fly. Touchpads centered on the frame at either side of the lenses give her the ability to scroll through information being displayed. Bluetooth technology allows her to issue voice commands, and transducers relay sound through bone conduction to allow her to listen in on comm traffic and recordings. Osp has programmed key phrases into the unit, and all she needs to do is touch either of the touchpads while speaking a command. These commands include (but are not excluded to):
• "Enable/disable overlay"
• "Start/stop recording"
• "Comms on/off"
• "Switch to frequency (insert comm frequency)"
Neural Blockers: Osp always has these small devices on her person, usually hidden by her hair. They are small, about the size of a dime, and worn on her temples. They essentially keep psychics from getting into her mind, and her thoughts from being broadcast out for a psychic to pick up. While there are situations where her neural blockers can be overloaded or shorted out, those occasions are rare.
Utility Belt: While Osp does have extra pockets in the BDU style pants she wears, not everything fits in a pocket. She wears a utility belt as extra storage on her person. It's made of durable material, with a heavy duty clasp that prevents it from being easily snatched off her person. Her Persona-Slide teleportation rig is built into it (see further below for more info). The belt has 6 compartments. Some common items that can be found in these compartments, or in the pockets of her BDUs:
• Zip ties
• Smoke pellets
• Solvent (for dissolving adhesives)
• Tracking beacons
• Small evidence bags
• Tissues
• Small first aid items
• Medical teleportation beacons
Mini-tablet: While her shades can handle a lot of tasks, sometimes Osp needs something with a bit more power. For such occasions, she uses her tablet. It's small enough to fit in the compartments on her utility belt at 4.50 x 2.75 x 0.35 inches, with 3.75 inches worth of screen space. Sturdy materials allow it to withstand quite a bit of abuse. The device itself is powerful, far above what is currently on the market. It has a number of hacking/cracking programs on there. It has a variety of ports along its length to interface with just about any computer or device.
Persona-Slide Teleportation Rig: This sophisticated piece of technology is built into the utility belt Osprey wears. It's light weight, and designed to interface with the system built into her shades and tablet, allowing her to teleport to virtually any location. The device is incredibly accurate, and is able to function in any dimension so long as there's a working satellite network in that dimension.
Cloaking Device: Osprey's cloaking device is attached to the strap of her quiver. It looks almost like a badge, and it functions by bending light. It works best in low lighting.
Paris's Arrow: The legendary Achilles was felled by Paris's arrow, when it struck him in the heel, the only part of his body that was vulnerable. Eris, the goddess of Discord, bestowed this to Osprey after she proved to be more reasonable than some of her other peers. The arrow itself has special properties, since it was touched by the blood of Achilles. It's believed that because of this, it can pierce the impenetrable. Since this is an extremely rare item, Osp keeps it stored for now, until such a time it's needed. See Miscellaneous for further information.
Backstory
Andrea Ellis was born on April 21st, 1992, the daughter of Richard and Rachel McCray-Ellis. The Ellis were very wealthy, and as such she was born into a life of privilege. Despite that, she developed into a very grounded individual. Her father was perhaps the greatest influence in her life, even when frequent business trips took him away from his wife and daughter. Never once did Andie think to question just where her father was going or why he tended to show up home so late. She didn't find out why until after the Rikti Invasion in 2002.
When the first reports of invaders started hitting the airwaves, Richard's first thought was to get his family out of danger. He pulled Rachel and Andie along, pushing through throngs of fleeing evacuees, until he got them to the nearest shelter. One moment he was shoving them in the door, and when she turned around he was gone. It was the last time she saw him. He was killed in the first day of heavy fighting. Andie and her mother didn't find out until a few days later, when her uncle John delivered the news.
It was a devastating blow, and much of the next few days was just a blur for her. She remembers people she had never met before coming and shaking her hand, offering condolences, telling her how her father was a good man. After the funeral, she shut herself in her dad's office so she could get away from it all. She saw his computer sitting there, logged in, and it was then she noticed something odd on his desktop, something she hadn't seen before. It took her the better part of the night to get into it, but when she did manage to crack it, she found out his secret.
He was the Grey Osprey, a masked hero that had been operating in Paragon City since before she was born. All those late nights, those business trips, they all made sense now. And it made sense now why her father had gone back out into the city during the Invasion. He'd gone back to help other people.
Her father had been a hero. And she was determined to do the same.
Early Career
After the Rikti Invasion, Paragon City began to rebuild. Rachel felt it was best to leave Rhode Island entirely. Andrea fought with her mother over it. She had only learned of her father's secret recently, and she didn't want to leave. Seeing as she was only 9, there wasn't much she could do to sway her mother. She and her mother moved to Little Rock, AR, where Rachel had family and friends. Her mother relocated her consulting business to the South. It took a bit for Andie to find routine, especially when her mother seemed to be doing so much to try and just forget that Richard was gone. She enrolled Andie in music lessons, art classes, but she simply didn't want to do any of them. Eventually, she managed to get her mother to agree to letting her resume her martial arts training. She had been taking them since she was five, since Paragon was a dangerous city to live in. Once she resumed her training, she finally felt herself finding a sense of normalcy. She picked up archery training a few months later. At first, she kept her ambitions to herself. Eventually, she opened up to her friend, Zack Dumas, and told him about her dad, and how she wanted to become a hero too. He became her support system, at a time when she had no one else to talk to about it.
Andie formally took on the mantle of Grey Osprey when she was 15, patrolling the streets of Little Rock. She had not yet registered for a license with the FBSA. She wasn't out to nail big super powered villains though. She learned the ropes by starting small. She dealt with muggings, purse snatchers, gang activities, drug busts, street level crimes that plagued normal, everyday people. She had a great amount of success, though there were definitely times that she came very close to being seriously injured. While things were certainly going well for her in her fledgling hero career, things were not going very well at home. Andie increasingly spent more and more time away from home, coming in at odd hours, and offering terrible excuses at best to her mother when she got caught. For two years this built up, until finally things came to a head. Rachel demanded to know what was going on, and Andie refused to tell her. The rift that had been growing since Richard's death seemed like it was about to get to the point where there would be no reconciliation between the two. Right about that time, John Ellis, Andie's uncle, offered to let her stay with him in Paragon City.
A new possibility now opened itself up, to take what she had learned in Little Rock and start working in Paragon City.
Paragon City
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Carnival of Shadows
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Teen Phalanx
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Dimensional Crisis
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Millennial Earth
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Affiliations
Protectors of the World: Osprey joined the Protectors in 2014.
Teen Phalanx: Osprey was a member of Teen Phalanx from 2011 to 2013, serving as an officer in that group for nearly a year. She came to the group seeking change. Or more aptly, she was seeking to distance herself from her former teammates, whom she felt she had disappointed when she was under the sway of a notorious psychic from her home dimension. It took awhile for her to forge friendships in Teen Phalanx, especially since she was one of less than a handful of members that held a secret identity at that time. Eventually she did manage to make friends and grew to trust her new teammates. Without them, she likely would be in a much darker place today. She left the group a few months after they had settled into their new dimensional home in Millennium City. Her departure from the group was amicable, and she still maintains friendships with certain members from that group.
Web-Spinner's Amazing Friends: Osprey joined Web-Spinner's Amazing Friends in 2009. This group was home to teen heroes, some of whom were also legacy heroes like herself. While Osprey had done a bit of hero work before, it had mostly been small time events. Her time with Web's group really helped her to cut her teeth on hero work. While she was always a pretty confident person, her teammates helped her to realize that even though she didn't have powers, she could do just as much good as her super powered teammates. She left the group in 2011, leaving rather abruptly, without really saying anything to anybody to explain why.
House of Heroes: Osprey never officially joined the House of Heroes, but the Web-Spinner crew always had a close association with this group of heroes. If the House of Heroes were to be likened to the Justice League, then the Webs crew would be their Teen Titans. Osprey's uncle was the leader of the House of Heroes until events involving Osp in 2011 forced him to retire from his hero career. Since then, she has kept her distance from members of the group, feeling that she was responsible for his early retirement.
Friends
Zach Kern: Osp came to trust Zach after, on more than one occasion, he proved to not only be discreet but also considerate when helping others. He was one of the first people in Teen Phalanx she revealed her identity to. When she had to come face to face again with the psychic that had held her captive and brainwashed her, he was among the few people she trusted enough to take with her. Had it not been for him and others on that team, she would not have made it through the ordeal. At some point, her feelings of friendship shifted to something more. The two have been dating for over a year now.
Ouul: This magically inclined young man is one of Osprey's best friends. He's very secretive and keeps his emotions under tight control. Osp trusts him implicitly, as he's demonstrated more than once that he's a person worth of extending such trust. The two of them have both disclosed a number of secrets about their pasts to each other, including secret identities.
Oscar Breiner-Shawe: It's hard not to be friends with Oscar. He's an extremely likeable guy, and one of the first people to really go out of their way to make Osprey feel welcome when she arrived at Teen Phalanx. He, as well as many other Phalanx members, were brought to this dimension due to a strange malady. He eventually moved to New York with his husband and children, or so Osprey last heard.
Combustion Gal: Cady and Osp used to go to school together, and were both members of Web-Spinner's Amazing Friends at one time. While the pair used to be pretty close, there's some distance between them now. Time will tell if they will mend their friendship.
Demon Hunter: The Demon Hunter, or DH as most of his colleagues call him, is Ravenwing's father. John and DH have never seen eye to eye, but Osprey gets along with him fairly well. She doesn't necessarily agree with his tactics, but she doesn't see him as quite the monster that her uncle makes him out to be.
Scarlet - Centurion: The Scarlet Centurion is actually Osprey's uncle, John Ellis. John had always been a help to the hero community, even before he created and donned the Centurion power armor. Some of his first inventions were the gadgets and trick arrowheads he supplied his brother, the original Grey Osprey. After Richard's death, he became much more active with the hero community, eventually becoming a hero himself. When Osprey first met Centurion, she had no idea it was her uncle under the armor. When she found out, she found that she had a lot more in common with him than she thought. They both were looking for the same thing: a way to honor Richard Ellis, the best way they knew how. John was forced into early retirement, after clashing with a brainwashed Osprey. She delivered catastrophic damage to his power armor that resulted in nerve damage.
Ravenwing: Raven came to be a part of the Web-Spinner crew, hailing from a doomed future. Whatever tragedies happened there left her pretty traumatized. Despite this, Osp managed to befriend her. It was Raven that rescued her from a notorious psychic. The two saw each other infrequently after that, usually with one or both of them occupied with something or other. At one point, Raven even joined Teen Phalanx, though the tenure was brief. The two continue to maintain a long distance friendship.
Web-Spinner: Webs was the first hero she met. She and Liz became friends pretty much right off the bat. It wasn't long before Osp was asked to join her group. Despite the friendship and trust that they shared, a rift formed between them in 2011. Of course, leaving the Webs crew abruptly, without saying anything to in the group would be cause for that. After nearly 2 years of avoidance, eventually Osp and Liz reconnected. Things are on much less tense terms now between them.
Soundtrack
Adagio for TRON (Teddybears Remix)
Son of Flynn vs Derezzed (RW Remix)
Son of Flynn (Moby Remix)
Rinzler (Kaskade Remix)
C.L.U. (Paul Oakenfold Remix)
Harder, Better, Faster, Stronger (Breakers Break Remix)
Pong
Be Water, My Friend
Bangarang feat. Sirah
Halcyon On and On
Strobe
Seven
Teardrop
Miscellaneous
• Osprey was inspired by Hawkeye (Kate Bishop) and Tim Drake (best Robin eveeeer). Other influences include Clint Barton flavor Hawkeye, the Green Arrow and Speedy.
• Details of Osprey's continued adventures on Millennial Earth can be found on her Primus Database page.
• Osprey's casting choice is Pauley Perrette.
• Paris's Arrow was something that was reward from an RP, meant to be used as a Plot McGuffin. It just hasn't happened yet.