Ferret

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Ferrets are members of the weasel family.

They are extremely nimble and quick, teaching us how to maneuver super quick so as not be in danger.

Their medicine includes stealth, cunning, skillful hunters, cleverness, ingenuity, revenge, luck, keen observation, and the ability to see hidden reasons behind things.

Ferrets are cheerful, playful animals, brainy and cunning. The ferret shows us how to use our creativeness to build a safe haven for ourselves, and always be ready for any situation that may come into existence.

They have a fine sense of smell, and can see clearly in the dark, linking them to the underworld where the secrets of creation are kept. They have sharp intuition and their sensitivity is acute, they are able to see and know the hidden meaning behind every-thing.



Ferret
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The Master Thief
Player: @Ferret
Personal Data
Real Name: Jasmine Rose Winter
Known Aliases: Previously known as Foxy Ferret
Species: Human/Guardian (Animal Spirit) Hybrid
Age: Est. 28 years but currently unknown
Height: 5'6"
Weight: 132lbs
Hair Color: Light Brown
Occupation: Vigilante/Thief/Activist
Place of Birth: Norwary, ME
Marital Status: Widowed
Known Relatives: Father: Lord Wolf - Previously known as Knight Wolf (deceased)

Sister: Jennifer aka Lady Mongoose

“Civil Disobedience becomes a sacred duty when the state becomes Lawless and Corrupt.” ~Ghandi

There will always be those that see me as an outlaw, nothing more than a thief for the rest of my days. While they label me, and perhaps in a way they are correct. Tell me where do the unwanted and unloved stand in our society? They cry to those of us to help and upon deaf ears they fall. The corrupt stand high upon their thrones but one day they will topple over.


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Ferrets.gif HISTORY:


Legacy History

    Rising to the challenge or occasion, Ferret had proven herself as a capable force and hero among those in Paragon. While her intentions weren't widely trusted or known by most, those that fought alongside her knew where she stood. Her passion for helping the less fortunate around the word, be it animal or human alike, became well known. She fought many foes and triumphed through many hardships within herself, her people, The Infiltrators and The Challengers. Ferret found her blood related family, where her father had come from, and got married. She enjoyed life and the people around her, but in the end she gave it up to take the mantle of her father in his memory. (Click for complete details)


Epilogue: The Mad Queen

    Ferret said her goodbyes to The Challengers the day of her coronation and asked Red Havok to stay by her side there. He declined her offer for the time being as he was investigating his brother's reappearance, but they promised one another to visit often. Ferret never realized how time differed in both realms and upon visiting Earth each time she found it had been weeks or even months. She tasked a friend with keeping an eye on her beloved Challengers, but eventually found they no longer needed her and in the end they would be fine on their own. Red Havok stopped visiting as often working feverishly to find his brother. The last time Ferret would pay a visit as leader of The Guardians she could not find Havok's whereabouts. Upon reaching Longbow she discovered Xero Mercury had given Havok information in regards to a lost realm that could potentially lead to his missing brother. This once again led to a fight between Mercury and Ferret. Ferret once again resigned as a hero, but this time she'd give up the name Foxy as well. Her intention to never return as the beloved hero. Xero warned that by giving up her registration she could no longer hide behind it for protection.

    Ferret confines herself to Yggdrasil with her father's people keeping her promise to him. Ferret trains two new proteges Lord Serpentis' son, known in the realm as Viper, against the council's advice and Epilogue, the child Ferret hid away from Earth after villains tried using her as a psychic bomb. Ferret and the rest of the council of Guardians agree to give a new name to Epilogue as Eve. Ferret teaches Viper what her previous mentor, Mongoose, had taught her in self defense and as a warrior. As for Epilogue's training, they focused on helping her control her thoughts, emotions and abilities. In doing so Epilogue becomes more powerful than before being named as the only human honorary Guardian herself. Epilogue begins to have visions of Ferret losing her mind to the madness shard that had long since embedded itself into Ferret's DNA. Not only that Epilogue begins to see patterns of Ferret's madness peaking through the cracks. Epilogue turns to the council and gives them the dire warning she had received in her visions. When the council confronts Ferret she agrees with Epilogue's visions. She bares no grudge or ill-will against Epilogue as Ferret knows all too well that Eve is correct. Ferret can feel the madness over taking At times.

    Weeks after the council's meeting the realm is attacked and infiltrated by Mr. Shade and his new group of Orthrus with two metas at the front lines one by the name of Brutal Badger and the other a twisted version of her twin sister, Mongoose, that they had all thought to be dead. Ferret and Mongoose fight one on one while the rest of the Guardians do their best to protect the World Tree. Both Ferret and Mongoose know the outcome of the battle before the start of it so Ferret defends herself while trying to talk sense into her sister. Ferret explains that if her sister chooses to turn against Shade she would willingly give up her position as leader to The Guardians. Mongoose agrees to this plan as this was the one thing she had wanted and together they fight off Orthrus, Badger and Mr. Shade himself. Shade finds himself with an opportunity to escape with some of Orthrus behind him. Ferret has a decisive battle with Badger and throws her out of the realm through a portal leaving Badger bloodied and beaten on the other side.

    After recovering and explaining everything to the council Ferret turns over leadership to Mongoose against The Guardians wishes. Ferret tells the council that she will exile herself until such a time she could be deemed a non-threat to her own people. Epilogue is shocked to hear that not only would Ferret would leave but that she'd give up her father's legacy. Ferret is instructed to take Viper in exile with her as no one could trust the son of the former dictator who nearly brought Ragnarok upon the realms. Ferret hides her feelings of shame, remorse and regret to anyone else knowing this path could lead her father's people to a more prosperous future than what prophecy was fore-telling. Ferret takes Viper with her and they head back into Paragon to double down on training for him. Viper wishes to lead the life of a professional boxer and Ferret takes him to a gym where the manager owes her a debt. The manager sets Viper up with room, boarding and a new trainer. Ferret gives Viper the information of where she will be when he wants to visit her and tells him he will be famous one day. Ferret says her goodbyes to Viper and heads out along the coast of the isles to find an old friend.


From Hero to Xero

&


Patient Zero



Keeper of Secrets


For continued adventures of our Ferret


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Ferrets.gif POWERS:

After merging with her spirit animal in her childhood and the many adventures beyond, Ferret has embraced the powers that she may possess be it for better or worse. In her travels across the world she seeks a better understanding of her abilities.


    Ferretiocyellow.png Enhanced Agility:
Quick and nimble are the ferret's teachings, she might not be strong but Ferret knows how to be fast enough to count in a strike. Ferret is vastly dexterous and will use this to her advantage against a stronger opponent. She can also run faster and jump around higher or easier then normal beings.
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    Ferretiocpurp.png Enhanced Reflexes:
Being able to maneuver quickly helps her in a pinch. When needed she will trust her instincts and weave or dodge with the best of them. When Ferret is in the right state of mind she can focus her psychic abilities with her instincts and see the attacks before they happen.
    Ferretiocred.png Enhanced Hearing:
Used often in places such as Pocket D to listen in and form information for herself or to sell, she also uses her sensitive hearing in battle. Being able to hear an arrow or bullet come rushing behind could save a life.
    Ferretiocgreen.png Enhanced Survivability:
Teamed with the senses of an animal she is able to come into a state of fight or flight in extreme situations. Cornering an animal can result in deadly consequences if Ferret is in life threatening danger. Ferret is unaware of this ability in herself since her awakening.
    Ferretiored2.png Enhanced Immunity:
Merged with a spirit being Ferret has been gifted with near immunity to all diseases, viruses and infection. Anything bio-engineered, pollutant or magical illness will still effect Ferret but it may not be as severe to her. Ferret also has a near immunity to poison after her encounter with Serpentis. After His bite to her Ferret's body worked overtime to fight it off and adapted to many poisons in the process.
    Ferretiocshard.png Enhanced Psychic Abilities:
The madness shard, being a shard piece from Mindswipe's madness crystal, that was given to her as a gift from Mr. Shade was meant as a temporary amplifier of her psychic abilities. Due to an incident it became embedded in her for years. After the shard was removed from her she found a way to replicate the shard using them by crushing them in her palm.


ABILITIES
    Ferretiocblack.png Subterfuge:
Ferret has the ability to use her surroundings to her advantage, she's trained long and hard in the technique of stealth along with her ability to shape change. This ability is known to very few, and while Guardians are able to shift into numerous forms half bloods only seem to maintain that ability to two forms; humanoid and their spirit animal. Vents are the prefect place for a ferret to roam safely and quietly.
    Ferretioblue.png Inspire:
Ferret has the ability to inspire others or even boost morality in people that are in need. With a just reason she will take lead upon a task that she feels is right to do and sometimes if it's big enough she will do the best she can to draw the public's attention to help them seek the truth. This had led her to teach about important matters such as conservation and the needs of the less fortunate.
    Ferretiocpink.png Psychic Manipulation:
This ability was given to her by her deceased mother and suppressed mostly by the ferret spirit as not to be a danger to the world. Ferret uses it as a way to talk without the possibility of radio waves being intercepted. This ability also helps her understand people speaking in a language she would not normally know. She has also grown this ability over the years to use as a form of attack and even learned how to make an image of herself, that however takes quite a bit of focus.
    Talkicon.png Animal Speak:
One of the Guardian Knights known as Muninn took it upon herself to teach Ferret the basics in animal speech. Since Ferret is only a half blooded Guardian she is unable to completely understand an animal as a normal person speaking to her. She can understand vague thoughts and emotions of the animals she interacts with. Ferret has yet to tell any non-Guardian as she does not want this ability to become a parlor trick to amuse people.
    Ferretiobluepurp.png Shapeshifting:
Ferret's half blood of the Guardians allows her to shape change into her animal spirit form. She is able to then usually sneak through the ducts of most buildings undetected. Only a select few know of this trick and Ferret has no intention on changing that. While most full blood Guardians are able to shapeshift themselves into four or five different forms, Ferret has only been able to manage two; her ferret form and her hybrid human form. Will she ever master more?


EQUIPMENT
    Ferretiocftol.png Fragment of the Life Tree:
During the Rebellion of the Guardian people with Serpentis, Ferret, upon opening the entrance to the Tree of Life, was wrapped in vines and taken away from the Challengers. She was found soon after within the Tree's chamber shaken and carefully looking over vines that wrapped around her wrist. When she called the Serpent Lord out to confront him the vines unwrapped themselves and formed into a staff. Ferret took this as a sign of good will and then vanquished the Serpent Lord freeing her realm and the Tree itself from his corruption. Normally it is only to look like a bracelet of vines with flowers and leaves until she needs it. The Fragment can be transformed into a bow, a staff and has also been known to be used as armor under her jumpsuit. When Ferret left as an exile she hid the fragment somewhere safe until such a time as it was called upon once more.
    Ferretiocstaff.png PsyRin:
A staff that F.I.S.T. made with Gadgix as a parting gift when the orphans were signed up to Vanguard and stationed within their compound. Hailey, otherwise known with her robot as RIN.exe, worked very closely with Gadgix making sure specific details were taken into account. This staff hones Ferret's psychic abilities and manifests it within the weapon creating a psionic masterpiece.
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    Ferretiocclaw.png Claws:
A natural weapon Ferret can use when in a close melee ranged fight. In a quick situation Ferret will use them but otherwise she prefers her staves as they have a personal meaning to her.
    Ferretiocjs.png Jumpsuit:
A special ninja-like suit that the orphans from F.I.S.T. worked on along with PsyRin for Ferret before they left for Vanguard. The suit regulates any heat as to not be seen by infra-red and also has reflection tech embedded within it's fabric. The suit's reflection ability is controlled by Ferret's thoughts. It is highly durable and great for stretching in a brawl or any situation.
    Ferretiocjs.png Remodifyed Orthrus Suit:
Once used during her time in The Infiltrators, Ferret remade the suit to fit her needs to conceal and use in her covert tasks. Strapped to the chest piece are smoke grenades, flash bangs, and smoke bombs in times of need to keep her way of escape easier as well as laser pick lock materials. What else has she got hidden in there?
    Ferretiocgogs.png Goggles:
The pair of goggles that are normally seen sitting on top of Ferret's head when not in battle get put into good use when she's active. There is a button on the side that can switch from normal to stealth mode which shifts the goggles into night-vision. Tapping it twice will bring up the infra-red mode.
    Ferretiochelm.png Guardian Armor:
The armor of the Elites within the Guardian realm. Only those who have proven themselves be it knights, princes, princesses, lords, or ladies, have come to obtain such rights. Each individual has a color of their own design or what the maker believes represents said individual. Ferret's colors are white, green, gold and brown to represent the changing seasons of the Earth, reminding us that change is inevitable but is not always a terrible thing. Ferret has placed this armor on display in one of her hideouts as a gesture and symbol to what she was.



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Ferrets.gif PERSONALITY:

Easy going, fun loving, crafty, and spirited are all terms that people often give Ferret. She is typically a positive thinker and usually active in helping the less fortunate be it human or non. She looks up to the folk tale of Robin Hood and does her best to live up to his example or even mantle. After many years of experience Ferret has found herself either loved or hated by those she meets. The public's opinion is that of a thief with a notorious bounty on her head from Longbow, The PPD, and other various hero groups alike.


Her lifestyle can make a hero or villain alike nervous when it comes to knowing her true intentions. Ferret takes pride in being on a few wanted lists and yet remaining at large playing cat and mouse games with factions such as The Family and Arachnos. Many wonder if Ferret plays a game with the heroes, leading them on and allowing her to steal just to stab them in the back later.


ALLIES:


Starforge: One of the leaders of the Global Defense Force, Starforge has made his name well known in the hero community. Ferret met him years ago while he was in the Sentry and they previously fought side by side to stop world ending catastrophes. Starforge and Ferret became closer after a charity dating auction when Starforge won his bid for Ferret. They recapped on old times and Ferret realized how nice it was to have someone from her previous days around.

Devil Horns:

Ashley Lennox:

Global Defense Force: While Ferret doesn't yet know the GDF as well as she'd like, she knows that they bring a powerful group of allies or enemies to the table. Ferret has worked together with the leader Starforge on several occasions in the past. Ferret believes that as long as they stand strong together as a family nothing can stop them. A force she does not want to go against willingly, at least not yet.

The Guardians: A group of beings that are set to protect the innocents of the Earth, mostly animals and environments. Ferret met these beings that are a part of her bloodline once she reunited with her father. She hates that they call her Princess or Lady Ferret, but she knows they only mean well. Ferret exiled herself from their realm to keep them safe against their pleas to stay.


LEGACY ALLIES:


Suryal: An old friend from the Paragonian Knights - The Grae Academy. They both quit together to lead a life of crime to help the less fortunate than themselves. They worked very well together striking as one unit, bringing down those that would seek them harm or when they were out on a heist. After Ferret was almost killed by a villain Suryal, in their young years, took it upon himself to catch him. Ferret stopped Suryal from murdering the man. He was not pleased with the outcome and argued that sometimes it had to come down to taking a life. Not too long after their argument Suryal vanished. After five years of his disappearance Suryal found Ferret in the Isles and brought her to his new hideout trying to convince her to abandon her team and join him. After Ferret lost Havok and exiled herself she took Suryal up on his offer. After a couple years of life together Xero found their home they opened to the orphaned teens of the isles. Suryal died at the hands of Xero to which Ferret has never forgotten or forgiven.

Skewerstrike: The assassin-turned-mercenary, Shrike is a curious individual to Ferret. While he is from the Isles, Ferret knows all to well that even a rogue such as himself doesn't mean he is a villain or evil. She finds him to be polite when interacting with others in most cases. Ferret was once invited to one of his gambling games in St. Martial and would return to play another should she be re-invited the next time.

F.I.S.T.: The group of meta orphans that Ferret took in at one time. They all came together and decided to find a cure for their sick sister without Ferret's knowledge. Ferret was surprised when she found out and taught them real teamwork having them help her on secret missions. After Phanto attacked them a second time Ferret asked Vanguard to take them in as a part of a project. Vanguard agreed and now the group is under their care. After years under their care Vanguard employed part of the team while others split fighting for their own causes. Some going MIA, others fighting crime. Once a year they gather secretly to conference on their lives as well as their objectives. What does FIST stand for?

Pit Dragon: An old ally from her school/rogue years. Pit Dragon helped her out immensely and she in return helped him. She found him to be a great friend even though the rest of the world considered him a villain. Ferret sees Pit Dragon from time to time relying on one another in times of need.


Ferrets.gif The Misfit Family:

A hushed group of individuals that are personally trained by Ferret. Their mission: To carry on her legacy if the worst passes. She considers each one of them a part of her family and hopes that when the day inevitably comes they look out for one another as well.

Rebelle: A young Anarchist by the name of Kimi that Ferret took to, mostly if just to keep her out of trouble. Ferret doesn't train her as harshly as the others and sometimes she regrets her decision in that matter. She sees Kimi as a kid sister and worries that she is going to get herself killed one of these days. Kimi usually makes Ferret smile with her spunk and energy. Ferret is typically reluctant to involve Kimi in too much.

Mike Ramiro:

Viper-Lad:

Jennifer Mercy / Seer 1207:

Impervium Scion: Only referred to as "her" in urgent situations when needing back up from a higher place of authority. The others know well enough to keep this hero's name under lock and key. She who shall not be named. On opposite ends of the line, these two would stop at nothing to help one another after the sister-ship they developed.


NEMESI:


Ghost Widow: Belladonna Vetrano, the former Arachnos Night Widow, makes Ferret generally curious. There is no relationship between the two be it hate or friendship. Ferret has come across this villain as a surprise when Ghost Widow would show up at her parties or missions. Ghost Widow talks tough and all but Ferret wonders what more to this ghost there is. Ferret also wonders if there is something that Ghost Widow has to do in order to crossover.

Malicious Mongoose: Ferret's twin sister, Mongoose was presumed dead after she had been poisoned by Lord Serpentis. Her skill in weapons is unmatched as she has trained with them at a young age which makes her a deadly opponent for Ferret. After her "death" she was found by Mr. Shade and brought back to the living only to be corrupted by the poison that lives within her body. Ferret convinced her to leave Shade to take her rightful place as leader of the Guardians. Mongoose took the opportunity and made the deal with Ferret. While they have a rocky relationship Mongoose does everything she can for her people. Ferret knows this and does not blame her sister for her 'cold' tendencies. Mongoose taught Ferret how to survive, a new fighting style, and how to use staves.

Mindswipe: Ferret knew that she'd sooner or later run into this cold and calculating villain. It was only a matter of time since she had taken a piece of his madness crystal. Ferret knows he is dangerous but also that he is the only one she can go to about the corruption that the shard brings. Perhaps together they will find a cure for the madness. Or will their truce end before it even begins?

Xero Mercury: Xero is Ferret's least favorite person or even hero type to be around. Ranked as a Captain in the Longbow division, Xero takes his job very seriously. Ferret and Xero have had many confrontations in the past from playing a game of cat and mouse to heated arguments resulting in Ferret's vigilante status. Xero has a deep rooted obsession and hatred for Ferret. She's made him look a fool far to many times in front of his superiors. The hatred goes both ways due to Xero's destructive conflict with her.



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FERRET NOTES:

• All the music links on my allies are themes for when they are teamed up together as a duo, and for the villains their battle music.

• Ferret and the rest of The Guardians are unable to be cloned due to their merging with an animal spirit. Animal spirits cannot be cloned or duplicated. I will be making a wiki in the future to use if anyone wishes to create one!

• Missy Peregrym would portray Ferret in a feature film.

• The Original Ferret was a force field/archery defender. While wanting her to be able to play both sides and have her be melee I rolled her as a claws/SR stalker under the name Ferocious Ferret for the CoV launch. In i22, Ferret was completely re-rolled as a Stalker in favor of the more dynamic Staff powerset, and Ninjitsu defense. I had debated while it was in beta for a while between Stalker or Brute. Ransim and a GM on the beta server suggested to go stalker so I tried it out and have loved it since.

• Please ask me first if you want to use Ferret or The Guardians. I will usually say yes!

• Ferret was the second main I ever had. My first one was on the Justice server known as Dark Angelhawk which was an Empathy/Dark Defender.

• The name ferret is derived from the Latin word, “furittus”, which means "little thief."

• A group of ferrets is called a “business”.

• Ferrets come from the same family ("Mustelidae") as badgers, wolverines, otters, mink, weasels, black footed ferrets and polecats. They are not rats or rodents.





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